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  1. #141
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
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    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Also, while I'm a bit disappointed in needing to wait that long for an enfeebling class, as long as one is coming that's fine with me. Just, again, hoping it's something other than RDM (geomancer!) so RDM can actually be the magic fencer for once.
    (1)

  2. #142
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    i really hate this.
    enfeebling is something that exists in lots of MMOs and has always been part of the Final Fantasy franchise one way or another as well.
    How simplistic and generic do you want mages to be?
    Mages in this game now suck than any other MMO.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #143
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    Yeah, that makes sense. /facepalm

    /facepalm2.0
    (1)

  4. #144
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    I like it for the simple fact that now we have spells for a new class when one comes out. I was wondering before because CNJ and THM had everything just about, what spells could we get other than haste and wall etc. Now we got spells to use for another class/job and I see no problem with that.
    (0)

  5. #145
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    Sounds like a cool plan is in motion!
    I'm sure the wait will be worth it.
    (2)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #146
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    At first I thought that there was an actual issue here.

    Then I realized that the it's the usual blown out of proportion forum nonsense.
    (7)

  7. #147
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Elexia View Post
    Well since we're bringing logic into this:

    They make up the tiniest of spell count for WHM/BLM path compared to jobs like Time Mage, 'Green Magic', Geomancer, Blue Mage/Magic (the main enfeebler), Red Mage, (insert tons of FF Tactics enfeeblers here).and so on.

    So yeah it's always been a part of a caster's grimoire, but conjurer in FFXIV is different from the original conjurer, which was a pseudo summoner with white/black magic attached to it, so in the end we have to wait and see what's planned, since Combos and previous BRs were the way XIV enfeebled enemies, since prior to skill adjustments, they were (and still are) almost useless to cast. Some have it's uses (Absorbs) but honestly? They make such a minute difference at the present time it's a wasted slot.
    lol much like "increases magic casting range"?

    i cast far enough, whats the point of casting even further? that slot could have very easily been dedicated to a different ability such as "increases damage output of your next spell"

    people can argue all they want that FF____ had these spells and it was ______ this way.
    the fact is, an MMO needs enfeebles.
    They already said they will only be focusing their next classes on two pet classes NOT arcanist or musketeer.
    Summoner and Beast master are planned for the release of 2.0
    this means that we are not going to get any enfeebles for more than a year. and it sure as hell doesnt take a month or two to create more classes. this means its going to be well over a year till we see any enfeebling classes such as RDM or DRK

    "but our enfeebles were almost useless so why have them?" ....... SOOOO MAKE THEM USEFUL. Bind as an enfeeble would be fantastic for solo mages.

    What about crowd control? Bind, gravity, and absorb DEF/or ATT is fantastic if you fixed them to be more effective!

    again, SMN and BST has already been confirmed to be the next classes which are a year away. they said they are currently working on the foundations for them and not for any other class. this is a looong time away.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #148
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Elexia View Post
    Or, it's simply because the current classes and jobs aren't going to be enfeebling (spell wise), because you know, they could introduce RDM or Time Mage which will handle enfeebling?

    Just a thought...
    Dear god I hope not.
    (0)

  9. #149
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Anyone else notice they are taking away the enfeebles when the moogle fight comes out?

    I am sure they could just make the mobs resistant as hell, but the moogles are supposed to be class moogles right? So one warrior we could have paralyzed, one mage we could silenced, and etc. I am sure combos could make up for it.

    Is removing/rearranging going to be what makes this fight hard?
    (0)

  10. #150
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Enfeebling Job would be the game design brainfart of the decade.
    (0)

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