Also, while I'm a bit disappointed in needing to wait that long for an enfeebling class, as long as one is coming that's fine with me. Just, again, hoping it's something other than RDM (geomancer!) so RDM can actually be the magic fencer for once.
Also, while I'm a bit disappointed in needing to wait that long for an enfeebling class, as long as one is coming that's fine with me. Just, again, hoping it's something other than RDM (geomancer!) so RDM can actually be the magic fencer for once.
i really hate this.There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
enfeebling is something that exists in lots of MMOs and has always been part of the Final Fantasy franchise one way or another as well.
How simplistic and generic do you want mages to be?
Mages in this game now suck than any other MMO.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Yeah, that makes sense. /facepalmThere aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
/facepalm2.0
I like it for the simple fact that now we have spells for a new class when one comes out. I was wondering before because CNJ and THM had everything just about, what spells could we get other than haste and wall etc. Now we got spells to use for another class/job and I see no problem with that.There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
Sounds like a cool plan is in motion!There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
I'm sure the wait will be worth it.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
At first I thought that there was an actual issue here.
Then I realized that the it's the usual blown out of proportion forum nonsense.
lol much like "increases magic casting range"?Well since we're bringing logic into this:
They make up the tiniest of spell count for WHM/BLM path compared to jobs like Time Mage, 'Green Magic', Geomancer, Blue Mage/Magic (the main enfeebler), Red Mage, (insert tons of FF Tactics enfeeblers here).and so on.
So yeah it's always been a part of a caster's grimoire, but conjurer in FFXIV is different from the original conjurer, which was a pseudo summoner with white/black magic attached to it, so in the end we have to wait and see what's planned, since Combos and previous BRs were the way XIV enfeebled enemies, since prior to skill adjustments, they were (and still are) almost useless to cast. Some have it's uses (Absorbs) but honestly? They make such a minute difference at the present time it's a wasted slot.
i cast far enough, whats the point of casting even further? that slot could have very easily been dedicated to a different ability such as "increases damage output of your next spell"
people can argue all they want that FF____ had these spells and it was ______ this way.
the fact is, an MMO needs enfeebles.
They already said they will only be focusing their next classes on two pet classes NOT arcanist or musketeer.
Summoner and Beast master are planned for the release of 2.0
this means that we are not going to get any enfeebles for more than a year. and it sure as hell doesnt take a month or two to create more classes. this means its going to be well over a year till we see any enfeebling classes such as RDM or DRK
"but our enfeebles were almost useless so why have them?" ....... SOOOO MAKE THEM USEFUL. Bind as an enfeeble would be fantastic for solo mages.
What about crowd control? Bind, gravity, and absorb DEF/or ATT is fantastic if you fixed them to be more effective!
again, SMN and BST has already been confirmed to be the next classes which are a year away. they said they are currently working on the foundations for them and not for any other class. this is a looong time away.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Anyone else notice they are taking away the enfeebles when the moogle fight comes out?
I am sure they could just make the mobs resistant as hell, but the moogles are supposed to be class moogles right? So one warrior we could have paralyzed, one mage we could silenced, and etc. I am sure combos could make up for it.
Is removing/rearranging going to be what makes this fight hard?
Enfeebling Job would be the game design brainfart of the decade.
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