Well just one more question, can different classes weapons skills combine to make a combo, like mrd ws1 with gladiator ws 3? or too much complex atm?
Well just one more question, can different classes weapons skills combine to make a combo, like mrd ws1 with gladiator ws 3? or too much complex atm?
Nop. It already was stated at class revamp decription that self combos can only be performed with native WSs/spells of the class.
Silly that you expected that, considering they never once announced it to be the replacement for BRs, and always mentioned it as individual combos. The point never was to make them like skillchains. This system is something in and of itself. BR replacement is to come in the future, post 1.21 based on what Yoshi said when they removed it with 1.19. You have only yourself to blame for having misplaced expectations, as all of these things have been addressed.Wow, really? That's pretty lame, no offense to you. I thought the whole point was to incorporate some sort of party-wide mechanic to revamp/replace XI's skillchains or XIV's battle regimens. Please, please, please talk to the Dev's about ALSO reincluding battle regimens (or bringing back skillchains) with the release of "combos", as that mechanic is needed way more than some solo combo system.. We've already lost a ton of abilities/spells, man this patch is looking worse and worse each day.
Individual combos are meant as incentive to promote the use of native skills. Positive reinforcement. Further adds to class identity. They are also meant to promote strategic and dynamic play rather than simply standing still and 2/10 skills.
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Also, any notion that implementation of individual combos removes/reduces incentive to party is a wild accusation at best. Especially with classes becoming further specialized and unique, each class has something to bring to the party.
Silly that you expected that, considering they never once announced it to be the replacement for BRs, and always mentioned it as individual combos. The point never was to make them like skillchains. This system is something in and of itself. BR replacement is to come in the future, post 1.21 based on what Yoshi said when they removed it with 1.19. You have only yourself to blame for having misplaced expectations, as all of these things have been addressed.
Individual combos are meant as incentive to promote the use of native skills. Positive reinforcement. Further adds to class identity. They are also meant to promote strategic and dynamic play rather than simply standing still and 2/10 skills.
~~~~~~~~~~~~
Also, any notion that implementation of individual combos removes/reduces incentive to party is a wild accusation at best. Especially with classes becoming further specialized and unique, each class has something to bring to the party.
But i still want to know if in the near future will we get any chance to combine combos with different classes ws, why do i ask this? well the main thing about this system is that you get the chance to become better at your role combining other ws and abbilities outside your class, the more classes you level up better the option to become a better player, correct me if im wrong.
So in a few words, i like that from the system and its been the main issue we had in the battle system, i didnt liked the lack of difference in a few classes because we had a excesive amount of skills from other classes at our disposal, i only used what i tought was needed and used most of the times my own class skills, now they are thinking giving a specific role to every class, but having cross class skills/ws improves a lot the battle mechanics and make everyone in some way unique at their play style.
I know that this kind of stuff makes the system more complex but would be a good thing having same original idea with those tweaks
We can still cross-class. The problem with how it used to be was that having more classes at 50 in and of itself made up for a lot of how skilled a player was. No matter how awesome your strategic sense, timing and overall skill was, if you didn't have certain classes at certain ranks you were a deadweight in many scenarios.But i still want to know if in the near future will we get any chance to combine combos with different classes ws, why do i ask this? well the main thing about this system is that you get the chance to become better at your role combining other ws and abbilities outside your class, the more classes you level up better the option to become a better player, correct me if im wrong.
So in a few words, i like that from the system and its been the main issue we had in the battle system, i didnt liked the lack of difference in a few classes because we had a excesive amount of skills from other classes at our disposal, i only used what i tought was needed and used most of the times my own class skills, now they are thinking giving a specific role to every class, but having cross class skills/ws improves a lot the battle mechanics and make everyone in some way unique at their play style.
I know that this kind of stuff makes the system more complex but would be a good thing having same original idea with those tweaks
With the changes of 1.20, having more classes leveled will be more about your utility as a player. They won't be necessary for you to play your class very well, but will give you an edge. How well you play will mainly be determined by how successful you are at pulling off the right combos at the right time, among other things.
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