can you only execute combos by yourself or will you be able to cross-class combos with other party members? i realize se hasn't posted about combos yet and that will probably answer this question but just throwing it out there.
can you only execute combos by yourself or will you be able to cross-class combos with other party members? i realize se hasn't posted about combos yet and that will probably answer this question but just throwing it out there.
Well they're called "individual combos," leaving one to assume they're an individual endeavor.
Though they have said Battle Regimines will make a return.
As far as I've seen from the recently posted class action list, combos can only be executed from the same class. I'm not sure if two PGLs in a same party could make combos together.
Yea, that's what I assume cross-class combos would be.
Another question: do combos only come with fries, or do we get a choice of side options?
Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
Matt "Bayohne" Hilton - Community Team
thanks a lot for the response.Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
Wow, really? That's pretty lame, no offense to you. I thought the whole point was to incorporate some sort of party-wide mechanic to revamp/replace XI's skillchains or XIV's battle regimens. Please, please, please talk to the Dev's about ALSO reincluding battle regimens (or bringing back skillchains) with the release of "combos", as that mechanic is needed way more than some solo combo system.. We've already lost a ton of abilities/spells, man this patch is looking worse and worse each day.Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
I think you need to talk to yoshi-p about this we want a type of BR that we can do as a team. Like in ffxi we thought the combo system would have been a skillchain mix with a new type of BR with a awesome cool look at the end of the skillchain just like ffxi. This is pretty much useless for us players who enjoy team work and like the idea of it.Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
Please add a type of skillchain system like ffxi that would work with ffxiv.
@Alhanelem: wrong in FFXIV we use BR for dungeon and doing NM and long battles short battle like leves and killing mobs that die quick was just pointless but everything else good to use it on.
In ffxi we did use skillchain a lot but it became something you only do by yourself like samurai and stuff but that was SE issue for doing that not the players.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I think you need to talk to yoshi-p about this we want a type of BR that we can do as a team. Like in ffxi we thought the combo system would have been a skillchain mix with a new type of BR with a awesome cool look at the end of the skillchain just like ffxi. This is pretty much useless for us players who enjoy team work and like the idea of it.
Please add a type of skillchain system like ffxi that would work with ffxiv.
Seriously though, when you're gonna make baseless comments, at least speak for yourself.
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