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  1. #21
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    So, are people just going to be running around monsters the whole time doing combos...? A. That would be insane in a full-party; 8 people running in circles around a mob. B. If say a MRD steals hate at the end of his combo and redirects the mob, wouldn't it mess up everyone else's combo?
    1. That's why you get people who know how to play and know how to properly manage hate.

    2. Positioning only matters for the bonus effects. You can do a succesful 3-combo without moving your position at all, you just won't get the bonus. If the tradeoff of bonus for positioning is overall a benefit to the party, then that is the strategic decision you make for that particular battle.

    Quote Originally Posted by Gidonoidon_Sur View Post
    C. What monsters last more than 10-15 seconds in a party to do a combo?
    Bosses, for one.
    (3)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #22
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Silly that you expected that, considering they never once announced it to be the replacement for BRs, and always mentioned it as individual combos. The point never was to make them like skillchains. This system is something in and of itself. BR replacement is to come in the future, post 1.21 based on what Yoshi said when they removed it with 1.19. You have only yourself to blame for having misplaced expectations, as all of these things have been addressed.



    Individual combos are meant as incentive to promote the use of native skills. Positive reinforcement. Further adds to class identity. They are also meant to promote strategic and dynamic play rather than simply standing still and 2/10 skills.

    ~~~~~~~~~~~~

    Also, any notion that implementation of individual combos removes/reduces incentive to party is a wild accusation at best. Especially with classes becoming further specialized and unique, each class has something to bring to the party.


    But i still want to know if in the near future will we get any chance to combine combos with different classes ws, why do i ask this? well the main thing about this system is that you get the chance to become better at your role combining other ws and abbilities outside your class, the more classes you level up better the option to become a better player, correct me if im wrong.

    So in a few words, i like that from the system and its been the main issue we had in the battle system, i didnt liked the lack of difference in a few classes because we had a excesive amount of skills from other classes at our disposal, i only used what i tought was needed and used most of the times my own class skills, now they are thinking giving a specific role to every class, but having cross class skills/ws improves a lot the battle mechanics and make everyone in some way unique at their play style.

    I know that this kind of stuff makes the system more complex but would be a good thing having same original idea with those tweaks
    (0)

  3. #23
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by elreed View Post
    But i still want to know if in the near future will we get any chance to combine combos with different classes ws, why do i ask this? well the main thing about this system is that you get the chance to become better at your role combining other ws and abbilities outside your class, the more classes you level up better the option to become a better player, correct me if im wrong.

    So in a few words, i like that from the system and its been the main issue we had in the battle system, i didnt liked the lack of difference in a few classes because we had a excesive amount of skills from other classes at our disposal, i only used what i tought was needed and used most of the times my own class skills, now they are thinking giving a specific role to every class, but having cross class skills/ws improves a lot the battle mechanics and make everyone in some way unique at their play style.

    I know that this kind of stuff makes the system more complex but would be a good thing having same original idea with those tweaks
    We can still cross-class. The problem with how it used to be was that having more classes at 50 in and of itself made up for a lot of how skilled a player was. No matter how awesome your strategic sense, timing and overall skill was, if you didn't have certain classes at certain ranks you were a deadweight in many scenarios.

    With the changes of 1.20, having more classes leveled will be more about your utility as a player. They won't be necessary for you to play your class very well, but will give you an edge. How well you play will mainly be determined by how successful you are at pulling off the right combos at the right time, among other things.
    (3)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I believe they've already said they'd like to make it so that combos can.. combo.. in the future. So a mage's combo followed by a warrior's might create an effect and some more damage after.

    It was in an interview at some point, but isn't exactly guaranteed.
    (1)

  5. #25
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This dev teams ideas just keep getting worse.
    (2)

  6. #26
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    I'll wait and see how this combo system works out, but from looking at the info we got it doesnt look very exciting.

    Any word on when we can hope to see info on a new less clunky and more functional BR type system, or something similar to Skillchains/magic-chains to promote more teamwork and fun party play?
    (0)

  7. #27
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This dev team's ideas just keep getting better.
    (13)

  8. #28
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Choyi View Post
    I'll wait and see how this combo system works out, but from looking at the info we got it doesnt look very exciting.

    Any word on when we can hope to see info on a new less clunky and more functional BR type system, or something similar to Skillchains/magic-chains to promote more teamwork and fun party play?
    I think the combo system looks promising and will be more fun and useful than a lot of people seem to think now. The party-combo stuff is in the works, but that's not coming until later and still subject to much change.
    (5)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by DoctorMog View Post
    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.

    Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.

    At this point, innovation in FFXIV is going to kill it slowly.
    FFXI had skillchains. They rarely get used. FFXIV had battle regimens. They almost never got used. I'd rather have these combos than either of those things.
    (4)

  10. #30
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bayohne View Post
    Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
    I think you need to talk to yoshi-p about this we want a type of BR that we can do as a team. Like in ffxi we thought the combo system would have been a skillchain mix with a new type of BR with a awesome cool look at the end of the skillchain just like ffxi. This is pretty much useless for us players who enjoy team work and like the idea of it.

    Please add a type of skillchain system like ffxi that would work with ffxiv.

    @Alhanelem: wrong in FFXIV we use BR for dungeon and doing NM and long battles short battle like leves and killing mobs that die quick was just pointless but everything else good to use it on.

    In ffxi we did use skillchain a lot but it became something you only do by yourself like samurai and stuff but that was SE issue for doing that not the players.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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