They aren't doing more DPS in Hashmal. They are dying less. When you get that kind of variation, it tends to be from players who get one shot, and a parser isn't really going to help that. Even in Savage, the big issue is just doing the mechanics over and over that you can survive and avoid the big raise penalty that is what leads to enrage, not needing to parse to hone your rotation once you get there. You had to parse in HW because every single job had DoT uptime without the tools and durations jobs have now to maintain their few DOTS so easily, and you had a lot of pita filler attacks and buffs that had no purpose but to screw you up by missing them.

Now I think if you just can get the encounter down, DPS will follow suit, which is as it should be.