Page 1 of 2 1 2 LastLast
Results 1 to 10 of 221

Hybrid View

  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by F_Maximillian View Post
    I noticed that your highest level is 59 and you also cited experience from WoW in a previous post. I also noticed that your gear isn't up to date (probably because the first run through the story) but your weapon especially is far behind and weapon is incredibly important for holding aggro as a tank. Being behind on the gear curve and being new will definitely contribute to difficulty holding aggro, if you're having any (I assume one of your examples was personal experience of people pulling from you). At risk of stating the obvious, this game is not WoW and your experience while leveling in regards to aggro can be vastly different to your experience at 70 with aggro. Even while leveling though, especially since stormblood has been released, all 3 tanks are capable of putting out some incredibly good aoe dps. Even in heavensward before paladin got total eclipse they were able to put out respectable damage by rotating their goring blade combos on individual mobs to multidot a pack and since stormblood have gotten a very nice spammable aoe skill. Obviously there will be outlier runs where your dps are super good and ripping aggro from you (or not managing their aggro which is more likely) or a tank will be super undergeared or not using their cooldowns (this already happens) but overall the fact you think tanks do no damage and healers never have time/mp to do any damage is a point in favor of parsers. You would know these things aren't true if the game would just show you the numbers. You would see tanks on the whole contribute quite a bit more than 5% damage, especially on boss fights where their damage can close in on some of the dps classes (paladin and warrior are actually tied for the most damage out of the tanks with dark knight trailing behind). You would see that healers, on trash pulls especially, can put out damage that outdoes some of the dps classes or at the very least is still substantial.

    We know this because people parse and see. We don't see many people knowing it because unless they parse or look up guides/videos from other people who provide this evidence they don't know it and their prior game experience (WoW experience seems to be both a blessing and a curse in regards to FFXIV from what I've seen) actually undermines learning about how things work on this particular game. If this information was visible in game for everyone then maybe tanks that don't use cooldowns would see that using cooldowns makes their healer's damage go higher and the runs go quicker, maybe dps and tanks would see that the seemingly pathetic 1k damage hit from their aoe is actually really good because it's hitting 5+ things at once, and maybe healers would be happy to see they can generally match or out-do dps classes on trash pulls because all 3 healers have some godly aoe ability when they normally think healers have no offensive capability at all.

    I don't blame you or anyone else who doesn't have the numbers behind it for not knowing these things because at a glance a lot of what people are saying sounds counter intuitive. If we had an in-game parser I think more people would realize what their classes are actually capable of and toxicity would stay the same if not go down. People wouldn't need to say anything because the information would be there in front of them so nobody needs to say anything. There's far more people that play the game and don't parse than those that do. The majority of the playerbase (at least personality wise) is overall pleasant to be around. I doubt all the people who say hello at the beginning of an instance and strike up idle chatter during a dungeon would suddenly turn into elitist number demons because the information was plainly visible. We as players deserve to have this information on hand, especially since the game itself does nothing to explain things. I've never seen another game so determined to hide crucial info from players nor a playerbase so determined to keep that information hidden..
    I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
    https://www.fflogs.com/statistics/17...dps&dataset=90
    At 90% percintle, so i believe it is 10% top best runs, the average team damage in all instances was going around 28k.
    At the top 10% worst runs its 22.6k for entire party.
    https://www.fflogs.com/statistics/17...dps&dataset=10

    And thats 20% of the dps difference between the best teams and the worst teams.
    According to the timer and the numbers, the bare minimum for this certain dungeon sits at 20k dps, so even the lowest teams running this dungeons are able to finish it unless they will wipe. And take into consideration the numbers of deaths each instance, and ask the question.
    If they died many times, does it means their mechanical skill is not all that bad comparing to the best ones? How would the numbers looks like, if the lowest performing guys would have the same death ratio as the best performing ones?

    How do you think, how much of a improvement a official in game parser would bring into the late game actually? Because i can read right and left, people dont know how to play their classes and they suck because they dont have parser, how does it affect the game and how will it be repaired like at all after releasing parser?
    Nothing would change, at least significant.
    Why do some guys are obsessed so much about the perfomance, this game is not that hard to play and the combos are kids play comparing to the game like blade and souls, come on. I dont have a parser and i know how to execute my combos right as Paladin, it took me some online research thats all. If someone is whiling to learn how to play, he will do it regardless if he has in game parser or not, majority of the players are playing on PC, where its not a rocket science difficult to get a parser if they really need it, people from the consoles just dont give a damn about something called "performance", they will either play this game or exit > proceed into witcher 3, would they use a parser? Dont be joking, navigating with the controller is already a bich.
    Teaching people how to do dungeon mechanics properly would have much greater impact on their performance than knowing how to squeeze out 50 potency each second more. You will not pull out high numbers if you dont know how to fight bosses and keep dying each time you encounter a boss. A single digits of two will not force some guys to start using aoe skills on groups of mobs, that will not gonna happen, forget about it, and i think its pretty much a made up problem, since i have run multiple dungeons on low levels and stuff and i see people using their skills properly, like for example aoe, no idea when this myth come from, presuming like nobody has a common sense.
    DPS anyway is the sum of hundreds of factors not only skills or game knowledge, you could know how to play the game, but your latency would not let you, because you would teleport around dungeon dying.

    Players are being kicked away in wow even before the dungeon starts, because parsers have their addons showing the guys average entire performance, the only thing the official recount improved was the number of kicked players from the party on any type of the dungeons, it happens even on low lvl stuff, like really...
    And do people get harassed in wow because of their performance? You can see hundreds of threads about it there on reddit or forums.
    While the both games are different, they are based on pretty same principle, do dmg, do mechanics, dont mess your rotation, dps-tank-healer team. Both games are almost same to the core, give world of warcraft FF xiv graphics and you wouldnt tell the difference.
    The parser will have the same affect on FF xiv like it did on WoW, if not even bigger, because our game is balanced and based around dps to the much higher degree than wow, here even healers are asked to do dps.

    Square enix and many mmorpg developers have their reason to not let players judge other players performance.
    The playerbase in world of warcraft was also pleasant at the begining and it turned out to be as toxic as moba games.
    (1)
    Last edited by Nedkel; 01-17-2018 at 01:29 PM.

  2. #2
    Player
    Slick7's Avatar
    Join Date
    Jan 2018
    Posts
    24
    Character
    Shiroe Vandeslick
    World
    Omega
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nedkel View Post
    I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
    https://www.fflogs.com/statistics/17...dps&dataset=90
    At 90% percintle, so i believe it is 10% top best runs, the average team damage in all instances was going around 28k.
    At the top 10% worst runs its 22.6k for entire party.
    https://www.fflogs.com/statistics/17...dps&dataset=10

    And thats 20% of the dps difference between the best teams and the worst teams.
    The question is: How many runs fail and don't show up in that statistic and how many ppl don't bother with doing that content at all because they know they're not up to it? Furthermore, the statistic is just showing runs where at least 1 person parsed and chose to upload.
    (3)

  3. #3
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Nedkel View Post
    I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
    Clearly, you haven't fought O1S at ilvl 310-320 (at the time of release, most of the players in the first month were at this level), otherwise you'd know how foolish this statement was. Back then (hell, even now still), too many deaths and you will hit enrage because you will not have the DPS to clear the fight. Even if there weren't deaths, one or two underperforming DPS could still be the reason for enrage. I've been in Omega since release - yes, DPS matters that much from everyone that it helps tremendously to be able to hold other players accountable for holding the party back. Hell, I don't even have to go that high - Susano Ex had that problem for a little while - low DPS, and you won't even get past the sword phase. If your group barely cleared the sword phase both times, you will hit enrage for sure.

    You can cite numbers all you want, but you do not have the personal experience to understand where pro-parser players like myself are coming from. Most, if not all, of us currently in Omega Savage have experienced at least one run in each EX/Savage fight in SB where low DPS was a problem.

    *edit since I was able to digest the whole post*

    Quote Originally Posted by Nedkel View Post
    Why do some guys are obsessed so much about the perfomance, this game is not that hard to play and the combos are kids play comparing to the game like blade and souls, come on. I dont have a parser and i know how to execute my combos right as Paladin, it took me some online research thats all. If someone is whiling to learn how to play, he will do it regardless if he has in game parser or not, majority of the players are playing on PC, where its not a rocket science difficult to get a parser if they really need it, people from the consoles just dont give a damn about something called "performance", they will either play this game or exit > proceed into witcher 3, would they use a parser? Dont be joking, navigating with the controller is already a bich.
    Teaching people how to do dungeon mechanics properly would have much greater impact on their performance than knowing how to squeeze out 50 potency each second more. You will not pull out high numbers if you dont know how to fight bosses and keep dying each time you encounter a boss. A single digits of two will not force some guys to start using aoe skills on groups of mobs, that will not gonna happen, forget about it, and i think its pretty much a made up problem, since i have run multiple dungeons on low levels and stuff and i see people using their skills properly, like for example aoe, no idea when this myth come from, presuming like nobody has a common sense.
    DPS anyway is the sum of hundreds of factors not only skills or game knowledge, you could know how to play the game, but your latency would not let you, because you would teleport around dungeon dying.
    People from consoles don't get a damn? Seriously? I'm amongst the console player base, and a lot of us are very much interested in our performance. You cited the Witcher 3, but that is a different type of game (not to mention single-player), with DPS players having far-less combat mechanics than Geralt or Ciri. Good players know how to squeeze out every bit of damage, while being able to perform mechanics.
    (1)
    Last edited by KaivaC; 01-17-2018 at 07:19 PM.

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The biggest cause of low dps is death, imo. You hit enrage you mostly have died a lot; rotations at this point aren't that complex compared to HW that you see huge range of DPS from players for most jobs. But the raise penalty combined with time on the floor will kill your output. Two deaths in succession and you are at 50% dmg or so; get multiple dps who hit the floor and thats enrage. 'm not sure DPS checks in general now are as tight and the rotations as hard as in HW, and a lot of the complaining is about optimizing DPS for farm runs, not clears.
    (0)

  5. #5
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    snip
    The biggest cause, yes, but there have been a good number of runs where you simply lack the damage to clear. I didn't mean to make it sound like the majority, only challenging the person I quoted because they're talking about content that they simply have not experienced, unless they have an alt, which it doesn't seem like. As they stand right now with people overgearing? No, it's not as big of an impact as it was back when we were still mostly 310-320.
    (1)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
    https://www.fflogs.com/statistics/17...dps&dataset=90
    At 90% percintle, so i believe it is 10% top best runs, the average team damage in all instances was going around 28k.
    At the top 10% worst runs its 22.6k for entire party.
    https://www.fflogs.com/statistics/17...dps&dataset=10

    And thats 20% of the dps difference between the best teams and the worst teams.
    According to the timer and the numbers, the bare minimum for this certain dungeon sits at 20k dps, so even the lowest teams running this dungeons are able to finish it unless they will wipe. And take into consideration the numbers of deaths each instance, and ask the question.
    You're misunderstanding the data in-front of you.

    The variation between the top and bottom percentiles is governed by the enrage timer, the tighter the enrage, the tighter the variation. O4S drops that difference to under 10% because that's all the slack the encounter gives you. Any more and A) You wipe to enrage thus B) The run doesn't get shown in the statistics you're looking at.

    A better approach would be to look at a 'rough' (And believe me, it pains me to refer to it this way) encounter where enrage isn't a problem.

    First up, Hashmal, he is a good halfway house between early savage content and a punching bag, he does kill people, he does have a couple of DPS checks and it's possible for a raid to hit a point where things are unrecoverable. However, there isn't an enrage timer that I've ever seen, thus the carry potential and skill variance is massively increased.

    Jobs at 10% - Jobs at 90% - Jobs at 99%

    In the above data, there's between a 200% and 300% disparity from 10 to 90 percentile. Go to 99 percentile and you're adding another 50% ontop of that again.

    TLDR: The DPS difference between 'good' and 'bad' teams and players is so much bigger than 20%. Some evidence to support this is linked above if you are in anyway interested in reading it (I suspect you are not).

    Not really interested in the rest of your arguments as it's about as grounded in reality as a Brexit campaign.
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sebazy View Post
    First up, Hashmal, he is a good halfway house between early savage content and a punching bag, he does kill people, he does have a couple of DPS checks and it's possible for a raid to hit a point where things are unrecoverable. However, there isn't an enrage timer that I've ever seen, thus the carry potential and skill variance is massively increased.

    Jobs at 10% - Jobs at 90% - Jobs at 99%

    In the above data, there's between a 200% and 300% disparity from 10 to 90 percentile. Go to 99 percentile and you're adding another 50% ontop of that again.

    TLDR: The DPS difference between 'good' and 'bad' teams and players is so much bigger than 20%. Some evidence to support this is linked above if you are in anyway interested in reading it (I suspect you are not).
    You can demonstrate it even without going to 90th and 10th, which are pushing towards outliers, especially towards the bottom. Take a job with a reputation for being forgiving, like Red Mage. The 25th percentile is doing 1912 DPS. 50th is doing 2530. 75th is doing 3107.

    The 75th percentile is doing 62.5% more DPS than the 25th percentile. The 50th is doing 32.3% more than the 25th, and the 75th is doing 22.8% more than the 50th. Those are all over this quoted 20% number, and they're relatively narrow bands as the top and bottom quarters are excluded entirely.

    I agree with you entirely. Just wanted to show that even in the center, the disparity is really wide.

    Not really interested in the rest of your arguments as it's about as grounded in reality as a Brexit campaign.
    LOL! Savage.
    (4)

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    They aren't doing more DPS in Hashmal. They are dying less. When you get that kind of variation, it tends to be from players who get one shot, and a parser isn't really going to help that. Even in Savage, the big issue is just doing the mechanics over and over that you can survive and avoid the big raise penalty that is what leads to enrage, not needing to parse to hone your rotation once you get there. You had to parse in HW because every single job had DoT uptime without the tools and durations jobs have now to maintain their few DOTS so easily, and you had a lot of pita filler attacks and buffs that had no purpose but to screw you up by missing them.

    Now I think if you just can get the encounter down, DPS will follow suit, which is as it should be.
    (1)

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    They aren't doing more DPS in Hashmal. They are dying less. When you get that kind of variation, it tends to be from players who get one shot, and a parser isn't really going to help that. Even in Savage, the big issue is just doing the mechanics over and over that you can survive and avoid the big raise penalty that is what leads to enrage, not needing to parse to hone your rotation once you get there.
    Disagreed, select all rankings, pick some random log, look at the bottom of the damage numbers and you'll quickly find someone grossly underperforming far beyond what their death tally would suggest. Lo and behold, the very first log I pick and there's a RDM doing 1.2k DPS on Hashmal with 1 death. And yet, in the mean time, my co healer manages a 85-93 percentile dps score on O2S after we both got MPK'd during the jump+knockback. You're trying to defend the undefendable here.

    Also, your savage comment is flat out wrong. Simply surviving isn't enough outside of maybe O1S (which I'm hoping was just an error of design and judgement). The real big issue is doing the mechanics whilst also doing enough DPS to actually clear the fight. O1S's is right at the top end of what I typically see in dungeons, O2S and beyond are arguably above that.

    Res sickness doesn't cause enrages, underperforming does.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    They aren't doing more DPS in Hashmal. They are dying less. When you get that kind of variation, it tends to be from players who get one shot, and a parser isn't really going to help that. Even in Savage, the big issue is just doing the mechanics over and over that you can survive and avoid the big raise penalty that is what leads to enrage, not needing to parse to hone your rotation once you get there. You had to parse in HW because every single job had DoT uptime without the tools and durations jobs have now to maintain their few DOTS so easily, and you had a lot of pita filler attacks and buffs that had no purpose but to screw you up by missing them.

    Now I think if you just can get the encounter down, DPS will follow suit, which is as it should be.
    You would be amazed. I have ranked top five on White Mage against Mateus. Even just last night, I out-dps'd multiple actual DPS on Warrior despite their being either no deaths or it not being nearly enough to account for such a huge discrepancy. Yes, gear needs to be taken into consideration to some extent, but you are grossly underestimating just how poor the average playerbase truly is. Even with the aforementioned gear factor, a healer shouldn't come close to top 3-5 in Rabanastre.
    (3)

Page 1 of 2 1 2 LastLast