I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
https://www.fflogs.com/statistics/17...dps&dataset=90
At 90% percintle, so i believe it is 10% top best runs, the average team damage in all instances was going around 28k.
At the top 10% worst runs its 22.6k for entire party.
https://www.fflogs.com/statistics/17...dps&dataset=10
And thats 20% of the dps difference between the best teams and the worst teams.
According to the timer and the numbers, the bare minimum for this certain dungeon sits at 20k dps, so even the lowest teams running this dungeons are able to finish it unless they will wipe. And take into consideration the numbers of deaths each instance, and ask the question.
If they died many times, does it means their mechanical skill is not all that bad comparing to the best ones? How would the numbers looks like, if the lowest performing guys would have the same death ratio as the best performing ones?
How do you think, how much of a improvement a official in game parser would bring into the late game actually? Because i can read right and left, people dont know how to play their classes and they suck because they dont have parser, how does it affect the game and how will it be repaired like at all after releasing parser?
Nothing would change, at least significant.
Why do some guys are obsessed so much about the perfomance, this game is not that hard to play and the combos are kids play comparing to the game like blade and souls, come on. I dont have a parser and i know how to execute my combos right as Paladin, it took me some online research thats all. If someone is whiling to learn how to play, he will do it regardless if he has in game parser or not, majority of the players are playing on PC, where its not a rocket science difficult to get a parser if they really need it, people from the consoles just dont give a damn about something called "performance", they will either play this game or exit > proceed into witcher 3, would they use a parser? Dont be joking, navigating with the controller is already a bich.
Teaching people how to do dungeon mechanics properly would have much greater impact on their performance than knowing how to squeeze out 50 potency each second more. You will not pull out high numbers if you dont know how to fight bosses and keep dying each time you encounter a boss. A single digits of two will not force some guys to start using aoe skills on groups of mobs, that will not gonna happen, forget about it, and i think its pretty much a made up problem, since i have run multiple dungeons on low levels and stuff and i see people using their skills properly, like for example aoe, no idea when this myth come from, presuming like nobody has a common sense.
DPS anyway is the sum of hundreds of factors not only skills or game knowledge, you could know how to play the game, but your latency would not let you, because you would teleport around dungeon dying.
Players are being kicked away in wow even before the dungeon starts, because parsers have their addons showing the guys average entire performance, the only thing the official recount improved was the number of kicked players from the party on any type of the dungeons, it happens even on low lvl stuff, like really...
And do people get harassed in wow because of their performance? You can see hundreds of threads about it there on reddit or forums.
While the both games are different, they are based on pretty same principle, do dmg, do mechanics, dont mess your rotation, dps-tank-healer team. Both games are almost same to the core, give world of warcraft FF xiv graphics and you wouldnt tell the difference.
The parser will have the same affect on FF xiv like it did on WoW, if not even bigger, because our game is balanced and based around dps to the much higher degree than wow, here even healers are asked to do dps.
Square enix and many mmorpg developers have their reason to not let players judge other players performance.
The playerbase in world of warcraft was also pleasant at the begining and it turned out to be as toxic as moba games.