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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by F_Maximillian View Post
    I noticed that your highest level is 59 and you also cited experience from WoW in a previous post. I also noticed that your gear isn't up to date (probably because the first run through the story) but your weapon especially is far behind and weapon is incredibly important for holding aggro as a tank. Being behind on the gear curve and being new will definitely contribute to difficulty holding aggro, if you're having any (I assume one of your examples was personal experience of people pulling from you). At risk of stating the obvious, this game is not WoW and your experience while leveling in regards to aggro can be vastly different to your experience at 70 with aggro. Even while leveling though, especially since stormblood has been released, all 3 tanks are capable of putting out some incredibly good aoe dps. Even in heavensward before paladin got total eclipse they were able to put out respectable damage by rotating their goring blade combos on individual mobs to multidot a pack and since stormblood have gotten a very nice spammable aoe skill. Obviously there will be outlier runs where your dps are super good and ripping aggro from you (or not managing their aggro which is more likely) or a tank will be super undergeared or not using their cooldowns (this already happens) but overall the fact you think tanks do no damage and healers never have time/mp to do any damage is a point in favor of parsers. You would know these things aren't true if the game would just show you the numbers. You would see tanks on the whole contribute quite a bit more than 5% damage, especially on boss fights where their damage can close in on some of the dps classes (paladin and warrior are actually tied for the most damage out of the tanks with dark knight trailing behind). You would see that healers, on trash pulls especially, can put out damage that outdoes some of the dps classes or at the very least is still substantial.

    We know this because people parse and see. We don't see many people knowing it because unless they parse or look up guides/videos from other people who provide this evidence they don't know it and their prior game experience (WoW experience seems to be both a blessing and a curse in regards to FFXIV from what I've seen) actually undermines learning about how things work on this particular game. If this information was visible in game for everyone then maybe tanks that don't use cooldowns would see that using cooldowns makes their healer's damage go higher and the runs go quicker, maybe dps and tanks would see that the seemingly pathetic 1k damage hit from their aoe is actually really good because it's hitting 5+ things at once, and maybe healers would be happy to see they can generally match or out-do dps classes on trash pulls because all 3 healers have some godly aoe ability when they normally think healers have no offensive capability at all.

    I don't blame you or anyone else who doesn't have the numbers behind it for not knowing these things because at a glance a lot of what people are saying sounds counter intuitive. If we had an in-game parser I think more people would realize what their classes are actually capable of and toxicity would stay the same if not go down. People wouldn't need to say anything because the information would be there in front of them so nobody needs to say anything. There's far more people that play the game and don't parse than those that do. The majority of the playerbase (at least personality wise) is overall pleasant to be around. I doubt all the people who say hello at the beginning of an instance and strike up idle chatter during a dungeon would suddenly turn into elitist number demons because the information was plainly visible. We as players deserve to have this information on hand, especially since the game itself does nothing to explain things. I've never seen another game so determined to hide crucial info from players nor a playerbase so determined to keep that information hidden..
    I actually looked into the numbers, and what i had took from it is that, since everyone is talking about omega duty and how their run has been ruined by low dps, this has been pretty much made up.
    https://www.fflogs.com/statistics/17...dps&dataset=90
    At 90% percintle, so i believe it is 10% top best runs, the average team damage in all instances was going around 28k.
    At the top 10% worst runs its 22.6k for entire party.
    https://www.fflogs.com/statistics/17...dps&dataset=10

    And thats 20% of the dps difference between the best teams and the worst teams.
    According to the timer and the numbers, the bare minimum for this certain dungeon sits at 20k dps, so even the lowest teams running this dungeons are able to finish it unless they will wipe. And take into consideration the numbers of deaths each instance, and ask the question.
    If they died many times, does it means their mechanical skill is not all that bad comparing to the best ones? How would the numbers looks like, if the lowest performing guys would have the same death ratio as the best performing ones?

    How do you think, how much of a improvement a official in game parser would bring into the late game actually? Because i can read right and left, people dont know how to play their classes and they suck because they dont have parser, how does it affect the game and how will it be repaired like at all after releasing parser?
    Nothing would change, at least significant.
    Why do some guys are obsessed so much about the perfomance, this game is not that hard to play and the combos are kids play comparing to the game like blade and souls, come on. I dont have a parser and i know how to execute my combos right as Paladin, it took me some online research thats all. If someone is whiling to learn how to play, he will do it regardless if he has in game parser or not, majority of the players are playing on PC, where its not a rocket science difficult to get a parser if they really need it, people from the consoles just dont give a damn about something called "performance", they will either play this game or exit > proceed into witcher 3, would they use a parser? Dont be joking, navigating with the controller is already a bich.
    Teaching people how to do dungeon mechanics properly would have much greater impact on their performance than knowing how to squeeze out 50 potency each second more. You will not pull out high numbers if you dont know how to fight bosses and keep dying each time you encounter a boss. A single digits of two will not force some guys to start using aoe skills on groups of mobs, that will not gonna happen, forget about it, and i think its pretty much a made up problem, since i have run multiple dungeons on low levels and stuff and i see people using their skills properly, like for example aoe, no idea when this myth come from, presuming like nobody has a common sense.
    DPS anyway is the sum of hundreds of factors not only skills or game knowledge, you could know how to play the game, but your latency would not let you, because you would teleport around dungeon dying.

    Players are being kicked away in wow even before the dungeon starts, because parsers have their addons showing the guys average entire performance, the only thing the official recount improved was the number of kicked players from the party on any type of the dungeons, it happens even on low lvl stuff, like really...
    And do people get harassed in wow because of their performance? You can see hundreds of threads about it there on reddit or forums.
    While the both games are different, they are based on pretty same principle, do dmg, do mechanics, dont mess your rotation, dps-tank-healer team. Both games are almost same to the core, give world of warcraft FF xiv graphics and you wouldnt tell the difference.
    The parser will have the same affect on FF xiv like it did on WoW, if not even bigger, because our game is balanced and based around dps to the much higher degree than wow, here even healers are asked to do dps.

    Square enix and many mmorpg developers have their reason to not let players judge other players performance.
    The playerbase in world of warcraft was also pleasant at the begining and it turned out to be as toxic as moba games.
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    Last edited by Nedkel; 01-17-2018 at 01:29 PM.