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Thread: Debuff class?

  1. #21
    Player
    Griss's Avatar
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    Griss Stilgar
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    Sargatanas
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    Machinist Lv 100
    I always did get a bit of a giggle when i hucked a paralyzing or poisoning potion at a mob.
    (0)
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  2. #22
    Player
    Kikosho's Avatar
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    Shanoa Varhara
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    Quote Originally Posted by Betelgeuzah View Post
    When you create a Job around debuffing, you make it necessary in all important encounters from that point on (otherwise they would be useless or the content too easy).

    We will already need a Tank, DPS, Healer and Buffer for every encounter like that. Do you seriously want yet another archetype to look for when you want to do something? I don't.
    Yoshida already mentioned that he plans for a debuffer role as well. Besides, debuffing has never really been a strict requirement but it sure makes encounters easier.
    (0)

  3. #23
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Viridiana View Post
    CNJ doesn't even "need" 15 skills. Honestly, if I were going to design it to have no more than 15, the first thing I'd do is combine Protect and Shell. Furthermore, CNJ has never had Dia or Banish (to my knowledge). THM is getting an effect that restores their HP on next cast; no way to know at present if that's supposed to be Drain or what. They're also getting Stygian Spikes (THM never had Shock Spikes, so I don't know why you lumped that with BLM). So. . . we're losing, what, Poison and Astral/Umbral damage spells? Maybe Shell? Oh no! How ever shall we live?!

    fanboy blabla. how do you call that in english? put lipstick on the pig?

    as a mage i want variety of spells, utility spells that are useful in every way.
    why is it better to lose most of your spells? i like to poison foes, slow them down and do damage on them as well... mage classes can chose the strategy cause of their variety of spells/utility spells. if you do not then its good for you..


    i dont really think that this is a useful change... removing "cool" spells like scourge, poison etc... and just split the elemental spells to con and thaumaturge . why does a white mage have skills like wind, earth? i thought they wanted to make the differences more clear... but what they are doing know is just to remove skills out of the game, traditional skills. what 6 elements? throw water away, who needs that?. well that sucks really. seriously WHERE is the sense of that?
    dont know whats that good about of making a mage very simplistic. well a black mage consists of thunder, fire, ice damage attacks... some sleep and thats it?

    what a joke... on one side its no real black mage anymore because he doesnt have all elemental spells and on the other side the white mage is a mixture between white mage and black mage? what kind of logic is this?


    in my opinion it would have been better:

    whm/con:
    - banish
    - dia
    - holy
    - paralyze
    - slow

    black mage:
    -scourge
    - all elemental spells
    - poison
    -debuff spells

    well what a black mage is supposed to be.



    i dont know what kind of "bettering" this should be... ok they throw 90% of the spells out of the class. and splitted the remaining skills between con and thm. "well the con also should have 15 skills, so give three of the elemental black mage skills to the white mage.... water? well there is no space for water. they have yet 15 skills. remove water."


    YEAH THAT makes real sense. this should be THE reformation? wew.. thanks square, thats really better than before. i always hated to chose which skill i should equip on my skill bar... now you made it much more easier for me.. so i can only chose between 3 damage spells.


    the first thing I'd do is combine Protect and Shell
    i would personally remove all kind of elemental skills and combine them into one... so you only have to push one button... and the skill automatically choses the right element onto the target. that would be somethin wouldnt it? and using that spell on a friendly target causes it to turn into a cure. perfect isnt it?

    if I were going to design it to have no more than 15
    well thank god, that you wont design any kind of rpg game ;x
    play a hackn slay game, there you only have to push two buttons, maybe thats somethin for u.

    *sarcasm off

    you cant say "i gonna design a class that has max/minimum 15 skills.. thats not how balancing and class design is working (well for SE it does, like it seems)
    but we see to what it ends up... there is no water element anymore... and a white mage has spells like wind, earth and tha "black" mage has no posion skills or something. lol'd enough.
    (1)
    Last edited by Tonkra; 11-22-2011 at 04:28 AM.

  4. #24
    Looks like we're possibly going to get a dedicated debuffer (which won't be their only actions, it sounds like some people honestly never touched a FF game before lol.)

    After 2.0 it may go to whatever job/class already exists, but I won't be surprised if we DO end up getting a new class, I mean in FFXI there was nothing wrong with a RDM or BLU's using Debuffs or COR's enhancing debuffs so I don't really see a problem if they introduce a new class.

    i dont know what kind of "bettering" this should be
    The kind this game needs? So they can actually keep balancing it? Why do you think MMOs are usually balanced and FFXIV wasn't? It wasn't because it was unfinished, XIV gave you too much freedom, now they're fixing that and rebalancing everything a step at a time.
    (0)

  5. #25
    Player
    Lienn's Avatar
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    Lienn Deleene
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    Quote Originally Posted by Tonkra View Post
    fanboy blabla. how do you call that in english? put lipstick on the pig?
    (...)
    YEAH THAT makes real sense. this should be THE reformation? wew.. thanks square, thats really better than before.
    Agreed! This is looking terribly poor for a MMO...i'm just hope they give us time to try out 1.20 before billing us so we at least will be able to see what they are charging us for...will be a shame the patch being 11/30...

    SE: "Here the 1.20...now don't forget to, after patching it, go to account management and reactivate your options or you won't be able to play it..."

    Player: "mimimi..."

    SE: "What? You took over 24hrs to patch itbecause the patcher sucks, the month changed and now you cannot play because your options were cancelled?

    Player: "Yes..."

    SE: "We apologize for any inconvenience this may cause and thank you for your understanding. Next!"
    (0)

  6. #26
    Player
    Estellios's Avatar
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    Yoso Carrasco
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    Hyperion
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    They already said we'd get some time to try out 1.20 before they start charging.

    They said it... many times.
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  7. #27
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    GM already confirmed in other thread we won't see debuff skills until 2.0. Don't know anything about shell.
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  8. #28
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    Quote Originally Posted by Estellios View Post
    They already said we'd get some time to try out 1.20 before they start charging.

    They said it... many times.
    And we all say it again and again and link it. And people are still doing it. *rolls eyes*
    (0)

  9. #29
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    Looks like we're possibly going to get a dedicated debuffer (which won't be their only actions, it sounds like some people honestly never touched a FF game before lol.)
    Well you dont either, eh?

    a black mage having 3 elemental spells, no poison skills etc... and a white mage having 3 elementals, no light spells? what the fuck is going on? i thought they want to make it clear which class is in the role of a whm or blm? what they have done now is MUCH more confuse/chatoic than before!


    noooo but they have managed to give each class 15 skills, thank good .. Do not exceed the magical number "15" when it comes to skills. what does square think? do not exceed 15 skills per class so that we have a perfect balancing?


    thats not how to design a class ... you cant do it this way..



    and we see the result .... no water element... why? because there was no "space" for it anymore... "15" you know... never saw something that worse
    its a fucking joke. well... and im not flaming that often, but this is RIDICULOUS


    white mage having 2 of the elements and black mage 3 of the other elements (although in traditional, black mage is the caster with all the elemental stuff)... and removing 1 element completley as damage type. with which reasons for? that is just ridiculous..


    i thought they're going into a good direction and they always said make "more" final fantasy out of it.. well i was completely wrong. they went crazy.


    they cut all skills away because they can make a whole new class in 2.0. for it... congrats square... good improvement. and con and thaumaturge are broken classes now.
    (0)
    Last edited by Tonkra; 11-22-2011 at 04:42 AM.

  10. #30
    Player
    Lienn's Avatar
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    Lienn Deleene
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    Quote Originally Posted by Estellios View Post
    They already said we'd get some time to try out 1.20 before they start charging.

    They said it... many times.
    Well...they said ALOT of things that didn't happen...and "some time" is very relative...the patch 11/30 and the billing 12/01 means you had "some time" to try out 1.20...

    I just wish we had the old FFXIV back as spin-off and, if possible, a satisfaction/refund policy regarding this FFXIV too...would love to have my 50 bucks back just to use it to buy the old FFXIV again. =P
    (0)

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