
I edited my post above. I pulled up the ffxiv guide and it had it differently from gamerscape. Which probably also changed it in game during 4.05 warrior changes.


I agree but I still think something is fishy with the way its calculating its damage gains somewhere.
If it raised your damage on the skill by 25% then I would expect that the damage reduction from tank stance would make the skill be exactly where it was (1.25*.8=1), I would also expect thrill of battle to roughly emulate the dps gain that deliverance does (since there is only a 5% difference in the HP raising effects between those skills). But neither of those things are true. Which leads me to wonder what the game is actually doing to calculate the HP bonus from those skills.

So I found it on the updates in 4.1. Here is the note under resolved issues.
An issue wherein the description for the warrior action Upheaval stated "Ignores the damage penalty inflicted by Defiance."
* The above sentence has been removed, and the action's effects remain unchanged.
https://na.finalfantasyxiv.com/lodes...04942848db9539
Also I agree with your analysis. Currently it is ignoring the 20% damage penalty if you just look at the HP modifier. Doing the math that Ramza generated with his numbers. It is a 25% gain not a 1 for 1 swap and thus ignoring the 20% damage penalty.
Last edited by Wintersandman; 01-17-2018 at 10:40 AM.
The description was actually edited in Patch 4.1: See Notes
When it was actually changed, who knows, as the notes just say it was fixing an incorrect description, and nothing was mentioned in 4.05 notes.
EDIT: Beat me to the link.
Last edited by RamzaRuglia; 01-17-2018 at 10:39 AM. Reason: Haha Ninja'd


I actually cannot reproduce your deliverance number. Mine is far lower despite having higher HP. My no crit no direct hit average is closer to 4000 than 5000.
Last edited by Chrono_Rising; 01-17-2018 at 11:07 AM.
With some more numbers the average right now is closer to 4,530, but getting over 5k with no crit, no direct hit more often than not.


Are you using any additional modifiers? Food Slashing ect?


I see, I used butchers block to avoid slashing debuff and to prevent myself from accumulating too much gauge to start critting. I didn't want to add in other variables. So this still leaves me with the question of why defiance seems to raise upheaval by so much (well over 25% and closer to 50%) when thrill of battle does not produce such results in deliverance.
Last edited by Chrono_Rising; 01-17-2018 at 08:09 PM.
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