Its about the attitude to the other players and to the game itself, taking it too seriously.
Why does people bother so much about other people performance, i never meet yet anyone who would not use their basic skills when playing the game or their class. It sounds awful when pro-parsers are arguing and point their fingers on the dps'ers who doesnt use aoe or their mechanics, where are they? Of course there will be some, but what part of the playerbase these are making up? Is it every third or fourth person?
The game anyway is not all that hard and according to actual statistics, the average dps for your average joe in your average party hits a little more than 3k on Savage omega deltascape
https://www.fflogs.com/statistics/17...etric=fightdps
It barely hits the requirements as far as i know, but still its a not easy content to do, so why is everybody bragging around trolls who press only 1 button during entire dungeon?
Hell even the difference between the lowest average and the highest average dps is like 20-25% overall, so its not that bad afterall isnt it? That difference could happen for various reasons, somebody could have just a worse day and will output 20% less than usually or is playing on base ps4 with low fps during dungeons and misses the combos or dies in the aoe accidentialy when get lagged.
Some guys are over exaggerating with the problem about dps numbers, like there is a big part of a "baaad players" who intentionally play bad and pulls them into the "elo hell", sure it happens on the hardest content of the game, what did they expected from the DF? Are they using their parser and cant tell how much chances they have to succeed with the bunch of randoms on the hard duty? There is a thing called party finder, use it and dont expect average playerbase to do the hardest content without any problems, thats insane and an insult to the common sense.
On any other occasion average dps numbers sells different story, its not all that bad as some people want to make it looks like they cant do content because of the team performance jumping in between 24-30k dps (on that specific dung), its an excuse.
The difference between best and bad players on average is not an earth and sky difference in this game, to be fair its fair better than in for example ESO where the gear is the real deal almost as much as the character build, and there are 100% differences in dps between highest and low or middle CP level players.
So we could argue by how much official parser would help entire playerbase to perform better, idk maybe by 10% on average? Is it worth longer queue times?
Why longer? Because people will be discouraged to play any duties if there is a chance for them to be harassed only because they played idk redmage that performs worse than other classes? Or a bard? Or just had a bad day, and calling them they sock will potentially push them into leaving the game?
There is an option of just banning those people, and we end up with the lower number of players anyway, so... Why start a fire, if you just dont have to?
Idk about you guys, but i personally choose more friendly community over 10 or ever 20% better performing one.
SE are right, this game doesnt need official combat metric.