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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by F_Maximillian View Post
    Just like to address these 2 overly used points. The first is a common flawed assumption generally held by those who are anti-parser. I'd like to ask why people think that. If you look at it logically, those who play at a higher level will on average do things in less time with less failures. It stands to reason that those who play better spend less time doing any given thing on this game than those who don't care and think doing more than basic functioning is blasphemous does it not? How do you know this person or most higher tier players "live the game"? I'm not the best in the world by far but I could argue I probably have less game hours spent on this game than most people who started longer than say a year ago and are against parsers. I also am very into things like crafting and gathering (especially fishing) which make up probably about as much of my game time as combat activities. I also have two alts I made to go through the main story again because I enjoy it. I just chose to spend my time efficiently by doing a quick bit of homework and practice when learning something so I don't have to keep struggling the entire time I play.

    it sure make a difference in the dungeon
    As for the latter, it isn't so black and white as winning or losing. The problem many people have is just a lack of effort to bring the same amount of effort to the table (see: effort not effect) when tackling content as a team. I don't care if people have the best gear nor do I care if they have a perfect rotation and a fight minmaxed to perfection. As I said before I just like seeing that others acknowledge other living beings are in the group with them putting effort in to clear whatever it is we're doing and contribute accordingly. In an expert roulette if people are putting in the basic amount of effort for things to go smoothly it won't take long (healers contributing dps as much as they're comfortable and the situation allows i.e at least DoTs, dps using aoe skills when multiple mobs are pulled, tanks using appropriate defensive cooldowns and maintaining aggro/not cleaving the group while adding in some decent damage). None of these things take very much effort if you take the time to adjust to them over time and they make things significantly smoother in the long run. In a farm party (especially mount farming where drop rates are abysmal) you're required to know the fight and be able to clear it efficiently. The slower each kill is, the less kills you get done in a given amount of time, and the less chance everyone has of obtaining what they're farming for. Not only does it negatively impact others but it you as well. An extreme way of looking at it is that people don't care to put in enough effort to the point they're willing to short themselves as well as others. I still fail to see why this kind of thought is still defended so vehemently much less expressed so widely.

    Sorry if this distracts from the point of the thread any. I'm looking forward to the results.
    Its about the attitude to the other players and to the game itself, taking it too seriously.
    Why does people bother so much about other people performance, i never meet yet anyone who would not use their basic skills when playing the game or their class. It sounds awful when pro-parsers are arguing and point their fingers on the dps'ers who doesnt use aoe or their mechanics, where are they? Of course there will be some, but what part of the playerbase these are making up? Is it every third or fourth person?
    The game anyway is not all that hard and according to actual statistics, the average dps for your average joe in your average party hits a little more than 3k on Savage omega deltascape
    https://www.fflogs.com/statistics/17...etric=fightdps

    It barely hits the requirements as far as i know, but still its a not easy content to do, so why is everybody bragging around trolls who press only 1 button during entire dungeon?
    Hell even the difference between the lowest average and the highest average dps is like 20-25% overall, so its not that bad afterall isnt it? That difference could happen for various reasons, somebody could have just a worse day and will output 20% less than usually or is playing on base ps4 with low fps during dungeons and misses the combos or dies in the aoe accidentialy when get lagged.
    Some guys are over exaggerating with the problem about dps numbers, like there is a big part of a "baaad players" who intentionally play bad and pulls them into the "elo hell", sure it happens on the hardest content of the game, what did they expected from the DF? Are they using their parser and cant tell how much chances they have to succeed with the bunch of randoms on the hard duty? There is a thing called party finder, use it and dont expect average playerbase to do the hardest content without any problems, thats insane and an insult to the common sense.
    On any other occasion average dps numbers sells different story, its not all that bad as some people want to make it looks like they cant do content because of the team performance jumping in between 24-30k dps (on that specific dung), its an excuse.
    The difference between best and bad players on average is not an earth and sky difference in this game, to be fair its fair better than in for example ESO where the gear is the real deal almost as much as the character build, and there are 100% differences in dps between highest and low or middle CP level players.

    So we could argue by how much official parser would help entire playerbase to perform better, idk maybe by 10% on average? Is it worth longer queue times?
    Why longer? Because people will be discouraged to play any duties if there is a chance for them to be harassed only because they played idk redmage that performs worse than other classes? Or a bard? Or just had a bad day, and calling them they sock will potentially push them into leaving the game?
    There is an option of just banning those people, and we end up with the lower number of players anyway, so... Why start a fire, if you just dont have to?
    Idk about you guys, but i personally choose more friendly community over 10 or ever 20% better performing one.
    SE are right, this game doesnt need official combat metric.
    (5)
    Last edited by Nedkel; 01-13-2018 at 05:17 PM.