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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I don't think GG thrives. It was pretty dead till XRD came out, and that mostly got a look because of the insane anime graphics. It peaked about PS2 era, which is when it had a ton of expansions and a few spinoff games. Whether or not blazblue contributed to this idk. If anything, the big fighters tend to be licensed games now; Injustice 2 honestly plays horribly yet is pretty big.

    VF..eh. It's still too technical, to the point where you are locked into specific characters by skill. Imagine playing SF and not being able to even play Ryu at all because he's too hard to be effective with; that's Akira in a nutshell. You see this to a limited extent in other games; DOA has Hayabusa and SC has Ivy, but VF was really bad about it. Its still better than other 3-D games, but the massive amount of tutorials shows that maybe learning curves should be flatter to get people to play.

    And honestly, I don't think the real issue is "difficulty" or "complexity" - League of Legends boasts 100 Million monthly active players, even if you assume half of that are smurfs, that's ginormous and it's ironically one of the go-to games for casual players in this game when they want PvP
    LoL is free and runs on a potato, which makes it incredibly popular, especially overseas. Being free really skews participation a lot; people will put up with mechanics that give actual pain if they don't have to pay for a game.
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    Last edited by RiyahArp; 01-11-2018 at 11:32 PM.