I didn't have a lot of trouble with this one, but the Central Shroud one at the Tree Stump Camp was murder for me. I loathed that one to Death!
This one gave me the worst time. That said, I watched a few Youtube Videos and managed to get it within 30 minutes of trying.
Someone gave me an advice that worked at 100% for me, lower your FPS to the minimum to do the jump.
Had been trying for over an hour... then read this thread, tuned off G-Sync, set frame limit to 1/4 in settings.
Jumping from the small log, overshot on the next go, up there 1 jump later.
Low FPS is the winner on this one.
Anyone who says you should limit the FPS to 30 in order to make this jump:
Why should you have to limit the game due to terrible character placement detection? In no other game would that be acceptable.
i think it has something to do with how the servers update your character position and having the client reflect it back. a lower fps cap (30ish) will allow your client to update the position with a sort of delay after sending the "move" request which increases your chance of catching/landing the jump
I don't think she was asking why it's suggested - but more of 'why is this acceptable'.i think it has something to do with how the servers update your character position and having the client reflect it back. a lower fps cap (30ish) will allow your client to update the position with a sort of delay after sending the "move" request which increases your chance of catching/landing the jump
On the plus side, I don't recall any jumps in HW or SB sets that really needed the lower FPS treatment, so I'm hoping they learned from itNow if they could only improve on their hit boxes and jumping onto thin air as seen in Kugane.
yeah it is bad game designI don't think she was asking why it's suggested - but more of 'why is this acceptable'.
On the plus side, I don't recall any jumps in HW or SB sets that really needed the lower FPS treatment, so I'm hoping they learned from itNow if they could only improve on their hit boxes and jumping onto thin air as seen in Kugane.
but there were people iirc who were able to do the said jump as it was intended (ie. uncapped frames)
yeah it's true and it's nice that they've since learned from the said jump and none of the HW/SB logs have anything that required people to suggest capping your fps to have an easier time
Using your spot, got it within 20 jumps. ThanksThis jump is ridiculously infuriating, but it is possible. Even with a Lala.
I pulled it off by reducing my FPS to 30, on my choco, from the left side of the top horizontal log.
See the pic for the starting point and direction to aim.
It took about 30 tries from that spot (after probably 150 tries from the upright log that didn't even get me close).
Hope that helps.Didn't need to limit FPS.
If anyone's still struggling with this I used a different strat that I found way easier, maybe it will help someone else who is having issues
Basically just jump from the mossy rock next to the logs, from the very corner you can hit the shorter log, and then your mount will already be at full speed so just tap jump again and you'll hit the middle tall log every time. No dying and getting ressed, no framerate settings, no trying to get a running start on a tiny log. Once I got the timing for the second jump down I was able to do this several times in a row easily (after spending like 15 minutes trying and failing to do it the "normal" way).
Hope this helps someone.
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