Quote Originally Posted by Astyrah View Post
i think it has something to do with how the servers update your character position and having the client reflect it back. a lower fps cap (30ish) will allow your client to update the position with a sort of delay after sending the "move" request which increases your chance of catching/landing the jump
I don't think she was asking why it's suggested - but more of 'why is this acceptable'.

On the plus side, I don't recall any jumps in HW or SB sets that really needed the lower FPS treatment, so I'm hoping they learned from it Now if they could only improve on their hit boxes and jumping onto thin air as seen in Kugane.