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  1. #1
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vanfrano View Post
    FFXI did it, without a 300 people dev team, a lot of other games do it. Why is everything here on FFXIV impossible to do for the devs? And why is everyone making excuses for their lazy work?
    Think your heavily overstating what XI did frankly, I enjoyed XI back in the day just like most that played it. But to say it was some kind of great example of game development is pretty sketchy. The release schedule was long, heavily drawn out, and slow. The game systems were rewarding mostly in regards to manipulative game elements, extremely low drop rates, and endless horizontal progress which kept events relevant for way longer then they probably should have been to compensate for the fact that they could not release content at a pace that would have been unsustainable for them back then without the manipulative game elements.

    Am I trying to suggest that XIV is a perfect example either? No, it has it's own problems but too many people make XI content to sound grander then it was in reality
    (2)

  2. #2
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Draginhikari View Post
    Think your heavily overstating what XI did frankly, I enjoyed XI back in the day just like most that played it. But to say it was some kind of great example of game development is pretty sketchy. The release schedule was long, heavily drawn out, and slow. The game systems were rewarding mostly in regards to manipulative game elements, extremely low drop rates, and endless horizontal progress which kept events relevant for way longer then they probably should have been to compensate for the fact that they could not release content at a pace that would have been unsustainable for them back then without the manipulative game elements.

    Am I trying to suggest that XIV is a perfect example either? No, it has it's own problems but too many people make XI content to sound grander then it was in reality
    You see it as keeping events around longer than they should, I see it as horizontal progression that keeps it relevant throughout the years. I'm not expecting XIV to completely toss out the tiered endgame and treat it how XI did but the way XIV is handling new content is why this topic exists.

    I've played XI for years (and still occasionally hop back in for a month) and I've played XIV since 1.0 launch. I prefer the way XI handled endgame by far.
    (0)
    Last edited by RethDaron; 01-11-2018 at 01:48 AM.

  3. #3
    Quote Originally Posted by Draginhikari View Post
    Think your heavily overstating what XI did frankly, I enjoyed XI back in the day just like most that played it. But to say it was some kind of great example of game development is pretty sketchy.
    Another thing people don't say about XI is how little people actually got to play the content. During the entire span of Zilart and Promathia my LS had 2 King Behemoth kills vs dozens of Nidhogg kills. And even that was a minuscule amount, if we did Fafnir/Nidhogg in XI the same way we can do Nidhogg EX in XIV, everyone that wanted a Ridill would've gotten it even with that drop rate. If Dynamis entry cost and lockout was more like Diadem and we didn't lose XP/levels for wiping, we would've burned through that much faster too.

    Besides the horizontal progression, part of what made XI content last was how much people couldn't play it.

    that's not to say XIV can't use some Limbus, Assault, Salvage types of content with relevant rewards.
    (4)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by SendohJin View Post
    Another thing people don't say about XI is how little people actually got to play the content. During the entire span of Zilart and Promathia my LS had 2 King Behemoth kills vs dozens of Nidhogg kills. And even that was a minuscule amount, if we did Fafnir/Nidhogg in XI the same way we can do Nidhogg EX in XIV, everyone that wanted a Ridill would've gotten it even with that drop rate. If Dynamis entry cost and lockout was more like Diadem and we didn't lose XP/levels for wiping, we would've burned through that much faster too.

    Besides the horizontal progression, part of what made XI content last was how much people couldn't play it.

    that's not to say XIV can't use some Limbus, Assault, Salvage types of content with relevant rewards.
    Truth. XI lasted because you were forced to wait in order to get anything done. That X piece of gear was rare because the mob only spawn twice a week and you have 50 other people aiming to get it. Was it an achievement to get it? Or more of a relief that you no longer had to spend 4hrs a day twiddling your thumbs waiting on the spawn?
    (0)