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  1. #51
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TheJarvisMan View Post
    While I found the experience up to this point fantastic (like I always do) I've hit an all-too-familiar point with this game. I'm bored to death with the repeated formula for endgame.
    Welcome back to HW: now it's gonna be 6 months before a bigger patch comes out, with most likely more underwhelming content that we still have no idea about. Definitely won't backfire: we only lost what, half of the player base during the content drought between 3.0 and 3.1, what could possibly go wrong?

    .....yeah I got a feeling I should've just waited for a patch or two or quit altogether. What you wouldn't do for friends I guess.
    (2)

  2. #52
    Player
    Vanfrano's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Wano Rano
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alien_Gamer View Post
    Honestly OP, there is no solution. It is impossible for the dev team to create enough content to satiate the kind of player that burns through an entire expansion worth of content in the first couple weeks.
    FFXI did it, without a 300 people dev team, a lot of other games do it. Why is everything here on FFXIV impossible to do for the devs? And why is everyone making excuses for their lazy work?
    (13)

  3. #53
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Well we do know they're gonna change some things while cutting 1 dungeon every two patch. Let's just hope it's things people will actually care about, not like verminion.
    (0)

  4. #54
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alleo View Post
    I did like the new kind of quests but like the MSQ this is all a one time thing..they truly need to create more content that is doable for a longer time with a bit of fun in it. (And it should function..I am still annoyed that I cant do PotD solo right now because the servers love to kick me)
    There was a multi hour long Main quest line and sidequests and a final bossfight that many complained was too challenging. An optional dungeon. Gear sets to complete and minions/mounts to aquire. 2 New jobs to level and experience the story of. 10 levels of every single job already in the game with story to experience for each.
    It's been 3 weeks since actual release (I hate you if you actually got anything done in 'early release' I sure didn't)

    I don't know what more they could have really done?
    Beast tribe quests are coming, relic is coming, Raid is coming.
    (1)

  5. #55
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Alien_Gamer View Post
    snip
    OP isn't complaining about the lack of content after doing everything in SB. It's about the formula. I also agree with OP. I loved and enjoyed everything in SB so far, and I didn't rush it. So when we're done with everything new, which honestly doesn't take long even if you don't rush it, we're back to the old boring formula of running the same dungeons and weekly lockout raid (and next week the 450 weekly tomes).
    (13)

  6. #56
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kit-Kat View Post
    OP isn't complaining about the lack of content after doing everything in SB. It's about the formula. I also agree with OP. I loved and enjoyed everything in SB so far, and I didn't rush it. So when we're done with everything new, which honestly doesn't take long even if you don't rush it, we're back to the old boring formula of running the same dungeons and weekly lockout raid (and next week the 450 weekly tomes).
    What can we have though?
    You're thinking a different way to GET character progression? or something entirely new to do? Garrison type quests? FC leveling?
    to be totally honest I'd love some more reasons and ways to play with my adventure squadron. maybe another promotion with my GC too.
    (1)

  7. #57
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Krotoan View Post
    What can we have though?
    Well that's easy to answer.

    You can either repeat the same old content over and over for tokens or you can repeat the same old content over and over for RNG drops. Either way, it'll boil down to repeating the same content over and over.

    That aside, all there is are different ways and degrees of throttling progression. The slower you can make progress, the longer content "lasts". Divide XP gains by 10 and the leveling content will last you 10 times as long. You can have similar effects with gear and brutally low drop rates on bosses with convoluted spawn conditions. Just imagine having a 5% drop chance for your BiS boots on one specific S-Rank hunt mob. That's a classic among drop based systems and you can probably imagine how long that can take to get. Bonus points for only allowing one party to get credit for the mob. You can achieve similar effects with tokens - give every hunt mob its own currency instead of a shared one, then demand up to 10 kills of the same to buy anything with it. Or, just have weekly caps - You can only slay Onyxia once a week. Or, gather 450 tokens. Or whatever.

    As such, how long a content remains "relevant" will depend on the rate at which you progress and how many avenues for progression you use - If you level all jobs, leveling content is relevant longer than if you only level one. Again, you can achieve similar effects with gear - dedicated gear for a job, dedicated fire resistance gear, dedicated gear to boost the Mug skill, dedicated gear for the open world, dedicated gear for dungeons... whatever you can think of. But if people aren't using those avenues, they'll naturally have less content.

    In the end, if you're tired of running the same stuff over and over, nothing can help you. A single game only ever lasts so long before you get to repetition, whether it be MMO or single-player.
    (3)

  8. #58
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Krotoan View Post
    What can we have though?
    You're thinking a different way to GET character progression? or something entirely new to do? Garrison type quests? FC leveling?
    to be totally honest I'd love some more reasons and ways to play with my adventure squadron. maybe another promotion with my GC too.
    I would tell you about me wanting gear progression that isn't just fattening up numbers but I know where it leads and I'm tired of it (muh customs are getting meh kicked off raids that i wasn't gonna do!1!!). What I know is that a fresh level cap player on job A, plays almost exactly the same as same level cap player that has been around for a year or two. It's boring. I would like to see some action effects growth, even if the customization is dead and the same player with the same level of game experience is also the exact same. Make it an ilevel milestone and tack on an ARR 2.0/2.1 relic level trials or something.

    Example: Fresh lvl 70 dragoon i290 has vanilla dragonfire dive. lvl 70 dragoon with 350 has a dfd with extended range (other 350 drgs also have this effect).

    If that's somehow even too much, custom skill animations then. Dragoon A likes niddhog and has his DFD spew dark fire breath and summons his visage in his LB, Dragoon B likes hraesvlgr and has his DFD set to light blue effects and uses hraes on his LB, whm A likes his holy spell in gold, whm B likes his holy purple. Or something.
    (0)

  9. #59
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CartherineZero View Post
    Stop talking like leveling other jobs is "content". we're talking about actual content, something you log in and can do to progress your character in some form that give you an edge in harder content.
    I'm leveling PLD with leveling roulettes (multiple runs per day) and gathering materia VI by doing so. Materia VI is a form of horizontal and vertical progression you can do on your main and also alts. Another way to obtain it is by doing hunts. That's two things to do that make your character stronger and they aren't 8 mans or tome grinding.
    (0)
    Graphics
    MSQ
    Viper

  10. #60
    Player
    Zentsa's Avatar
    Join Date
    Aug 2013
    Location
    Flauschhausen
    Posts
    646
    Character
    Runa Kawasaki
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by JunseiKei View Post
    This is exactly what Yoshida was looking to create. He has said it before: he does not wish to create a game that requires you to log in everyday because he firmly believes you cannot reasonably do this. He wants people to be able to play other games, or socialize without feeling like they are bound to the game. Yoshida believes it makes the game boring. The issue at hand is people play MMOs like they are addicted and constantly need something to feed their addiction.
    If i want to chat with People i can do this without paying 13euros a month....
    (7)

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