Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    There's so many variables beyond dmg/heals/deaths in this game though. Would a rdm that gets amazing dps but doesn't throw out support when needed be a higher rank than one who can react to changing situations better with slightly lower dps? How about a player who can bait mechanics or prioritize targets better? I'm reminded of Overwatch matches where a match was lost due people chasing gold medal for kills but not playing the objective (and those golds being in single digits cause of the unending 1v2+)

    On top of needing a stupidly fine-tuned grading system in the backend, this would only further segregate the queues and slow down DF. In an extreme scenario (while highly unlikely) players may even perform worse than they can to stay in a lower tier for faster queues despite the risks.
    (2)

  2. #2
    Player
    KatoKato's Avatar
    Join Date
    Nov 2017
    Location
    Gridania
    Posts
    5
    Character
    Kato Kaliente
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SilverObi View Post
    There's so many variables beyond dmg/heals/deaths in this game though. Would a rdm that gets amazing dps but doesn't throw out support when needed be a higher rank than one who can react to changing situations better with slightly lower dps? How about a player who can bait mechanics or prioritize targets better?
    This-2. For me a good player is the one who 1)knows what teamwork means 2)can adjust their behavior according to the party composition and context 3)shows good momentary reaction, i.e. not "this usually goes so and so so I will mash my standard buttons no matter what" but what is needed in this very moment of the encounter. None of this has anything to do with any numbers.

    Any secret hard match system for me rules out the social factor of the game, these two Ms in "MMO". Some people mentioned already that they don't mind being matched with less capable players or don't care about extra 5 min in a dungeon. I may add that at any time I would prefer a not perfect, but sociable, friendly and eager to learn player over a top-geared all-70 dbag who throws a hissy fit if the tiniest little thing goes not the way they planned.
    (3)