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  1. #21
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LeeraSorlan View Post
    why not just make dark arts a skill that u use every single GCD window and it gives every skill 2000 potency, and make souleater heal 50k HP every hit, even uncomboed, also make living dead turn you into a zombie to where u get healed by all dmg, but make it a stance that drains 1 MP every minute so that the only way u can die is by actual healing skills, but also make it reduce healing potency on you by 99%.

    And then turn carve and spit into an ability that reduces all incoming dmg by 99% for 50 seconds and is on a 5 second CD and also does 30% of the bosses hp

    and turn the blackest night into a skill thats basically an AOE hallowed ground but lasts 30 seconds
    8 dark knights new meta.

    Quote Originally Posted by Tegernako View Post
    I wasn't insinuating that. I was just commenting on how in HW the issues and solutions were obvious and here it's all over the place.

    It makes me worried because I don't know what SE will do in the future =/

    They fixed PLD's problems in SB because the flaws were obvious but how will they fix DRK's problems when the issues are so varied and different from one another?
    Ha sorry, thought you were. I think the issues are pretty clear here too:
    1) Dark Knight DPS is too low
    2) Damage type Mitigation needs to go
    3) Tank Utility is important

    But I agree, the solution is more muddied as to what the dark community wants. Personally I play Dark Knight for the speed of its rotation, and I am attracted to the idea of debilitating my enemies and taking their life to bulster my own to tank.
    Heres what I want:
    1) More Blood Weapon \o/
    2) More resources to press more buttons (generate more blood and mana through the dps combo)
    3) Soul Eater HP drain in all stances
    4) Dark Magic debuffs
    5) Party resource generation
    6) Adjust Bloodspiller so TBN is a gain in all circumstances (No one should question whether or not to mitigate as a tank)
    (1)
    Last edited by Chrono_Rising; 01-09-2018 at 03:01 AM.