

Everyone has their opinion. It’s not the player based role here to fix it, it’s our role to tell SE that the job isn’t performing up to snuff. The rest is in SE’s corner.

I actually believe DRK SHOULD be the enfeeblement tank, but the enfeeblements need to be built into DRKs DPS so it has both utility and DPS, PLD works well as the shield tank but is kinda missing that heal shield on Clemency(would give Divine Veil more value/synergy with PLD toolkit), and WAR works as high damage, high HP, and high DoT tank(WARs like hurting things so it makes sense for DoTs to be in WARs toolkit because chances are the enemies are still hurting after getting hit by WAR).
PLD is on the right track, WAR needs more DoTs, and DRK REALLY needs utility in the form of enfeeblements in their DPS tools and more enmity generation spread out to other parts of their tool kit outside of Grit and Dark Arts+Power Slash combo.

Make dark arts + blackest night for party wide reduce cd on shadow wall give bit more dmg and maybe reduce cd on delirium. Or make drk in to dps role <3.


I agree And all the debuffs would need to apply to the dark knight in some way so we avoid people’s backlash to the server debuff issue.I actually believe DRK SHOULD be the enfeeblement tank, but the enfeeblements need to be built into DRKs DPS so it has both utility and DPS, PLD works well as the shield tank but is kinda missing that heal shield on Clemency(would give Divine Veil more value/synergy with PLD toolkit), and WAR works as high damage, high HP, and high DoT tank(WARs like hurting things so it makes sense for DoTs to be in WARs toolkit because chances are the enemies are still hurting after getting hit by WAR).
PLD is on the right track, WAR needs more DoTs, and DRK REALLY needs utility in the form of enfeeblements in their DPS tools and more enmity generation spread out to other parts of their tool kit outside of Grit and Dark Arts+Power Slash combo.
why not just make dark arts a skill that u use every single GCD window and it gives every skill 2000 potency, and make souleater heal 50k HP every hit, even uncomboed, also make living dead turn you into a zombie to where u get healed by all dmg, but make it a stance that drains 1 MP every minute so that the only way u can die is by actual healing skills, but also make it reduce healing potency on you by 99%.
And then turn carve and spit into an ability that reduces all incoming dmg by 99% for 50 seconds and is on a 5 second CD and also does 30% of the bosses hp
and turn the blackest night into a skill thats basically an AOE hallowed ground but lasts 30 seconds

I wasn't insinuating that. I was just commenting on how in HW the issues and solutions were obvious and here it's all over the place.
It makes me worried because I don't know what SE will do in the future =/
They fixed PLD's problems in SB because the flaws were obvious but how will they fix DRK's problems when the issues are so varied and different from one another?
Last edited by Tegernako; 01-09-2018 at 01:16 AM.
Halo kid


8 dark knights new meta.why not just make dark arts a skill that u use every single GCD window and it gives every skill 2000 potency, and make souleater heal 50k HP every hit, even uncomboed, also make living dead turn you into a zombie to where u get healed by all dmg, but make it a stance that drains 1 MP every minute so that the only way u can die is by actual healing skills, but also make it reduce healing potency on you by 99%.
And then turn carve and spit into an ability that reduces all incoming dmg by 99% for 50 seconds and is on a 5 second CD and also does 30% of the bosses hp
and turn the blackest night into a skill thats basically an AOE hallowed ground but lasts 30 seconds
Ha sorry, thought you were. I think the issues are pretty clear here too:I wasn't insinuating that. I was just commenting on how in HW the issues and solutions were obvious and here it's all over the place.
It makes me worried because I don't know what SE will do in the future =/
They fixed PLD's problems in SB because the flaws were obvious but how will they fix DRK's problems when the issues are so varied and different from one another?
1) Dark Knight DPS is too low
2) Damage type Mitigation needs to go
3) Tank Utility is important
But I agree, the solution is more muddied as to what the dark community wants. Personally I play Dark Knight for the speed of its rotation, and I am attracted to the idea of debilitating my enemies and taking their life to bulster my own to tank.
Heres what I want:
1) More Blood Weapon \o/
2) More resources to press more buttons (generate more blood and mana through the dps combo)
3) Soul Eater HP drain in all stances
4) Dark Magic debuffs
5) Party resource generation
6) Adjust Bloodspiller so TBN is a gain in all circumstances (No one should question whether or not to mitigate as a tank)
Last edited by Chrono_Rising; 01-09-2018 at 03:01 AM.
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