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  1. #51
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Here are my suggestions.

    An additional CD that reduces damage by say...20%

    An ability that has about 500 potency that's a dot that you could stack with salted earth.

    An ability that reduces an enemies damage by say...10% for more then five seconds and has about 210 potency.

    Some kind of skill that gives them a 3rd combo that has some kind of added effect for extra team utility. Call it delirium.

    Some kind of stun they can use for added potency and for general usage that does about 120 potency.

    I feel like the job is for some reason, missing aspects that could be filled by giving it extra utility and defensive skills as well as some extra DPS increases.

    If only we knew what that looked like.
    (3)

    Halo kid

  2. #52
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tegernako View Post
    Here are my suggestions.

    An additional CD that reduces damage by say...20%

    An ability that has about 500 potency that's a dot that you could stack with salted earth.

    An ability that reduces an enemies damage by say...10% for more then five seconds and has about 210 potency.

    Some kind of skill that gives them a 3rd combo that has some kind of added effect for extra team utility. Call it delirium.

    Some kind of stun they can use for added potency and for general usage that does about 120 potency.

    I feel like the job is for some reason, missing aspects that could be filled by giving it extra utility and defensive skills as well as some extra DPS increases.

    If only we knew what that looked like.
    It sounds like that deleted class back in 3.x... I think it was called Dark Knight! LOL
    (2)

  3. #53
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    It sounds like that deleted class back in 3.x... I think it was called Dark Knight! LOL
    WHAT? No way!

    You mean to tell me SE removed core parts of a job and didn't do anything to replace them and thought things would go well?

    That's crazy talk, no way something like that would ever happen.
    (3)

    Halo kid

  4. #54
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tegernako View Post
    WHAT? No way!

    You mean to tell me SE removed core parts of a job and didn't do anything to replace them and thought things would go well?

    That's crazy talk, no way something like that would ever happen.
    Except it did and a lot of people who mained Dark Knight back in 3.x are still pissed about it... that reminds when are we getting the patch that allows us to delete our useless Dark Knight soul crystal?
    (0)
    Last edited by DRKoftheAzure; 01-07-2018 at 12:17 PM.

  5. #55
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Except it did and a lot of people who mained Dark Knight back in 3.x are still pissed about it... that reminds when are we getting the patch that allows us to delete our useless Dark Knight soul crystal?
    sarcasm! lol
    (0)

    Halo kid

  6. #56
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    To be fair, it's not like they just picked on DRK.

    It's just that DRK is the worst off. And after all that, it's still viable, so they don't need to adjust it.

    Believe me, if I knew what the WAR community did to get such a hasty action for the SiO changes, I'd do that for DRK.
    (0)

  7. #57
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    No, they didn't just pick on dark knight, it is an expansion and people expected classes to change, but personally I didn't expect dark knight core to be so stripped and not see the rest of its kit buffed. It just seems like SE has blinders for certain classes (see monk) when it comes to how they are played and why people play them. Warrior, for example, had some pretty drastic changes that made the class pretty bad at the start, it got major adjustments to bring it up to speed near immediately. Dark Knights have been asking for changes since the start, SE has ignored it since.

    Honestly, the thing I see missing from dark knight is an unapologetic person with a platform and a fan base to shout our issues. Warrior has it, dark doesn't.

    Ever since a certain video we see this idea repeated that Dark is "brain dead" easy. Where does this idea come from? Yes, Dark Knight only has 1 damage combo, but honestly I don't find switching between two combos every few turns to be that difficult. In my opinion this has to do with optimizing the classes. Warrior and Paladin have personal buff windows which organize their rotation, Dark Knight does not. How does this effect anything?

    It matters when we look at raid buff alignment to optimize damage output.

    Paladin: 60% of your life is buffed. Stick with that. Paladin doesn't worry about raid buffs because most of its time is spent buffed, you need to stick to that rotation and look to optimize your shield swipes.

    Warrior: (ignoring the 20% and 5% buffs) 33.3% of your life is spent buffed. To hit those tank hero numbers you need to (1) align your buffs with raid buffs and not overcap gauge inbetween windows and (2) align your rotation going into those buffs. Luckily those line up naturally with your cooldown timers. If you die during the fight, this alignment will never line up again and you lose this benefit. This is where the difficulty comes from.

    Dark Knight: (ignoring the 20% buff of dark side) 0% of your life is spent buffed. Because of this, your damage isn't organized into buff windows. However, to optimize the class you are still dependent on raid buffs. This means you need to self organize your resources to be able to hit dark arts on every attack (which you almost never will), carve and spit, and 2 bloodspillers in every trick window. You need to (1) align your resources to hit this once a minute and (2) align your GCD going into this buff (except you don't control when trick goes up). For this you gain a maximum of around 307 potency gained in this window (factoring in darkside).

    Again Paladin doesn't really care about raid buff windows, it is bad to alter your rotation to hit these windows, just keep pressing buttons.

    Warrior will actively try to hit this window gaining 377 potency during this window hitting 4 GCDs and 2 oGCDs (factors in all buffs except slashing). Dark Knight should also actively try to hit this window and to do 70 less potency while hitting 4 GCDs and 7 oGCDs (5 dark arts, carve and spit, and plunge and which this unlikely). What Dark Knight does have going for it is that it is flexible in being able to hit these windows unless you die immediately before. Both Dark Knight and Warrior can achieve this every other trick attack window.

    What would help Dark Knight? Give Blood Weapon a 30 second cooldown and make the autoattack delay more meaningful (like 40% to 50% delay reduction) so that it lines up with raid buffs (which also removes some of the flexibility of the class).
    (2)
    Last edited by Chrono_Rising; 01-08-2018 at 02:05 AM.

  8. #58
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    snip
    Personally I always thought DRK should be able to give health, mana, tp, and defensive buffs to the team.

    In the past series you'd sacrifice health for power right? (I think?) so I kind of imagined at some points that DRK would be able to give up their own health, mp, tp, and buffs as a sacrifice to buff their team.

    I'd imagine sacrificing black blood to buff the damage of a teammate at the expense of obviously your own DPS. And we have so much mp now that being able to share it with casters would be amazing.

    Stuff like that. DRK was a lot about sacrificing things you had to benefit yourself and others.

    Not sure how that'd ever translate into gameplay but it's how I've felt it should have gone.
    (0)
    Last edited by Tegernako; 01-08-2018 at 02:36 AM.

    Halo kid

  9. #59
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    You are right that Dark Knights usually give up their HP for damage. They have also been known for their debuffing. Our mana expense is not that great to give up since we cannot regen it from other places, but I am a huge fan of turning Sole Survivor into a resource drain for the party, kinda like the shield offered by paladin and warrior, but more of a compliment to them rather than giving dark a shield of its own.
    (0)

  10. #60
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    You are right that Dark Knights usually give up their HP for damage. They have also been known for their debuffing. Our mana expense is not that great to give up since we cannot regen it from other places, but I am a huge fan of turning Sole Survivor into a resource drain for the party, kinda like the shield offered by paladin and warrior, but more of a compliment to them rather than giving dark a shield of its own.
    A lot of "What if's" when it comes to Dark Knight.

    From what I recall in HW, at least PLD had clear issues and solutions. Here solutions are all over the place.
    (1)

    Halo kid

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