Well i don't see it as a problem in design but you've got a fair point anyways. Don#t need to have the same opinion for that, you think it is, i think its not really.
Just saying that, if you pay attention, you should not die. Or at least minimal deaths. Nobody expects you to be a god behind a screen.

Funnily enough, the most i'm dying is during the fish(dude, don't know the name ) when the add freezes me because i mistake the iceskater for anything but that. But that can be healed through if the other healer notices...


The problem is just, how would you balance, say... Whm so its actually dangerous? I don't mind oneshot mechanics as whm at all. I don't mind throwing a Medica 2 through quacke and be done with it, either.
The Game just doesn't punish people enough for not doing mechanics. And Hashmal does.


And like i said, bad design are mechanics you can't really do because they either work or not -crush helm, the debuff does whatever it wants because the esuna cast time is actually too long and server latency and all that. The Hp either drops minimal, or a lot, even if you do not esuna the debuff.
or can be cheesed to the point its not even a mechanic anymore- confuse on the last boss by spamming your move button
or the ones that are just plain out wrong - scatter
at least for ME.

Edit: Holy hell my qoute button literally does not work at work, but its Still for you tridus, i didn't expect all these posts...