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  1. #21
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Darrcyphfeid View Post
    Go into the settings and turn off as many non-relevant battle effects as possible. Alliance raids and things like hunts are just bad. Hydalen have mercy if someone pops a caster LB while something important is happening!

    The lock between most oGCDs is ~1 second though, so recast and error displays really aren't going to help you. In fact, they'd probably hurt you - you'd wait for the timer to finish, then pop the second oGCD, and adding in your reaction time would cause you to frequently clip your GCD.

    Viable workaround: Pop the first oGCD, mash the button for the second the moment the first one's icon dims out.


    This sounds like an actual latency problem.
    Could also only show nameplate on self.
    (0)

  2. #22
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I think some people are not understanding what OP is asking for.

    You know how when you're mid cast all your skills are darkened until the GCD is over? Apply that dimming to when animation from abilities won't let you cast anything as well, dim abilities during the full duration of the animation lock, because you can't use any skill while the animation lock is up anyways.

    Now I'm not sure how easy this is to implement, as the animation lock length is different for every ability.
    (3)

  3. #23
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MatthiasS View Post
    I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended,
    Considering how long these have been the case, I'm fairly confident these are working as intended.
    They aren't designed to be abilities to use in case of emergency, as handy as they would be. They are for planned use.
    (2)

    http://king.canadane.com

  4. #24
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Canadane View Post
    Considering how long these have been the case, I'm fairly confident these are working as intended.
    They aren't designed to be abilities to use in case of emergency, as handy as they would be. They are for planned use.
    there are work arounds for stuff like this tho, not specifically bene and HG, but go on war, use butchers block..takes pretty long for aggro to set and dmg number to register, right? now use that same BB, but throw in a random OGCD, it will entirely skip the BB animation, and the dmg numbers will show immediately and aggro will be applied immediately, its not entirely the same with OGCD vs OGCD, but i dont feel like this is working as intended as much as its "working as much as the server allows" theres alot of cases, animations are simply (outside of obvious animation locks like DRGs jumps and so on) aesthetic, what really matters is the programming, which is why u can step out of an aoe after the cast goes off and still get hit before the animation, or u can run back in during the animation when the cast bar goes off and the skill isnt finished. With bene, the animation has very little to do with the skill hitting sooner or faster, its simply set to hit when it hits, most likely intentionally by design, but also most likely due to some server constraint and coding to make it where it CANT be appplied immeidately for whatever reason, its seen in alot of other cases, festering immediately after applying a dot and the fester will do nothing (or half of what its sposta do if u have the first dot up already) because your fester registered BEFORE the full dot actually took place. same with bards dots and that one skill etc
    (0)
    Last edited by LeeraSorlan; 01-08-2018 at 01:31 PM.

  5. #25
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Could somebody give me an example so I can understand what the OP is trying to convey? I've not experienced this, or maybe I have and didn't realize that's what he's talking about. I use an AST, RDM, DRK, PLD, SAM, and now, a lvl 60 SMN. If you could give me an example from one of those, I could understand a little more and possibly add some thoughts.
    (0)

  6. #26
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KaivaC View Post
    Could somebody give me an example so I can understand what the OP is trying to convey? I've not experienced this, or maybe I have and didn't realize that's what he's talking about. I use an AST, RDM, DRK, PLD, SAM, and now, a lvl 60 SMN. If you could give me an example from one of those, I could understand a little more and possibly add some thoughts.
    He essentially means the delay in off global cooldowns..for example, on Sam, tap (one single time) Hagakure and then immediately without waiting, tap (one single time) meikyo shisui. Chances are, that meikyo shisui will NOT go off unless you are button mashing the abilities one after another

    Thats basically what he means, This game is very button mash heavy to ensure your next ability is "locked" into the que and will used.

    Well my example actually isnt the best, those type of abilities are short and to the point, its mostly damaging abilities that have the most issue
    (1)
    Last edited by LeeraSorlan; 01-08-2018 at 01:42 PM.

  7. #27
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by LeeraSorlan View Post
    snip
    No, I understand more now. I am the button masher type...I will keep hitting a GCD just to ensure it'll actually go off, and if I know the hit an oGCD, I hit that at least twice. But I am also on controller, so that might be a part of why I'm personally not seeing an issue. Hmm...OP, maybe try that...I know it might be a bit different, especially in a chaotic fight, but maybe you could get into the habit of hitting your oGCDs multiple times to ensure they go off?
    (0)

  8. #28
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    +1 because we have all presses Benediction or Hallowed ground only for it to not work INSTANTLY cause of animations, and we take the hit before the effect takes place.







    Oh and the cooldown for the ability goes off even though we died before the effect happened, wamp wamp
    (2)

  9. #29
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Hallowed and benediction are delayed intentionally. I believe they have even that Ed this. There are skills they have adjusted to be instant, yet those 2 have been left as is.
    (2)

  10. #30
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    the problem is not really the animation lock, while part of the problem, but the real problem is you can only queue one skill at a time.

    when you are in an animation and clicking an off-gcd, the off-gcd will activate when the animation is over. when you are clicking another off-gcd or try to queue the next gcd skill before the animation is over, the skills will not activate properly because you are trying to queue more than one skill at a time.

    the solution would be to let us queue more than one skill at a time (but then you maybe press so many buttons that you kind of lose control over you character, because the queue is too long).
    (2)
    Last edited by Tint; 01-08-2018 at 06:00 PM.

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