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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    "Hidden" GCDs need to GO...

    Not sure if this is latency (though I have like a ~50ms ping), but it sucks either way...

    You press a button for an oGCD ability. Then, you quickly press another.

    Without any form of warning, feedback, etc., the 2nd ability just...doesn't...activate.

    Unlike with regular abilities that are bound to the GCD, there is no warning of "Not ready yet" or "cannot use while casting". The oGCD ability simply fails silently, and that sucks.

    So can you please either...

    1. Make it so oGCD abilities queue better and activate as soon as available when pressed in rapid succession.

    2. Make oGCD abilities show a circular cooldown timer if pressing them at that moment won't actually activate them, AND give us the usual warning feedback when the ability didn't activate.

    Abilities failing to activate when pressed despite appearing as if they're ready to activate, for WHATEVER reason, violates the most basic tenet of game design in that flow between the player and the controls needs to be seamless.

    Again, I just want the game to either let me press the buttons it's telling me I can press or to correctly inform me when I CANNOT press them.
    (23)

  2. #2
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    This comes down to animation frames/locking and how slow the server is to respond. See also: Being able to move at the tail end of a spell cast and still have it go off, and being out of AoE telegraphs before they completely finalize but still getting hit because the server resolved the attack before your position was updated.

    With practice, you'll get used to it.
    (6)

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Darrcyphfeid View Post
    This comes down to animation frames/locking and how slow the server is to respond.
    Yeah, I think what he's referring to in this case is ani-lock, which is not only a means of server regulation, but also a handy means of forcing people to actually look up and off their bars for a second.
    (4)

  4. #4
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kazrah View Post
    Yeah, I think what he's referring to in this case is ani-lock, which is not only a means of server regulation, but also a handy means of forcing people to actually look up and off their bars for a second.
    ...Except that I can't always even SEE my character to observe animations when I'm in a 24 man raid (and a lalafell).

    I'm sorry, but there's no excuse for having a situation in which abilities appear to be usable, yet secretly aren't, especially when there's no clear indicator as to exactly how long one ability will lock you up vs. another (again, you can't expect to always see yourself to observe animations, either).

    Consistency is king when it comes to controls. All I want is for skills/abilities to be consistent across the board.
    (4)

  5. #5
    Player
    MatthiasS's Avatar
    Join Date
    Mar 2015
    Posts
    193
    Character
    Asher Starfall
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RichardButte View Post
    ...Except that I can't always even SEE my character to observe animations when I'm in a 24 man raid (and a lalafell).

    I'm sorry, but there's no excuse for having a situation in which abilities appear to be usable, yet secretly aren't, especially when there's no clear indicator as to exactly how long one ability will lock you up vs. another (again, you can't expect to always see yourself to observe animations, either).
    (snip)
    This kind of thing has been around since 2.0, and its always annoying, and still sometimes kills longtime players. I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended, but I bet the fix is either really hard to program, or just can't be done without causing other issues.
    (1)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MatthiasS View Post
    This kind of thing has been around since 2.0, and its always annoying, and still sometimes kills longtime players. I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended, but I bet the fix is either really hard to program, or just can't be done without causing other issues.
    This is honestly why Rescue as a skill is terribly designed. Moving a player from one spot to another before an ability is about to hit just won't happen. It has to check if you've used the ability, the players initial position, the new position and if they got hit by the skill in the middle there somewheres.
    (4)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MatthiasS View Post
    I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended,
    Considering how long these have been the case, I'm fairly confident these are working as intended.
    They aren't designed to be abilities to use in case of emergency, as handy as they would be. They are for planned use.
    (2)

    http://king.canadane.com

  8. #8
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MatthiasS View Post
    This kind of thing has been around since 2.0, and its always annoying, and still sometimes kills longtime players. I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended, but I bet the fix is either really hard to program, or just can't be done without causing other issues.
    Its not a hard fix. Just hasten the animation like they did with dragoon jumps or make the effect happen at the start of the animation rather than the end. Just an edit to pre-existing code.
    (0)

  9. #9
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RichardButte View Post
    ...Except that I can't always even SEE my character to observe animations when I'm in a 24 man raid (and a lalafell).
    Go into the settings and turn off as many non-relevant battle effects as possible. Alliance raids and things like hunts are just bad. Hydalen have mercy if someone pops a caster LB while something important is happening!

    The lock between most oGCDs is ~1 second though, so recast and error displays really aren't going to help you. In fact, they'd probably hurt you - you'd wait for the timer to finish, then pop the second oGCD, and adding in your reaction time would cause you to frequently clip your GCD.

    Viable workaround: Pop the first oGCD, mash the button for the second the moment the first one's icon dims out.

    Quote Originally Posted by Antonio_Xul View Post
    Oh man, this a big problem when I play as Red Mage. It is so annoying when trying to cast fast only to have to hard cast, because the quick cast ability didn't activate quick enough.
    This sounds like an actual latency problem.
    (8)
    Last edited by Darrcyphfeid; 01-08-2018 at 03:19 AM.

  10. #10
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    Viable workaround: Pop the first oGCD, mash the button for the second the moment the first one's icon dims out.
    Better idea: the game could function as it implies it does, where a skill on your hotbar that is lit up activates when you press it, and when it's unable to be activated at that moment, it won't be lit up.

    And latency is no excuse: MMOs have had buffer mechanics to deal with latency for decades now.

    Seriously, why do people insist upon defending things that obviously aren't working as intended...? There has been NOTHING said or indicated that we're supposed to "watch our characters" when using oGCD abilities, especially when that means the UI would be violating its own rules by not applying some kind of timer over these abilities on our hotbar when they're not actually available for use.
    (5)

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