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  1. #41
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Uh-huh. Well I've made it 4 pages without resorting to ye olde git gud meme, so I'll leave it at this:

    Quote Originally Posted by RichardButte View Post
    Read the quoted text -> read the content of my post -> understand that the content of my post is not what you're suggesting I've suggested here.
    Reading comprehension, like mashing buttons, is hard.

    I don't want to queue oGCD abilities at all. I just want the same alerts GCD abilities have.
    Quote Originally Posted by RichardButte View Post
    1. Make it so oGCD abilities queue better and activate as soon as available when pressed in rapid succession.

    Try pressing a button that's on GCD: you'll hear an audible alert as well as have an error message appear in the middle of your screen in red letters that informs you the button you pressed did nothing.
    A sound effect that lasts 1/2~3/4 the duration of the frame lock and a text message that lasts longer/takes longer to read than the frame lock.

    When an oGCD fails, you hear nothing
    It's almost as if... that's a form of feedback!? I didn't hear the sound effect for this action, maybe I should press the button again?

    My psychic channeling has found your future response: I can't always hear it, this Miqo'te chick is standing next to me going Hyaa! Aaa!

    Here's the thing about UI: you ideally want to allow the player to spend as little time looking at it as possible, and that's absolutely vital considering how much else there is to pay attention to amidst your average raid encounter.
    Oh good, a teaser for the next thread.

    Are we playing the same game here? Honestly. There are so many gauges and status bars and oGCDs coming off cooldown at different times that I'm barely ever focusing on the combat itself especially because the fight is always the same anyway.

    The entire reason we have audible and visible feedback when we press the button for an ability that cannot be activated at that moment is so we don't need to look down at our hotbar. We know, without taking our eyes off of the battle in front of us, that the ability didn't activate and we need to press it again.
    TIL I'm playing the game wrong 'cause my sound has been off 98% of the time since April 2016 and I can watch the entire screen at once.

    How is looking up to see the red flashing text worse than looking down to see if your oGCD has dimmed out.

    We shouldn't have to mash the crap out of our keyboards just to ensure we succeed in making skills activate.
    I mean, you don't really have to mash. You could just, like, practice and develop muscle memory and just kinda know when to press the buttons from experience.

    But that takes time and we must post on the OF for hours instead.
    (4)

  2. #42
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    A sound effect that lasts 1/2~3/4 the duration of the frame lock and a text message that lasts longer/takes longer to read than the frame lock.
    You don't need to read the sentence, just see that it's there when you attempt to press the button.

    I didn't hear the sound effect for this action, maybe I should press the button again?
    Unlike the error sound when pressing a button on CD, the sound effect for individual actions isn't instantaneous, but the need to ensure those actions activate in a tight rotation certainly is.

    the fight is always the same anyway.
    This is patently untrue.

    While boss encounters are ultimately scripted, we still have a number of bosses that can choose from different attacks to use at set intervals, requiring players to respond accordingly.

    Beyond that, many boss mechanics involve either a telegraph that targets a specific player at random or can be randomly placed entirely, again requiring that players be paying attention not to their hotbars but to the battle itself.

    Also, you're heavily contradicting yourself.

    I mentioned earlier that latency (or SE's netcode) can cripple a DPS' rotation and you shrugged it off as no big deal, but here you are also insisting that people who don't memorize the exact length of every animation lock need to "git gud" and step up their game. Are we tryhards or aren't we?

    And since a number of people in this thread have stated that they mash the oGCD buttons to make sure the ability goes off, you're lumping them in as well.

    This is the point where a person, thinking logically, realizes they're defending a system that's inconsistent and needs some revamping/fixing.

    Again, no other AAA MMO suffers from issues like these, even WITH heavy latency. If two of the healers from my old WoW raid 5-6 years ago could play on a NA server from Brazil and still perform their roles just fine, there's no excuse for XIV to be having these issues.

    These aren't the days of dialup internet and bulletin board MUDs. Games have been using and perfecting latency compensation systems for over two decades now.

    To argue that this sort of thing is something we should just "adjust to" echoes the same mentality apologists have had for years while bemoaning every QoL change XIV has ever had.

    We should have a better glamour system, better storage options, better housing options, and a combat system that functions consistently across the board, but we're never going to get them by just shrugging our shoulders and assuming there's nothing we can do.
    (4)

  3. #43
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    A few people here have told you work arounds that you can use to minimize this issue, tho. You seemingly shrugged it off and even gave a rude remark to one of them.

    Sure, QoL is a good thing, anyone arguing against QoL adjustments clearly has no love for the game. but its not something complaining on the forums is going to fix, ESPECIALLY when its coding and server related, something they very rarely touch up on.
    So the work arounds you are getting are the best you will get for some time.


    Do i think some things should be better in the game? Yes. Do i think alot of the systems they use are outdated for MMO standards? yes. Am i going to use a work around to minimize the frusteration im having with my issue? yes. Am i going to complain on the forums? No.
    (2)

  4. #44
    Player
    MatthiasS's Avatar
    Join Date
    Mar 2015
    Posts
    193
    Character
    Asher Starfall
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Hallowed and benediction are delayed intentionally. I believe they have even that Ed this. There are skills they have adjusted to be instant, yet those 2 have been left as is.
    Ok, let's say that is true. Then why does Hallowed start its long cooldown even if it fails, so you can't use it after getting res'd? One or the other, maybe, but "Your ability does nothing, but you still pay the price like it did" seems like a problem.
    (4)

  5. #45
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    A few people here have told you work arounds that you can use to minimize this issue, tho. You seemingly shrugged it off and even gave a rude remark to one of them.
    Which are you referring to? I've not been rude to anyone (no name calling, shaming, etc.)

    And again, you can workaround dozens of issues in this game that they fixed because those issues are still a PITA, regardless of how "workable" they are.

    Quote Originally Posted by LeeraSorlan View Post
    Am i going to complain on the forums? No.
    Forums are meant for feedback. There have been plenty of changes I've seen suggested on these forums that were later implemented in game.

    If you agree that it's a problem but don't want to talk about in on the forums, why bump the thread at all...?
    (1)
    Last edited by RichardButte; 01-09-2018 at 04:44 AM.

  6. #46
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RichardButte View Post
    Which are you referring to?
    ...

    /10char
    (1)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #47
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Are you hitting your OCGD fast enough after the first CGD? Everyone should be able do one without clipping unless they have really high ping. Usually it is doing 2 OCGDs while in GCD is what people complain about and that it is super hard to have a low enough ping for.

    Quote Originally Posted by Darrcyphfeid View Post
    This comes down to animation frames/locking and how slow the server is to respond. See also: Being able to move at the tail end of a spell cast and still have it go off, and being out of AoE telegraphs before they completely finalize but still getting hit because the server resolved the attack before your position was updated.

    With practice, you'll get used to it.
    You can get used to it and deal with it sure, but it is a flaw of the game and warrants being talked about for a suggestion of change and improvement.
    (3)
    Last edited by Vstarstruck; 01-09-2018 at 05:02 AM.

  8. #48
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Vstarstruck View Post
    You can get used to it and deal with it sure, but it is a flaw of the game and warrants being talked about for a suggestion of change and improvement.
    Exactly.

    I don't understand the people on this forum who naysay QoL suggestions, and if you look in threads like the one discussing glamour/storage issues, there are people in that thread who are trying to shoot down the idea of adding solutions to retainers chock full of glamour items because "you can work around it".

    I don't know why they feel the only acceptable changes to the game are fixing server-crashing bugs (unless you can work around them), but that sure seems to be the case and its always baffled me...

    These people argue against QoL changes as if they're the ones who would have to do the work implementing them.
    (1)
    Last edited by RichardButte; 01-09-2018 at 11:23 PM.

  9. #49
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MatthiasS View Post
    This kind of thing has been around since 2.0, and its always annoying, and still sometimes kills longtime players. I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended, but I bet the fix is either really hard to program, or just can't be done without causing other issues.
    Its not a hard fix. Just hasten the animation like they did with dragoon jumps or make the effect happen at the start of the animation rather than the end. Just an edit to pre-existing code.
    (0)

  10. #50
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Darrcyphfeid View Post
    Go into the settings and turn off as many non-relevant battle effects as possible. Alliance raids and things like hunts are just bad. Hydalen have mercy if someone pops a caster LB while something important is happening!

    The lock between most oGCDs is ~1 second though, so recast and error displays really aren't going to help you. In fact, they'd probably hurt you - you'd wait for the timer to finish, then pop the second oGCD, and adding in your reaction time would cause you to frequently clip your GCD.

    Viable workaround: Pop the first oGCD, mash the button for the second the moment the first one's icon dims out.
    That's why people mash buttons, not press then wait then press then wait etc. Even on controllers, they mash plush Yoshi-P San and his team does the same thing when watching the live letters. I don't know if we will see a change in this, if I had, to be honest, I would so no.
    (2)
    Last edited by Faeon; 01-10-2018 at 09:01 PM.

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