


That's a good point: when DPS get blamed for being crap, ALL the DPS get blamed, not just one, meaning that good DPS players are also in the boat of being screwed over by the lack of parsers.




So it turns out my previous log could indeed be topped. By quite an impressive amount as well
Behold, the most impressive log I think I've ever seen.
Now, I'm the first to admit that in more casual content, we need to remember that there will always be some kind of skill gap, that's just how it is.
However, there's a point where people need to accept that for whatever reason, they simply aren't ready for 'endgame' content.
On this occasion, the 165 dps blm's poor dps was matched by her inability to avoid circles right off the bat or communicate. The saddest part for me was that her partner was actually present in the group too, yet made no effort to either stick up for her or even simply ask the group to be patient. He only pipped up after Rofocal when she had annoyed the raid enough to get kicked.
The end result of that show was likely 2 upcoming casuals sat there likely feeling angry and disenfranchised with the game when in reality, I'd argue that they simply shouldn't have been there in the first place.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



I agree, and I'm not even going to say it's THEIR fault but the fault of the game for having literally NO feedback mechanism for DPS players in regards to performance in group content.
Healers and tanks arrive at the level cap with a far, FAR better understanding of their classes and mechanics because the game has actual sources of feedback for when they're playing those classes poorly.
Conversely, the game allowing DPS players to arrive at endgame while having no idea just how bad they are at their class is a cruel prank in comparison.
Do the devs secretly hate DPS players and want them to suffer exactly what this BLM suffered? One way or another, it's the path they're placing DPS on...
Even personal parsers that only the player could see would allow them to improve and get better as they level. Just trying different things and being able to watch the numbers climb would give them all the tools they need for self-improvement, BEFORE they get humiliated and kicked from a raid.



As painful it is to admit it, this might very well be true. I mean it is easy for tanks. Look at the enmity list. If you are not at the top, you are doing something wrong.I agree, and I'm not even going to say it's THEIR fault but the fault of the game for having literally NO feedback mechanism for DPS players in regards to performance in group content.
Healers and tanks arrive at the level cap with a far, FAR better understanding of their classes and mechanics because the game has actual sources of feedback for when they're playing those classes poorly.
Conversely, the game allowing DPS players to arrive at endgame while having no idea just how bad they are at their class is a cruel prank in comparison.
Healers: Is the tank dying? if yes, you are doing something wrong.
DPS? They might not notice if they are doing subpar damage. Hell even I might not know if I do subpar damage. Especially not in a group where everyone deals damage.



Can't agree with this more, honestly. I've been trying to get better at MCH but there's no good way for me to tell in game if what I'm trying is actually an improvement. The only way I know is if I do a little better in SSS (not even handy for trash fights or doing mechanics) or use a 3rd party tool that I could technically get banned over. I'd like to have the tools to know if I'm doing better or not in the game itself.Even personal parsers that only the player could see would allow them to improve and get better as they level. Just trying different things and being able to watch the numbers climb would give them all the tools they need for self-improvement, BEFORE they get humiliated and kicked from a raid.




I know I'm doing alright as DPS when the MT dies and the boss immediately turns towards me
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