I didn't see where devs mentioned reconsidering monster AI; if so that would be interesting. I also hadn't heard that they were actually implementing fame, so that's cool. I know some people found it annoying in FFXI, especially in the case of Tenshodo fame, but in most cases I found that I accrued fame fairly naturally and ended up with max fame in the three starter cities and Jeuno without even trying. As long as they didn't make an important quest depend on fame in some obscure hamlet like they did in FFXI, I would think it shouldn't be a hindrance.
I know player housing is coming, and I'm sure Yoshi-P's idea for player-owned estates is going to be well worth the wait, but I just wanted to include it because I feel like it's a significant contributor to my feeling of being a stranger. As of yet, these NPCs I'm interacting with aren't my neighbors or countrymen in any way, which is something I miss.
As you may have guessed from my "furball" comment, my character in FFXI was a Mithra from Windurst. Even when I quit the game for a while and then came back with a new character, I remained a Mithra from Windurst because I had developed such affinity for both. I loved fighting for my country in Ballista, Conquest, and even Campaign in the past, and in beta I really hoped I would fall in love with Gridania much in the same way. However, when I was treated like an outsider the second I started interacting with Gridanians, it made it difficult to think of the town as home. I decided to switch to Ul'dah in hopes that the big city would be more forgiving than the tight-knit forest town (and because the region's layout was driving me a little crazy), but nowadays I feel little connection to my character's "hometown" aside from thinking it's the best laid-out and most majestic-looking. I ended up joining Gridania's Grand Company instead. I agree that the freedom to choose between the three Grand Companies was a good decision (kind of like how you can pick your nation in Campaign), but I do wish there were a system like Conquest in place that would encourage a little loyalty to one's starter nation. Given how much the three nations bicker, it's almost surprising they're not fighting over land already...
I absolutely agree that it makes sense for NPCs to be less friendly than they were in FFXI, given that Eorzea is basically under threat of invasion and spies could be anywhere. Plus, we are kind of homeless, Echo-seeing weirdos right now, so the differences between us and the common man might make people wary. Looking back at the lore, it seems like the Adventurer's Guild is basically an attempt at rehabbing wayward mercenaries, so in that way it sort of makes sense that NPCs would expect the worst from us. However, you'd think that since we adventurers were the ones fighting on behalf of our countries before official armies were organized, they'd at least give us the benefit of the doubt. Maybe I just don't like people assuming I'm dumb/weak/selfish before proven otherwise
I also agree that we shouldn't be treated like heroes just for slaying a few rats, but I'd rather not start off as an antihero, I guess. As I start to get into higher levels (PGL 38 now, not sure why it hasn't updated) I am encountering more quest NPCs who have faith in me, seek me out, or otherwise think I'm worth talking to, so this makes me feel a little better about my standing in the world. I've also encountered a few sequential side-quests (i.e. after I complete one quest for the NPC he asks me for help again later), which gives me a stronger connection to the NPCs I'm interacting with. I'll always remember the Star Onion Brigade quest line from FFXI, so I'm glad to see the devs start incorporating more things somewhat like it.
I really like this idea; I remember the first time I went to Kazham I was just so excited to see where my race was from. I also liked the fact that different races tended to have homes in different starter cities (i.e. Tarus and Mithras in Windurst, etc.), and to some extent they've implemented this in FFXIV, but it's a lot less significant. This is probably because they wanted to make the races more equal this time and not tie them down to certain cities, though, which totally makes sense. I do feel that attempting to make everyone equal has sort of ended up making everyone the same, which ends up with things being a little more bland (though certainly less frustrating for the purposes of stat allocation and such).
It's interesting to hear that the tone of the dialogue differs between the Japanese and English versions. Sometimes I do wonder if the people doing translation and localization have taken some liberty with the original text and added in their own creative vision to what was initially there, but that's a discussion for another thread...
Anyway, thanks for all the replies and discussionI really didn't intend this to be a thread full of complaints, just discussion of an issue I hadn't seen mentioned before. It seems like I may be in the minority by feeling this way though, so perhaps i just need to toughen up and/or level up to feel like a real hero
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