Whats the point of those items, that are rare right now (mainly the two new wools) being this rare to begin with?The devs put all the work into designing new items (something that seems to take a lot of time/development for them) and now no one can wear them because the mats are to rare. And by "to rare" I mean: Me and my friends did well over 60 maps and got 2 thavnair wools in total.
For me the real point of rare items would be to be able to "show off" - but that would require those items to be rare and include some difficult way of obtaining them, aka the current Ex-primal mounts for example or the unique PvP-tournament-rewards.
Nothing to "show off" about when its only RNG, RNG, RNG and the mercy of your friends who know that you'd really, really like to have that dress so they'll let you have the wool...
I've said it before in a different thread and I'll say it again here: Currently maps arent fun - the gameplay behind them isnt much fun, so the whole excitment comes from the rewards and there simply arent enough to make it worth your while...
Even though chances are slim that the devs see this or even consider it, I'd like to share some ideas I had during my FCs map sessions. I'll split it in two sections - gameplay and rewards, because both can be improved to make mapy more fun!
Gameplay
Right now the main gameplay aspect of maps, or rather: The Canals is to kill trash mobs. Isnt that fun?!
...no, it isnt.
The Hidden Canals had a good idea by adding something else - The madrakes and Abrahamus cardgame. By a stretch you can also count the miniboss in the 4th room and the mainboss in the last room of each map aswell as Abrahamu und the Namazu. Bottomline: Anything that breaks away from killing one pack of trash after the next one is good!
So, here are a few ideas of mine how to achieve that:
- add O3's animal farm: Once the chest is being touched, some curious smoke turns everyone into a frog/pig/imp and three circles appear. If every circle has a matching player in it, the cages stay closed and you dont have to fight the trash. If you dont make it, you have to fight. You have a 10 second time limit to match the circles.
- add one friendly mob that you dont have to kill - the reverse Namazu, if you want. It doesnt has to drop from the ceciling but could rather hide among the normal mobs
- add an optional "killchain" - most often mobs come at least in pairs, but I'm thinking mainly about those groups of 4 elementals - manage to kill all 3 wind, then all 3 fire, then 3 earth, then 3 water without breaking the chain will award you an extra chest or a guranteed rainbow-door
- adapt the "collect things and turn them in"-FATE-mechanic - add an NPC/monster that wants you to collect the gems on the ground. Either as replacment for the trash mob fight (then with a time limit) or rather while fighting the trash. The reward would be an extra treasure or a rainbow-door.
- make the treasure a "heal-mimic": The chest turns into a monster upon touching but you get a time-limit to heal it to full HP. If you do, you dont have to fight the trash - if you dont, the chest calls for help (aka the cages open up)
Rewards
I understand that items for this content have to be put into the game and that thats work and so on - so here are a few simple ideas on how to increase the amount of rewards because, lets be honest: maps would be a lot more fun if you had at least something to show for at the end of it.
For me the worst thing that happens in the Canals is: Opening a treasure and the only thing that happens is some rubycotton yarn dropping into someones inventory and... nothing else. Thats okay-ish in the first room and frustrating in the third - and it happens far to often. Give me some loot to roll on!
- add the Aquapolis-loot, specially the songs and housing items
- increase the droprate for the rare glamour-drop-items - it doesnt has to be an extremly common drop or anything but the current amount of RNG makes it really, really unfun for no good reason.
- take some of the cute, small monster-models and turn them into extra-minions! Those fluff-things (Halgais?)! A different sheep-minion (maybe a recolour or add a little bow)! A Red Bird! A Green Bird! A Yellow Bird! A Purple Bird! All the birds! Cant be to difficult to change the colour of that bird and you regnerate a bunch of minions easly (also: everyone could have the bird in their favorite colour! Make it a full 7-colours-of-the-rainbow-thing and have the birds interact with each other if all 7 are together!)
- add more songs. There is still a lot of music in the game thats not for the Orchestrion yet and I honestly cant stand to see one of the twon-themes drop again... hey, add some "fun" ambient-sound like "Coins" or so!



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