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  1. #91
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Q. Please make more 8 man dungeons.
    A. It won't be an 8 man dungeon, but we are planning difficult 4 man content instead.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #92
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ceasaria View Post
    Q. Please make more 8 man dungeons.
    A. It won't be an 8 man dungeon, but we are planning difficult 4 man content instead.
    That'd be a nice change.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #93
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ceasaria View Post
    Q. Please make more 8 man dungeons.
    A. It won't be an 8 man dungeon, but we are planning difficult 4 man content instead.
    Amdapoor Keep [Extreme], please look forward to it.... Git Gud
    (0)

  4. #94
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by HyoMinPark View Post
    This is basically me; I avoid doing any roulettes once I’ve capped because I consider the content to be stale.

    -Snip-

    Why do people always jump to “Savage-level difficulty dungeons” whenever anyone suggests to make them slightly harder? No one has ever suggested dungeons be on a Savage-level. They just want them to not be something you can semi-AFK in the middle of and still clear.
    As one of the few rational posters on this forum, have you seen this thread I posted a while back?

    http://forum.square-enix.com/ffxiv/t...Eureka-Concept

    It's basically a new take on dungeon content.

    Quote Originally Posted by Ceasaria View Post
    Q. Please make more 8 man dungeons.
    A. It won't be an 8 man dungeon, but we are planning difficult 4 man content instead.
    Thank goodness!
    (0)

  5. #95
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Gotta love how the question of DRK adjustments will be made keeps getting thrown out of these.
    (1)

  6. #96
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kyp View Post
    Amdapoor Keep [Extreme], please look forward to it.... Git Gud
    Q. Please make more 8 man dungeons.
    A. It won't be an 8 man dungeon, but we are planning difficult 4 man content instead.
    Or add a savage 4 man version of all existing raids.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  7. #97
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    What he said about the S rank.....

    Sorry Yoshida fans, but he totally flubbed that one.

    Don't get me wrong, I get that there are multiple perspectives, but what he's saying is that it's ok to keep the hunting community unhappy as long as new players don't get more inconvenienced (than they already are!).

    What he should do is actually think of a solution for everyone. To do so, you gotta think about the 4 types of players:

    1. High level people who do hunts.
    They want more difficulty for ARR (and to some extent HW) hunts because as it is a single 70 can solo ARR hunts, but you can't do that for SB. Forgetting the whole "sharing" thing and first-come first-server, which no one will ever agree on. That change in difficulty makes the ARR hunts boring and require no teamwork at all, in SB people will actually get parties and have at least 1 tank & healer to make sure they'll have success. In ARR hunts, none of that matters for a 70, thus BORING.
    They attempt to keep other content somewhat relevant through down or upsyncing, but not hunts..

    2. High level people who don't hunt
    Won't be affected by anything that happens or doesn't happen. Can safely ignore this group.

    3. Low level people who don't hunt
    Get ganked by mobs. Having more HP (or difficulty of any kind) means that on servers with less active hunting communities, these mobs stay longer in fate/leve/quest areas and stop low level people from being able to do what they do. However if we do nothing that will REMAIN a problem. This needs to be addressed separately and has 2 potential fixes:

    A - No more auto-aggro. Whoever thought it was ok to put ganking mobs in areas with questers don't get that one of the appeal of FF14 was to get away from ganking (in contrast to games with pvp servers). I certainly don't want a mob on a game supposedly free of ganking to take up that role.

    B - Update all hunt levels to 70 and make it so only people 65+ auto-aggro.role.
    If the A & S ranks stop auto-attacking nearby low-level players (via either A or B), any change in HP/difficulty will become irrelevant to this group.

    4. Low level players who want to hunt
    This group would be anyone 50-65 who still can't solo/duo hunts. Increasing the difficulty would definitely affect them as they definitely wouldn't be able to beat them then. However, hunts were never meant to be soloable and the ilevel/level creep caused that. The fix to this is to increase partying for this group, but many of these newer people don't know about hunt linkshells or how to join one. The fix for this group is thus to FINALLY introduce the ability to make a LS public and allow people to search, apply/autojoin (depending on preferences).

    Summary:
    - increase ARR and HW hunt difficulty so they are a little bit closer to SB (or at the very least ARR to be HW difficulty)
    - Change the auto aggro, should never have existed to begin with.
    - Finally give us a LS search, how LS/FC searching still doesn't exist is honestly amazing.

    The above 3 changes, combined, would be the most balanced fix across all groups, rather than keeping a flawed feature that annoys one group so that another isn't more inconvenienced.

    There are other things that could fix this, like some kind of fate-style downsyncing, or upsyncing, or balancing the monster based on nearby players. This is by no means the only solution that would help all groups.

    However the above 3 fixes, combined, are probably the easiest solutions to implement.
    (1)
    Last edited by Squintina; 01-04-2018 at 06:53 AM.

  8. #98
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Not really thrilled at the idea of Sigmascape being the same difficulty as Deltascape, if I’m to be honest. That was sort of a let down to read. Really hope it’s not.
    On the same token, I'm rather happy for it really.

    My group feels like their capabilities as a team of 8 are kind of pushing their limits, for a myriad of reasons. I'm honestly a bit afraid that making basically the only content we even do as a group, harder, would just end the group or make us all miserable on raid nights.

    Still, more bosses per tier or better difficulty selection would be preferable.
    (2)

  9. #99
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Player : キャラメイクの段階にメガネやサングラスを実装する事はできませんか?帽子とメガネ同時装備したいです
    (I want to wear hats, glasses at the same time.)
    Yoshi'p Sampo: よくご要望いただくのですが、今の設計ではかなり難しいです。PS5とかになれば、やれるかもしれませんが・・・
    (It currently very difficult to do it, may be able to do when we go PS5...)
    You can be mad or not, but that line to me as a console peasant makes me happy that the game is going to be released further on ps5, no matter what (at least i hope).
    (0)
    Last edited by Nedkel; 01-04-2018 at 07:14 AM.

  10. #100
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    We are considering showing who vote kicked you.
    I imagine how many people that believe they got wrongfully kicked will retaliate against said players who kicked them.

    We do have plans for the AF3 to be dyeable, but it's still a secret.
    I have a feeling they may also be relic armor, if relic armor also becomes dyable. But we'll see.
    (1)

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