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  1. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Theodric View Post
    Most people I know absolutely loathe doing roulettes and literally only do them because they're the most efficient way to cap their weekly tomes. If harder dungeons were introduced with a compelling incentive I have no doubt that they would be successful. One thing that could be done is encouraging bosses to be killed in a specific way for achievements - which is one of the few things I miss about WoW. Once every dungeon achievement is completed that player can walk away with a prestigious mount, minion or title.
    This is basically me; I avoid doing any roulettes once I’ve capped because I consider the content to be stale.

    Something I observed during an attempted Floor 200 PotD run was one of the mobs (Deep Palace Biloko), when it aggro’d onto the tank in the group who was already tanking one mob, the new Biloko actually casted and applied Stoneskin onto the other mob. I thought that was a very interesting mechanic. Add something like priority mobs to dungeons that buff the other mobs or heal them, and that could make the expert dungeons more interesting (I’ve noticed that the developers have done away with the mobs that would heal other mobs, like some of the conjurers in solo-instances that you needed to prioritize killing first so that they didn’t spam heal the others). Give us more threatening mobs like the Deep Palace Chimeras where you need to stun/silence their Ram’s Voice/Dragon’s Voice to avoid damage that actually hurts (and not just a DoT or Paralysis debuff that are more of an annoyance than anything else); that would also make BRD/MCH role skills more useful since there would actually be a need for a stun or silence in place of, say, Second Wind.

    Quote Originally Posted by RiyahArp View Post
    I don't think this works. If it were farm party ex primal difficulty, it would end up taking longer and being more frustrating to do. And you'd end up with the same result, it would be just as tedious in the same way farm parties are just as tedious despite it being harder content. Its just people forgive them more since they give mounts and bis, and don't have to be done every week. I'd be willing to bet that a lot of people would just stick with the easy dungeons.
    Why do people always jump to “Savage-level difficulty dungeons” whenever anyone suggests to make them slightly harder? No one has ever suggested dungeons be on a Savage-level. They just want them to not be something you can semi-AFK in the middle of and still clear.
    (5)
    Last edited by HyoMinPark; 01-03-2018 at 02:37 AM.
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    Hyomin Park#0055