blah blah "savage is so easy why arent they making it harder"
...census shows maybe 5% or less of NA on most servers clear OS4, and maybe 1000 people total Savage coil. The whole raid puffery gets old after awhile.
blah blah "savage is so easy why arent they making it harder"
...census shows maybe 5% or less of NA on most servers clear OS4, and maybe 1000 people total Savage coil. The whole raid puffery gets old after awhile.
Actually 7% of players on NA have cleared Neo according to LuckyBancho’s last census. May want to get your numbers straight before you jump into a discussion about it.
Sage | Astrologian | Dancer
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Hyomin Park#0055
wow, 2% off. Like that matters. Face facts, the vast majority of people in this game barely clear the hardest raid, yet alone complain its too easy. But so many people talk down difficulty on forums despite every single time they actually made raids harder than the current tier, completion dropped like a rock. If they listened to raiders and made it harder again, all that would happen is the pug scene would die and all the forum talkers would be wondering why its so hard to fill or replace static members. raiders in this game are idiots, give them have a chance, and they'd beg for gordias back to assuage their egos
because people like you whined and moved en masse to gilgamesh because you couldn't handle it being harder. You're assuming the lot of you could even deal with raised difficulty; you couldn't with gordias, nor with midas, and if they increased it, you'd not be able to deal with it again. Challenge, hell. People here complaining about it being easy when hard literally killed the raid scene and took not just easing savage difficulty down with the last tier of HW, it took a big streamlining of the entire pve rotation too.People are upset because it's once again the devs taking our content and dumbing it down for people who can't be bothered to improve. First they took away story since they wasn't fair to non-raiders, then they gradually reduced to the difficulty. Now it's reaching a point where raiders have Ultimate and the last boss of Savage. Apologies I happen to want a challenge that doesn't still roll over after twelve deaths (Hi, Alt Roite).
You don't want the more casual oriented content to get harder. So why are you allowed to tell us to "get over it" when you'd be crying how unfair it is if dungeons required more than a pulse?
Last edited by RiyahArp; 01-03-2018 at 02:00 AM.
Excuse you. Do you know me? Considering I only started playing several months after Gordias released, it's no wonder a level 13 Monk couldn't handle it. I didn't start raiding until Creator. And yes, I sucked back then. You wanna know what I did, I put in the effort to improve and now am progging Ultimate; content harder than Gordias or Midas. It's almost like if you have a willingness to improve, you will. Funny now that works. Creator had a higher clear rate than Neo. You know, before they implemented all the rotation streamlining. So... that wasn't why they did it. I also like how you immediately jump to the only tier where the devs outright acknowledged they didn't test it properly. Even people who cleared Gordias agreed, it wasn't well balanced. That doesn't mean they can shoot for an in-between surrounding Creator and Midas.because people like you whined and moved en masse to gilgamesh because you couldn't handle it being harder. You're assuming the lot of you could even deal with raised difficulty; you couldn't with gordias, nor with midas, and if they increased it, you'd not be able to deal with it again. Challenge, hell. People here complaining about it being easy when hard literally killed the raid scene and took not just easing savage difficulty down with the last tier of HW, it took a big streamlining of the entire pve rotation too.
I've also never been on Gilgamesh, by the way.
So you didn't just swing and miss with this post. The bat slipped entirely from your grasp. Such in the danger with those baseless assumptions...
Last edited by Bourne_Endeavor; 01-03-2018 at 02:43 AM. Reason: Grammar
the only reason you even could get started raiding was the constant easing of difficulty that ended in Creator. You talk this stuff about things being hard, well if it had been hard when you did it, you wouldn't even be here raiding; you wouldn't have been able to find a static to start. No one would have taken a chance on you then, just like it happened with gordias and midas. But there's always the tendency for people to pull up the ladders behind them.Excuse you. Do you know me? Considering I only started playing several months after Gordias released, it's no wonder a level 13 Monk couldn't handle it. I didn't start raiding until Creator. And yes, I sucked back then. You wanna know what I did, I put in the effort to improve and now am progging Ultimate; content harder than Gordias or Midas. .
There's nothing they can do to make them harder that you don't see in ex primals or savage; ignoring boss mechanics would one shot you or set you up for a quick one shot, and there'd be a hard enrage. Otherwise its still just as semi-afkable.Why do people always jump to “Savage-level difficulty dungeons” whenever anyone suggests to make them slightly harder? No one has ever suggested dungeons be on a Savage-level. They just want them to not be something you can semi-AFK in the middle of and still clear.
Last edited by RiyahArp; 01-03-2018 at 05:30 AM.
That is absolute nonsense. Stop speaking for me. You are not me nor do you have any idea of what I may or may not have done. Plenty of raid groups came together during Midas and Gordias just like upstart ones happened with Ultimate. If you believe everyone progging Ultimate now has full oranges, you have no idea what you're talking. Although, that much is already evident. What caused struggles with statics more than anything was the necessity of being on the same server—something only rectified when Creator released. Had cross-world PF be a thing earlier, Gilgamesh never would have become the raid server.the only reason you even could get started raiding was the constant easing of difficulty that ended in Creator. You talk this stuff about things being hard, well if it had been hard when you did it, you wouldn't even be here raiding; you wouldn't have been able to find a static to start. No one would have taken a chance on you then, just like it happened with gordias and midas. But there's always the tendency for people to pull up the ladders behind them.
Weeping City, Pharos Sirius, The Vault, Dun Scaith, Final Steps of Faith, Titan Hard, Ifrit Hard and Chrysalis would all like a word with you. None of them were Savage levels yet didn't allow you to sem-afk. In fact, I had the most fun healing Kugane Castle the other week when our tank decided to purposely DC and my friend, on Bard, tanked Yojimbo. For once, I actually had to weave between healing and DPSing since she just didn't have the HP or CDs to where I could put Regen on her and spam Stone IV. Actually having to heal a dungeon boss. What a novel concept.There's nothing they can do to make them harder that you don't see in ex primals or savage; ignoring boss mechanics would one shot you or set you up for a quick one shot, and there'd be a hard enrage. Otherwise its still just as semi-afkable.
What I find particularly ironic is how adamant you were Ultimate shouldn't exist and made every effort to complain about it yet now you're chastising raiders for complaining. Pot meet kettle much?
The devs admitted one reason they've dropped a second dungeon from odd numbered patches is due to lackluster interest. Maybe, just maybe. That lack of interest stems from the fact dungeons scarcely require a pulse and have followed the precise same formula for four years.
Last edited by Bourne_Endeavor; 01-03-2018 at 06:25 AM.
People are upset because it's once again the devs taking our content and dumbing it down for people who can't be bothered to improve. First they took away story since they wasn't fair to non-raiders, then they gradually reduced to the difficulty. Now it's reaching a point where raiders have Ultimate and the last boss of Savage. Apologies I happen to want a challenge that doesn't still roll over after twelve deaths (Hi, Alt Roite).
You don't want the more casual oriented content to get harder. So why are you allowed to tell us to "get over it" when you'd be crying how unfair it is if dungeons required more than a pulse?
I haven't raided since last coil since there has really been no need. They aren't even really raids, they are just bosses or primals by another name. Its like if FFXI had nothing but BCNMs to do at lvl cap.People are upset because it's once again the devs taking our content and dumbing it down for people who can't be bothered to improve. First they took away story since they wasn't fair to non-raiders, then they gradually reduced to the difficulty. Now it's reaching a point where raiders have Ultimate and the last boss of Savage. Apologies I happen to want a challenge that doesn't still roll over after twelve deaths (Hi, Alt Roite).
You don't want the more casual oriented content to get harder. So why are you allowed to tell us to "get over it" when you're be decrying how unfair it is if dungeons required more than a pulse?
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