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  1. #41
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RiyahArp View Post
    And people hated pharos sirius and left it en masse whenever it popped up, if I recall. the same people who talk about raids being too easy will complain about how people can't even do a basic farm party. What do you think happens when you suddenly raise the difficulty then? If expert got harder, it wouldn't be more fun for you, because anything in this game is only a challenge once; after that its a nuisance.
    Most people I know absolutely loathe doing roulettes and literally only do them because they're the most efficient way to cap their weekly tomes. If harder dungeons were introduced with a compelling incentive I have no doubt that they would be successful. One thing that could be done is encouraging bosses to be killed in a specific way for achievements - which is one of the few things I miss about WoW. Once every dungeon achievement is completed that player can walk away with a prestigious mount, minion or title.
    (6)

  2. #42
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    because people like you whined and moved en masse to gilgamesh because you couldn't handle it being harder. You're assuming the lot of you could even deal with raised difficulty; you couldn't with gordias, nor with midas, and if they increased it, you'd not be able to deal with it again. Challenge, hell. People here complaining about it being easy when hard literally killed the raid scene and took not just easing savage difficulty down with the last tier of HW, it took a big streamlining of the entire pve rotation too.
    Excuse you. Do you know me? Considering I only started playing several months after Gordias released, it's no wonder a level 13 Monk couldn't handle it. I didn't start raiding until Creator. And yes, I sucked back then. You wanna know what I did, I put in the effort to improve and now am progging Ultimate; content harder than Gordias or Midas. It's almost like if you have a willingness to improve, you will. Funny now that works. Creator had a higher clear rate than Neo. You know, before they implemented all the rotation streamlining. So... that wasn't why they did it. I also like how you immediately jump to the only tier where the devs outright acknowledged they didn't test it properly. Even people who cleared Gordias agreed, it wasn't well balanced. That doesn't mean they can shoot for an in-between surrounding Creator and Midas.

    I've also never been on Gilgamesh, by the way.

    So you didn't just swing and miss with this post. The bat slipped entirely from your grasp. Such in the danger with those baseless assumptions...
    (12)
    Last edited by Bourne_Endeavor; 01-03-2018 at 02:43 AM. Reason: Grammar

  3. #43
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    the ps4 isn't that powerful, they were just able to optimize for it, i'm not really surprised they think it has issues, especially since, in the CPU department, the PS3 was stronger.
    No, it's not. People love to say mythical things about the PS3 CPU, but the PS4 crushes it at everything except very specialized tasks for lower cost. Why do you think Sony threw out the PS3's cell architecture entirely with the PS4 instead of iterating on it (and for that matter, why do you think IBM abandoned it)?

    Answer: Ask any developer who had to work on it about how great it really was and get ready for them to rant.
    (9)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  4. #44
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    Paraphrasing: Consoles being limited, but PCs easy to upgrade
    Not all PCs are easy to upgrade. There's desktops that are locked down tight and can't be upgraded, due to soldering in of the parts. I know Macs do it for example (I think there's a couple of Windows machines that do it too but don't quote me on that). Plus, most laptops aren't a simple upgrade either, you have to once again buy an entire new PC, and that isn't done for next to nothing. So, by the same token, PCs are limitations too. And yes, both my desktop and laptop are capable of playing it quite comfortably without a limiting experience (both have i7, desktop has 16GB RAM + GTX 760, laptop has 8GB RAM and GTX 960m), but let's be fair PCs can be just as limiting. My laptop for example, it's a sealed off unit, most things soldered in.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #45
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    And people hated pharos sirius and left it en masse whenever it popped up, if I recall. the same people who talk about raids being too easy will complain about how people can't even do a basic farm party. What do you think happens when you suddenly raise the difficulty then? If expert got harder, it wouldn't be more fun for you, because anything in this game is only a challenge once; after that its a nuisance.
    Alright, let's rip the bandage off: people hated and left it because they couldn't handle it. Just like Aurum Vale. And Steps of Faith. And Weeping City. And Rabanastre. All content notorious for being remotely challenging, if not simply punishing for carelessness. People have become too used to faceroll content, and if it can't be facerolled or outgeared, they avoid it like an allergy. It literally takes SE either dumbing it down repeatedly or packing it with rewards to get people to do it. And it hurts inside to remember there were petitions to NOT nerf Weeping City or Shinryu. Normal Shinryu.

    Quote Originally Posted by Bourne_Endeavor View Post
    It's almost like if you have a willingness to improve, you will. Funny now that works.
    I don't know how to describe this wonderful feeling you've given me by saying this. Definitely made me smile for the first time today.
    (8)
    Last edited by ThirdChild_ZKI; 01-03-2018 at 02:33 AM.

  6. #46
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Theodric View Post
    Most people I know absolutely loathe doing roulettes and literally only do them because they're the most efficient way to cap their weekly tomes. If harder dungeons were introduced with a compelling incentive I have no doubt that they would be successful. One thing that could be done is encouraging bosses to be killed in a specific way for achievements - which is one of the few things I miss about WoW. Once every dungeon achievement is completed that player can walk away with a prestigious mount, minion or title.
    This is basically me; I avoid doing any roulettes once I’ve capped because I consider the content to be stale.

    Something I observed during an attempted Floor 200 PotD run was one of the mobs (Deep Palace Biloko), when it aggro’d onto the tank in the group who was already tanking one mob, the new Biloko actually casted and applied Stoneskin onto the other mob. I thought that was a very interesting mechanic. Add something like priority mobs to dungeons that buff the other mobs or heal them, and that could make the expert dungeons more interesting (I’ve noticed that the developers have done away with the mobs that would heal other mobs, like some of the conjurers in solo-instances that you needed to prioritize killing first so that they didn’t spam heal the others). Give us more threatening mobs like the Deep Palace Chimeras where you need to stun/silence their Ram’s Voice/Dragon’s Voice to avoid damage that actually hurts (and not just a DoT or Paralysis debuff that are more of an annoyance than anything else); that would also make BRD/MCH role skills more useful since there would actually be a need for a stun or silence in place of, say, Second Wind.

    Quote Originally Posted by RiyahArp View Post
    I don't think this works. If it were farm party ex primal difficulty, it would end up taking longer and being more frustrating to do. And you'd end up with the same result, it would be just as tedious in the same way farm parties are just as tedious despite it being harder content. Its just people forgive them more since they give mounts and bis, and don't have to be done every week. I'd be willing to bet that a lot of people would just stick with the easy dungeons.
    Why do people always jump to “Savage-level difficulty dungeons” whenever anyone suggests to make them slightly harder? No one has ever suggested dungeons be on a Savage-level. They just want them to not be something you can semi-AFK in the middle of and still clear.
    (5)
    Last edited by HyoMinPark; 01-03-2018 at 02:37 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #47
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Theodric View Post
    Most people I know absolutely loathe doing roulettes and literally only do them because they're the most efficient way to cap their weekly tomes. If harder dungeons were introduced with a compelling incentive I have no doubt that they would be successful.
    I don't think this works. If it were farm party ex primal difficulty, it would end up taking longer and being more frustrating to do. And you'd end up with the same result, it would be just as tedious in the same way farm parties are just as tedious despite it being harder content. Its just people forgive them more since they give mounts and bis, and don't have to be done every week. I'd be willing to bet that a lot of people would just stick with the easy dungeons.
    (7)

  8. #48
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Paladinleeds View Post
    snip
    First of all, if you are gaming on a mac, that is nothing but your own poor life choices.

    A laptop is a different entity than a PC and of course is going to be limited because of what it is. But at the same time you do have the option, if you have the money, to buy a new or better one.

    That was my point. PCs are easy to upgrade, either with changing out some cheap components or being able to buy a new one. But no amount of money or changing of hardware is going to get you a new and better console until Sony or Microsoft decide to release a new one. Hence you are limited
    (5)

  9. #49
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    I don't think it's so much wanting to stroke their own egos but exactly what Bourne said. Remember when "Expert" roulette was a challenge? Pharos Sirius does. Remember Second Coil? Remember Crystal Tower? Sure, they were a headache back in their respective times, but not only were they fun, they were fun because they were a challenge. However comma for anyone who's been around for a while, well, even someone who hasn't, steadily watching the bar get lower isn't enjoyable. At this point, I almost feel punished for pushing myself to be good at the game. I'm not the best, and sure there's far better players, but at some point it really starts to feel like there's no point in being good when you can just sit and wait for the handout or the bar to be lowered.
    Couldn't have summarized it better. What I find irksome is how whenever you claim something too easy, someone inevitably rushes to mention Gordias. One of my all time favourite instances in this game is Weeping City. Nowhere near Savage level difficulty but something that still posed a nice challenge. I am far from the best player myself, which is why I always advocate anyone can improve if I can. I started out as someone who once struggled with Sophia. I didn't just suddenly become better, I worked towards my goal and pushed myself—something anyone can do. It just sucks seeing your endeavors to improve are met with easing the content because someone else couldn't be bothered to put in effort.

    Quote Originally Posted by ThirdChild_ZKI View Post
    I don't know how to describe this wonderful feeling you've given me by saying this. Definitely made me smile for the first time today.
    Happy to oblige.
    (5)
    Last edited by Bourne_Endeavor; 01-03-2018 at 02:42 AM.

  10. #50
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tridus View Post
    No, it's not. People love to say mythical things about the PS3 CPU, but the PS4 crushes it at everything except very specialized tasks for lower cost. Why do you think Sony threw out the PS3's cell architecture entirely with the PS4 instead of iterating on it (and for that matter, why do you think IBM abandoned it)?

    Answer: Ask any developer who had to work on it about how great it really was and get ready for them to rant.
    as a CPU, the Cell is superior. the GPU and memory is what held the PS3 back in modern applications.

    There are still some ps3 games that look better than modern titles.

    About the 33rd largest supercomputer in the world right now is the US Air Force Research Laboratory's (AFRL) newest system, which has a core made of 1,760 Sony PlayStation 3 (PS3) consoles (2010)
    (0)
    Last edited by Valkyrie_Lenneth; 01-03-2018 at 02:48 AM.

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