
Originally Posted by
Llugen
No, I won't, because you know what that means? That means playing SMN or RDM for progression, and that's basically end-of-story. See also: let the RDMs be and let the BLMs be anecdote. This concept may not affect you, or many, but it definitely does affect me/many others. "Just go back to BLM after we have it cleared!" I can hear it now.
I just don't want to be stuck playing RDM/SMN again, man. Or worse yet, BRD.
The developers do their best to balance DPS checks to be doable by at least MOST sensible standard comps, so you can't justify "BLM 'raw damage' is 'required' for this check" by that logic alone, plus at the highest-end of progression, it's the utility classes that stack together for the best total GROUP damage, not individual classes. See also: utility IS damage anecdote.
Worded differently, a "selfish DPS" class will shine when the player on the class is solid but the rest of the party is not as skilled at the game, particularly with AST feeding/DRG tethering, however in more skilled groups (read: high-end progression), focus on one player is less valuable and instead it's the total group damage that needs the most consideration (read: sacrificing/clipping ONE GCD to bring up a dead player is a SIGNIFICANTLY SMALLER group damage loss than having a player remain dead for a long period).
And @Remedi: I'm well aware of your stance on it, but the "bottom line" is more than likely going to be that they aren't going to remove rez dispenser/SMN Resurrection, so yep, here we still are. I don't think the following can be understated:
Raise already IS an alluring trait of the caster role, which is why this thread exists in the first place.