I mean, that's a pretty weak argument, though. Mana Shift is not as good as Refresh, but it's still significantly helpful.
As an aside, I was significantly amazed that no one else apparently foresaw how overpowered rez dispensing would be on RDM. I even asked it in a "Mondays with Mister Happy" Q&A and he was like "nah I don't see how that's overpowered" and then savage came out and then he was like "gracious yes this is super overpowered". Roflcopter goes swswsw
Furthermore, ALL of my arguments are made with regard to role balance, and the composition will (should) always be 2 melee 1 ranged 1 caster, so all that is moot. This is with regard to "high-end" prog, meaning those who are pushing server/world progression. Triple melee or double ranged for "casual" prog is fine in theory, but that's not where the balance needs to be addressed.
Shadewalker should get some careful consideration, in my opinion, just because of how entrenched NIN is in the meta because of it. Personally I think the melee role should get its own mini-shirk that can only be used on the current main tank as an enmity dump tool, but to say that all classes will clamor for Trick Attack is a bit of a stretch. Each brings its own unique utility (we can talk about how SAM damage needs a boost as well, or needs its own utility) that functions the same (read: damage, not "defensive", save for Mantra, but lemayo).
Damage will never outweigh Raise as a "defensive utility" because it's NOT defensive utility. Therefore it either belongs completely on the caster role or completely NOT on the caster role. You think the latter, I think the former (since the devs also seem to think that raise is important as a caster ability). I agree that not every "request" should simply be abdicated by the balance team, but through everything I/we have pointed out in this thread, none of the others make even a lick of sense except this one.
And I'll give my broken-record response again, no one ever insinuated that Raise alone will fix... blah blah blah....

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