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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by SydeBeheln View Post
    True strike.

    I am not sure how the balance of mob vs. rank is. But is sp in total based on level of the mob? If so, then decrease sp rewarded drastically for under leveled mobs, and semi boost the sp rewarded by equal-higher level mobs. In xi mobs too under your level give 0 xp. That gives some extra push for players to explore and fight mobs in areas suitable for there level.
    without getting all detailed because i do know everything either. it is a base sp for each mob with a bonus for mobs above 10 levels above you. mobs sp does decrease if they are below you. i was just looking at if aoe's were allowed full sp you could kill more lvl30 mobs in a single shot than you could a level 45 mob even with the sp difference the combined of 5 lvl 30 mobs would be comparable with less chance of death. this would lead to less people willing to group and fight the tougher mobs.
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    http://crystalknights.guildwork.com/

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    without getting all detailed because i do know everything either. it is a base sp for each mob with a bonus for mobs above 10 levels above you. mobs sp does decrease if they are below you. i was just looking at if aoe's were allowed full sp you could kill more lvl30 mobs in a single shot than you could a level 45 mob even with the sp difference the combined of 5 lvl 30 mobs would be comparable with less chance of death. this would lead to less people willing to group and fight the tougher mobs.
    The current SP equation is this:

    Solo EXP = [base exp] x [dlvl] ; (SP = 40% of EXP)

    dlvl is capped at 10. You don't get more SP from fighting mobs that are 11 ranks or higher than you.

    In order to prevent the scenario you are picturing, I'd increase the dlvl cap to 15 or 20 so that players are encouraged even more than now to fight stronger mobs so that the more risk you take, the more reward you get.

    I'd also implement SP chains like in FF11, but tweak it so that you only get an SP bonus if consecutive mobs defeated are at least 5 ranks higher than you.

    Furthermore, I would adjust respawn rates so that even if you could one shot a bunch of trash mobs 5 at a time for worthwhile SP, you'd run out of mobs to kill and have to wait for the respawn.

    Basically, I think there are ways to implement multi-claims without it being as exploitable as astral burns are.
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