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  1. #10
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    To the OP, dosnt listen to others trying to disagree with you. (Also, for those who don't understand context, I explain what exactly I'm referring to. Not a general rule of thumb here. Just that people liek to claim something cant exist, because of their limited anecdotal experiences.)

    The problem is, I couldnt say what is or is not normal, but everyone gets different amounts of experience differences, and will claim their experience is the normal (including us)
    Most of my runs worked like what you're saying, but I have had groups, usually with a geared PLD tank, geared DPS good at AoE, and me being geared, where pulling wall to wall was not only fine, but quick runs.
    But that was only twice ever.

    Usually its an undergeared tank, pulling 2 or more groups, with a massive cleave/hard hitting trash mob there. (usually targets me as a healer, and I go through all my instant heals, trying to weave them between my enhanced Cure2s, since the tank is taking a massive beating. Then I go to dodge, and the tank drops dead the moment my cast bar nearly finishes.

    If we wipe, he will repeat the sh*t pull 2 more times, before he's like, maybe i shouldnt pull more with the guy constantly trying to cleave the healer.

    I say, it would be fine, if you were beefy enough to survive w/o needing constant oGCDs weaved between cure2s. (this included regens)
    Since the oGCD heals were intended for healing while dodging.

    I would have more oGCDs as an AST or SCH, so maybe my experience would be different. But it would be a bit tainted, as I still have most of the gear I got when leveling up, so I wont be missing as much dungeon gear.

    Also, for some reason people seem to think the SB leveling dungeons are on par with HW dungeons, or SB endgame dungeons in difficulty of how hard hitting trash mobs are.
    SB leveling dungeons hit way harder, AND starting at Bardums Run (or w/e its called) they intermix certain hard hitting or cleave enemies, that should be stuned or dealt with 1st, before pulling more mobs. Almost always at the start of the run. Once u get past them, the rest of the dungeon is smooth sailing.

    Lastly, good luck with DRKs. They lack the mitigation options other tanks have, and will always go down much quicker, since they will run out of CDs.
    But here's the tricky part... Because they dont always have a CD up, its actually BETTER for them to pull 2 groups of mobs, or more. Not because it makes healing them easier, but because the actual pull from group to group, helps CDs return before the fight starts again.
    Obviously a PLD and WAR would be easier to heal in 2+ group pulls, compared to DRK, but a DRK is going to be more effective with their mitigation ins 2+ group pulls, even if they are harder to heal.

    Quote Originally Posted by Hestzhyen View Post
    when people see a level 60 healer they expect that healer to be used to the break-neck pace of most dungeons.
    What? Lv1-60 is a joke and super easy. 2.0 unerfed Arum Vale is easier than most of the SB dungeons.
    There wasnt a single difficult encounter up till SB. The only difficulty stemed from healers maybe wasting heals/rezzes on people who didnt dodge, which you almost never need to do. (You can solo most of the bosses)
    Thats like saying Lv70 dungeons at iLv290 is as hard as the leveling dungeons in SB, when they are jokes, and super easy, even if under geared.

    The rest of what you say is closer to the mark though.
    But as an addition, Ive notice way too many tanks who would "mass pull" even in low level dungeons, when its a PLD tank, and something like 2 DRGs for DPS, and they cant AoE.
    I'm like, why would u do this, im barely getting any DPS out, and its only slowing the dungeon down.

    Putting up 2 DoTs wont equate the amount of DPS i would be pumping out as a healer in that scenario.

    I feel peopel default to mass pulling, rather than actually picking whats best for the group.
    (5)
    Last edited by Claire_Pendragon; 12-29-2017 at 05:41 AM.