



This would practically invalidate Omega seeing as the iLv would be 5 or 10 higher, would potentially invalidate any gear from the next Ivalice raid too if it were 10 iLv higher. On the other hand, also means crafted gear is more relevant for the long term.
♥ Baby, tell me, what's your motive? ♥
Yeah, but not the way most crafters would like it - at least I (as omni-crafter myself) would like crafted gear to be relevant so that I can make a profit by selling it on the marketboard, not to give myself an advantge in Savage.
This might work to make crafted gear more relevant, but not the selling of crafted gear - quite the opposite: people who are now buying gear would have to make it themself... and since I'd like to make a profit I actually want as little people as possible craft endgame-gear, if I can be so blunt. (Call me selfish, if you want, but thats what crafting is all about: making money. And we cant do that when everyone has to make their own gear - its also bad for those people who dont like crafting, but raiding.)
And in the end I dont see why crafters need to be more rewarded anyways - we dont have to pay for gear, we can repair our own gear whenever and whereever we want, same goes for melding. And seeing the current state of endgame-crafting: its hardly difficult or an achievment or anything special to HQ the 320er gear. There are two-step-no-food-needed-macros out there - there are macros out there, so most people dont even bother developing their own rotation. Crafting is braindead easy, if you want it to be. Pressing two buttons after copying someone elses rotation is hardly worth being rewarded with an ilvl or stat-boost.




Well, crafting as is is pretty easy. So to give a huge advantage like 5/10 item levels, which naturally means higher vit, main stat and off stats, is kind of inane. It would kill the normal raid and potentially make the odd patch raids DoA. I don't agree with an item level boost for something I use two macros on and be done with it. So the feeling is mutual, it would only benefit for a short period of time before it becomes irrelevant again.
♥ Baby, tell me, what's your motive? ♥


Wait how would you rather it be? RNG? Because you don't have much control over anything other than your stats and skills (whether it be in crafting or combat) and from what I've seen the reason why people like crafting in XIV over other games is because of how much in control the player is and how little is left up to randomness.
Having a bonus attached to making your own gear does seem like a nice incentive to actually go out of the way to make it. Just the iLv boost vs the boost for HQ is pretty great to warrant many people going out of their way to attempt however many times to make it on their own, and get the HQ when/if they aren't confident in doing it in the first place.
May seem dodgy, but I'd probably go more along the lines of it's far too scripted. Precise Touch? Sorry what's that ability again? Progress should be a guarantee, but quality should never be guaranteed to 100% It at least eliminates the macro everything mentality players have. This expansion we've been seriously spoilt if people are doing Maker's Mark macros. Sadly not everyone likes this mentality though. Apparently we should be able to craft specialist, and high-end recipes (starred/master book level) just as easy as we can make Bloodhemp in fully melded i290. But all players have their own experiences and rotations to go by.Wait how would you rather it be? RNG? Because you don't have much control over anything other than your stats and skills (whether it be in crafting or combat) and from what I've seen the reason why people like crafting in XIV over other games is because of how much in control the player is and how little is left up to randomness.
Last edited by Kaurhz; 12-28-2017 at 04:24 PM.
Macro isn't bad, it's meant to save time not auto make everything. The bad mentality is the copy cat mentality, copying rotations without understanding the numbers, skills and what they do. Same as cheat sheets and -must watch- videos. I blame more on the videos since someone will always spoil in the comments then people start stalking to see your stats. To be fair, 290 set is an entry level crafting for dow/dom gears. I just smiled and look away when they screamed about making 320s and have no clue what whistles are. It's not the system fault tbh, more of ppl abuse at their own cost of getting fully melded. I made 320s starting with the bare minimum 1320/1220.May seem dodgy, but I'd probably go more along the lines of it's far too scripted. Precise Touch? Sorry what's that ability again? Progress should be a guarantee, but quality should never be guaranteed to 100% It at least eliminates the macro everything mentality players have. This expansion we've been seriously spoilt if people are doing Maker's Mark macros. Sadly not everyone likes this mentality though. Apparently we should be able to craft specialist, and high-end recipes (starred/master book level) just as easy as we can make Bloodhemp in fully melded i290.


Wearing your own crafted gear already gives you a bonus. It's called bragging rights, for what that's worth.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
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