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  1. #1
    Player
    WoogyBoogy's Avatar
    Join Date
    Dec 2017
    Posts
    2
    Character
    Alexander Pendragon
    World
    Leviathan
    Main Class
    Red Mage Lv 90

    Let crafters have a iLvl boost for wearing their own crafted gear.

    Just a little idea to give crafted gear a bit more value other than as glamor. If you are a crafter and you are wearing your own crafted gear, it receives a bonus, maybe 5-10ish iLvls. What do you guys think?
    (0)

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    ilvl is a 100% meaningless stat for DoH/DoL so not sure why it matters?
    (3)

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Fynlar View Post
    ilvl is a 100% meaningless stat for DoH/DoL so not sure why it matters?
    It's also NOT Ilvl that decides gear.

    If you NQ those 320 weapons, I think even the 290 artifact gear's better than it. Yet that's still a 320.
    (0)

  4. #4
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fynlar View Post
    ilvl is a 100% meaningless stat for DoH/DoL so not sure why it matters?
    You mean my endgame ilvl doesn't mean anything!? BUT BUT-- YOSHI-P SAYS ILVL IS THE NEW FAD! I WAS LIED TO! D:
    (0)

  5. #5
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    For dow/dom, there's already a bonus. Those 3 overmeld slots are worth 12 ilevels, pretty sure they are above 330.

    Quote Originally Posted by Fynlar View Post
    ilvl is a 100% meaningless stat for DoH/DoL so not sure why it matters?
    Ingenuity II wants to have a word with you.
    (0)

  6. #6
    Player
    spagthetapdancer's Avatar
    Join Date
    Aug 2014
    Posts
    106
    Character
    Futhaammah Nesro
    World
    Goblin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Fynlar View Post
    ilvl is a 100% meaningless stat for DoH/DoL so not sure why it matters?
    +ilvl comes with an implied +X bonus stat budget. it's indirect but it does actually matter as long as the stats themselves are the right ones.
    (0)

  7. #7
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I think he means that you'd recive a bonus on your DoW/DoM-gear if its crafted by you.

    And I say no to that. 5-10 ilvls are a lot and this would hurt the market aswell as force people to craft who actually dont want to just to squeeze out those stats. Those people who want to craft (and maybe, like me, take pride in wearing gear with their own nametag) will craft. And you already have the bonus that you dont have to pay for your gear.
    (9)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    You already get the bonus of HQ stats if you crafted it. Sure, you can buy it HQ off the marketboard, but then you're paying money and missing out on EXP. I don't think it's worth adding a separate system to give another boost on top of that
    (2)

  9. #9
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    I could see it working like the "Set Bonuses" for GC gear. "Wearing 2 pieces of HQ crafted gear you made, get +1 Defense"
    (0)

  10. #10
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    1) Specialist lock-outs, which so far appear to kick in whenever new crafter/gatherer gear comes out. Basically, the only way to make all of your own gear at this point that's BiS is to switch Specs multiple times.

    2) We don't need boosts to stats or item levels. I am fairly certain that lv70*** stats will be 1600 craftsmanship and 1470 control, and we're able to reach that just fine with current gear, even without the +20 to both for Specialists.

    3) If we crafters do need boosts to anything then its success rates to overmelding.

    4) If your problem is how the Ala Mhigan gear requires a ridiculous high for stats in order to make HQ then I'm in agreement with you for mathematical/ratio reasons. We went from our usual 12.65 to 14.2:1 ratios (comparing Quality to Control) to 23.36:1, which is even higher than the only other spike to the ratio - items like Darksteel Hooks or Wires where the ratio was 16.5:1. Team Yoshi needs to reconsider the numbers, perhaps, so it doesn't take 80+ steps to make something HQ, but that's about it. A longer fight is not the same as a fun or challenging one; same with crafts.
    (4)

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