Just a little idea to give crafted gear a bit more value other than as glamor. If you are a crafter and you are wearing your own crafted gear, it receives a bonus, maybe 5-10ish iLvls. What do you guys think?
Just a little idea to give crafted gear a bit more value other than as glamor. If you are a crafter and you are wearing your own crafted gear, it receives a bonus, maybe 5-10ish iLvls. What do you guys think?
ilvl is a 100% meaningless stat for DoH/DoL so not sure why it matters?
I think he means that you'd recive a bonus on your DoW/DoM-gear if its crafted by you.
And I say no to that. 5-10 ilvls are a lot and this would hurt the market aswell as force people to craft who actually dont want to just to squeeze out those stats. Those people who want to craft (and maybe, like me, take pride in wearing gear with their own nametag) will craft. And you already have the bonus that you dont have to pay for your gear.
You already get the bonus of HQ stats if you crafted it. Sure, you can buy it HQ off the marketboard, but then you're paying money and missing out on EXP. I don't think it's worth adding a separate system to give another boost on top of that
I could see it working like the "Set Bonuses" for GC gear. "Wearing 2 pieces of HQ crafted gear you made, get +1 Defense"![]()
1) Specialist lock-outs, which so far appear to kick in whenever new crafter/gatherer gear comes out. Basically, the only way to make all of your own gear at this point that's BiS is to switch Specs multiple times.
2) We don't need boosts to stats or item levels. I am fairly certain that lv70*** stats will be 1600 craftsmanship and 1470 control, and we're able to reach that just fine with current gear, even without the +20 to both for Specialists.
3) If we crafters do need boosts to anything then its success rates to overmelding.
4) If your problem is how the Ala Mhigan gear requires a ridiculous high for stats in order to make HQ then I'm in agreement with you for mathematical/ratio reasons. We went from our usual 12.65 to 14.2:1 ratios (comparing Quality to Control) to 23.36:1, which is even higher than the only other spike to the ratio - items like Darksteel Hooks or Wires where the ratio was 16.5:1. Team Yoshi needs to reconsider the numbers, perhaps, so it doesn't take 80+ steps to make something HQ, but that's about it. A longer fight is not the same as a fun or challenging one; same with crafts.
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