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  1. #31
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Make everything like Aurum Vale. Have sections where if you fall into a hole, you die. Put some spikes across the room so that if someone trips over them, they get bound (like in Hullbreaker I think and that one Guildhest).
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #32
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enla View Post
    enemies are required to be healed to 'die'
    I would actually love this. I got so excited in FFX when we got to the bit with the zombies and Yuna was able to fight things!

    Quote Originally Posted by Saiah View Post
    [sadistic tower]
    That gave me a thought - imagine if, when we got knocked off Titan's tower, we were able be revived but had to jump-puzzle climb back up to the top to rejoin the fight?

    ...I'm not sure it's a good idea, but an idea nevertheless.
    (0)

  3. #33
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Who let Satan, Lucifer and friends out of hell?
    (1)

  4. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Iscah View Post
    I would actually love this. I got so excited in FFX when we got to the bit with the zombies and Yuna was able to fight things!



    That gave me a thought - imagine if, when we got knocked off Titan's tower, we were able be revived but had to jump-puzzle climb back up to the top to rejoin the fight?

    ...I'm not sure it's a good idea, but an idea nevertheless.
    Hang on I'm sorry what do you mean "finally able"
    Yuna is FFX's god. I got her to the point her auto attacks hit harder than the rest of the party, and Ultima hit the second damage cap.
    (0)

  5. #35
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Can't have dungeon trash require actual thought or, heavens forfend, crowd control abilities
    (0)

  6. #36
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dualgunner View Post
    Hang on I'm sorry what do you mean "finally able"
    Yuna is FFX's god. I got her to the point her auto attacks hit harder than the rest of the party, and Ultima hit the second damage cap.
    Erm..... it's been ages since I played FFX, but didn't Yuna not have any offensive spells for a lot of the game? (Outside of summons, of course.) I just remember it was great to suddenly be able to use her healing spells to defeat enemies instead of being 'just the healer'.

    ...not that there's anything wrong with being the healer (WHM is one of my main classes), just a bit limiting in a party of three to have a specialised healer.
    (0)
    Last edited by Iscah; 12-28-2017 at 09:29 AM.

  7. #37
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Enla View Post
    Something like Gerogero/Fake President from FFVIII where enemies are required to be healed to 'die' in addition to dealing with normal dungeon boss mechanics. Given the amount of tunnel vision healers we have in this game such an inclusion would definitely be sadistic. (Seriously though, I'm not advocating for this. The mere idea gives me a full body shudder.)
    The old traditional 'healing/white magic injures undead trick' which has been a part of the series since forever just about. However, I don't really see SE adding this much here for two important reasons. Firstly, the elemental wheel has been extensively neutered so elements do not really play a part as far as controlling damage rates in battle go (not to mention there is no true 'holy' element in this game either - there is the 'astral' alignment, but that's less an 'element' and more just whether something is at one end of the pendulum or the other), making white magic/healing spells/items damaging undead enemies moot (given white magic is meant to be traditionally 'holy' which is why it damages undead in the first place).

    The second reason is sheer pragmatism on SE's part - FFXI featured healing magic damaging undead and it worked very well... until a notorious bug occurred circa 2008 where it was discovered that for some reason even simple Cure spells (as in, Cure I) were dealing hundreds of thousands of HP worth of damage to undead, and, human nature being what it is, inevitably players exploited that for all it's worth, taking down notoriously difficult undead NMs with ease. SE quickly found the bug, patched it, and ended up banning those they determined had been exploiting the bug after examining server logs, but the damage was done (to use a pun).

    No doubt a desire to avoid such a potential problem from occurring again here in FFXIV was on SE's minds when ARR was developed and hence probably played a role in their decision to not make healing spells/healing items 'holy' and able to damage undead. 'This is why we can't have nice things' and all that.

    Either way, I do not see SE reversing this decision I'm afraid.

    Back on topic though, the most sadistic mechanic I can think of for a dungeon in general? Permadeath that also deletes your account completely. Can't get more hardcore than that.
    (1)
    Last edited by Enkidoh; 12-28-2017 at 09:37 AM.

  8. #38
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    Randomized Palace of the Dead traps all along the way to each boss. "Tank pull moar packs please, oh hell he's a frog again....when is this pox gonna go away!"

    Watch your step
    (0)

  9. #39
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Two words: Unskippable Soars
    (2)

  10. #40
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Two words: Unskippable Soars
    You madam...are pure evil. Just...evil. I like it.
    (0)

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