I like the idea of having a randomized boss pattern. Boss 1, 2, and 3 all have to be defeated in the instance, but it's random what order they appear in.



I like the idea of having a randomized boss pattern. Boss 1, 2, and 3 all have to be defeated in the instance, but it's random what order they appear in.


Last boss room full of treasure chests and only 1 of them is not a OP mimic or explosive.
I've had a thought regarding something like that for a while. An instanced room, with 100+ treasure chests. You get 10 or so chances to open chests. Only 10 are loot, the rest are mimics that drop chests when they die. 50/50 that those dropped chests are a mimic.

I think that if you're a non-tank and you get aggro, you should lose 50 DKP.So out of fun what do you think could be the most sadistic thing SE developers can add into new Dungeons?
I think the incorporation of a Reflect AoE Attack Mechanic on Trash mob may be the most sadistic thing they could add to casual content. It will drive so many people mad and crazy they they can't AoE trash mobs anymore without killing themselves.
(Sorry been playing Shadow Fight 3 and developered a liking to fighting Hard "Casual" level content)


A Nefarian FFXIV class call. For those who never played WoW, the class call did the following...
Priests - Must not heal, otherwise the target will get a stacking debuff with each heal that lands (lasts 20-30 seconds)
Druids - Stuck in catform
Rogues - Will be ported to Nefarian and cannot move
Mages - Random polymorph of other raidmembers into giraffs/cows/etc.
Warrior - Stuck in Berserker Stance
Warlocks - Spawning infernals
Hunters - Ranged weapon in use will break (unequip before each class call)
Paladins - Nefarian becomes immune to melee damage
Shaman - Hostile totems
Death Knight - Grip raid towards Nefarian
Monk - Uncontrollably roll
Demon Hunter - Screen turns black
Last edited by Slirith; 12-30-2017 at 04:39 AM.
A final boss that doesn't fight and instead forces players to complete Sudoku puzzles. Each player has to complete 5 total or the dungeon resets making them have to re-clear everything... >.>
Adding leather gear whips and ball gags as loot.


The more mobs attack you, the less damage mitigation the tank recieves.
1-3 mobs: Normal
4-6: Tank armor is effectively 0.
6+: Tank gets one shotted
Doesnt matter if your unsynched either.
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