I've had a thought regarding something like that for a while. An instanced room, with 100+ treasure chests. You get 10 or so chances to open chests. Only 10 are loot, the rest are mimics that drop chests when they die. 50/50 that those dropped chests are a mimic.
I think that if you're a non-tank and you get aggro, you should lose 50 DKP.So out of fun what do you think could be the most sadistic thing SE developers can add into new Dungeons?
I think the incorporation of a Reflect AoE Attack Mechanic on Trash mob may be the most sadistic thing they could add to casual content. It will drive so many people mad and crazy they they can't AoE trash mobs anymore without killing themselves.
(Sorry been playing Shadow Fight 3 and developered a liking to fighting Hard "Casual" level content)
Let's make it a bit harder and make it so you have to ask him in french. Unless you're on the french client, in which case you need to ask in german.
A Nefarian FFXIV class call. For those who never played WoW, the class call did the following...
Priests - Must not heal, otherwise the target will get a stacking debuff with each heal that lands (lasts 20-30 seconds)
Druids - Stuck in catform
Rogues - Will be ported to Nefarian and cannot move
Mages - Random polymorph of other raidmembers into giraffs/cows/etc.
Warrior - Stuck in Berserker Stance
Warlocks - Spawning infernals
Hunters - Ranged weapon in use will break (unequip before each class call)
Paladins - Nefarian becomes immune to melee damage
Shaman - Hostile totems
Death Knight - Grip raid towards Nefarian
Monk - Uncontrollably roll
Demon Hunter - Screen turns black
Last edited by Slirith; 12-30-2017 at 04:39 AM.
A final boss that doesn't fight and instead forces players to complete Sudoku puzzles. Each player has to complete 5 total or the dungeon resets making them have to re-clear everything... >.>
Adding leather gear whips and ball gags as loot.
The more mobs attack you, the less damage mitigation the tank recieves.
1-3 mobs: Normal
4-6: Tank armor is effectively 0.
6+: Tank gets one shotted
Doesnt matter if your unsynched either.
Not sadistic enough! It should be a group of Mobs with 1 powerful Mob among them that if not killed within a certain timeframe will wipe the party but if players try to AoE so they can "Speed" kill the weaker mobs then for each weaker mob killed the 1 Powerful Mob gains 20% Damage and Defense boost until he is completely immune tot damage and can 1 shot even the tank and he will have a 20% HP regen per mob killed that stacks to 100% HP regen.
Try to have some fun with Casual content once in a while even if it is to make fun of it on this forum. It is not like we may get anything that Players can't AoE Spam Trash Mobs all day until they reach the Boss room in Casual Dungeon content. The worst thing SE can do is completely remove trash mobs in Casual Content because they no longer see the point for them since everyone just AoE Spams them to death then release "Casual Dungeons" with only Bosses that use more mechanics to replace the removal of trash mobs.
Come to think of it, that would be interesting development for future dungeons since it would provide more resource for dungeons to be put into more interesting boss fights for future dungeons since there is no need for Trash mobs in Casual content anyways other than for being something to spam AoE skills on because they need to make AoE skills useful for something.
Last edited by EdwinLi; 12-30-2017 at 06:42 AM.
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