Regarding switching to UI and MP, you have to realize that they made foul cost no MP exactly for that reason


Regarding switching to UI and MP, you have to realize that they made foul cost no MP exactly for that reason
Oh no I'm not questionning the no MP thing of Foul, I'm totally on that ship. I just draw attention on the fact that a spell on normal cast time, with no MP cost and available every 30 seconds should NOT reach 1400 potency. I don't even think any spell in any situation/condition should be given such potency actually.
Remember it's caster potency, not class with AA potency, 1400 on caster is huge.
vs3 is not the mobility issue with blm.. or not much..., its vs4, UB... and sometimes Shynriu ex last phase and some new 24 man raid stuff..
blm still has huge mobility issues (and dps ones too now, even when not mobile)
@vs3, just have bad luck we end up having to LB 3 during the massiv add phase, where a massiv amount of dps can be done and miss out on that aoe part
Last edited by Shiroe; 12-25-2017 at 03:35 AM.

Nah, BLM is fine with mobility in those too.
make Fire4 2.6 sec cast, add back 10 potency and make swiftcast (for blm only) 30 secs. should make triple cast for mobility while not making it Overpowered

idk fam, not all of us can be as boss as you (serious compliment is serious). Shinryu EX us kind of a movement nightmare, to be honest, and unending can get you screwed over really hard with bad RNG.
This is why I want more reliable procs-based movement; it only takes ~2.5 seconds to move just about anywhere you need, so you can plan ahead for it. Plus it will feel a bit more like 2.0 BLM, and give the opportunity for better off-GCD weaving. It's really a win-win-win.... if they actually do it.
Last edited by Llugen; 12-25-2017 at 06:42 AM.
I agree a lot with Llugen on mobility being a huge problem (also about the need of a raise adapted to the class but it's WWIII on that thread so saying it here)
Some fights are hellish mechanics wise, and BLM while way more equipped than 3.0, is not equipped enough. I mean the real identity is the casting fireballs thing, turret is not an identity. Playing sly fox with the cast bar can be fun, but...
When you consider the mean PLBGCDNT (Potency Lost By GCD Not Taken), BLM is more punished than any others.
which plays into my point that Turret (in this game) IS our identity, we have been a turret, unmovable object since BLM creation and its what is good about BLM, BLMs issue isnt mobility, BLMs issue is that (currently) we dont do enough dps to warrant that lack of mobility. BLM is not fun because i can sit there and pew pew fire 4s all day long, BLM is fun because i can learn mechanics, plan when i can move and when i can stay still, plan if its better to save my mobility tools for a mechanic or if its fine to use them for a dps gain, plan how greedy i can be and when i cant.
Some fights require me to move and move in a way i cant plan around, but thats just the nature of the game. I will never want this feeling to be taken away, and i feel like stormblood added the perfect amount of mobility with the inclusion of triple cast and between the lines, we do not need anything else.
I honestly feel like, those people who want more mobility on BLM are better off picking a different caster, because BLM is not about movement, it is about being a turret and learning a fight to maximize when you can continue to be a turret. its not punishing to be forced to move, its rewarding to be able to not move in a situation where alot of other BLMs think they HAVE to move. it seperates the creative and attentive from the ones that think "oh no i have to move cos this is happening and theres nothing i can possibly to do prevent or minimize my movement"
Last edited by LeeraSorlan; 12-25-2017 at 07:05 AM.
" its not punishing to be forced to move, its rewarding to be able to not move in a situation where alot of other BLMs think they HAVE to move"
Llugen doesn't seem to have trouble with that considering his logs, yet he feels unhappy about BLM turret master.
So while I do see your point very clearly, I also feel like it's not a complaint from some average BLM who have a hard time doing good DPS and want to be helped doing better.

karshan is spot on with what I've been trying to say in most of these threads, BLM deals with clipping the worst of any ranged job at least and probably any job in the game. That's not "part of the game experience" when it's only one class that has to deal with it, it's bad design.
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