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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by EllieShadeflare View Post
    You. Missed Astral Fire in your calculations, Kabooa. Not to mention, you're assuming a run that's not going to mess up your rotation.

    Essentially, in that 30s, you lost a good chunk of potency and only gain Foul to make up a mere 650 per 30s. Wooo. Improooooovement.
    Whups. I was thinking Ahk Morne. 650 is therefore exactly 20 pps

    Applying astral fire is 468 vs 504, which is 514.8 vs 529.2 with Enochian applied. A loss of 5.14pps (Note this is applying 2.8 speed to both spells, instead of 2.8 to one and 3.0 to the other as we should)

    Netgain: 14.86 PPS.

    PS: This doesn't include the fact that Thunder gains more potency through improved Enochian than Raging Strikes. Or Ice spells that also do, but we don't really worry about those. I don't remember how to do probability math offhand though so I can't make accurate assessments, but it's +2 PPS just for the Thunder DoT ( 40 x 1.1 instead of 40 x 1.05)
    (0)
    Last edited by Kabooa; 12-23-2017 at 04:39 AM.

  2. #2
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Woohoo, it's one of the smallest netgains. No wonder it's so dissatisfying.

    But fair enough, I can modify my first post.
    (0)

  3. #3
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    ...an improvement in terms of "sustained" damage, yes, but the reason that NIN/SCH/SMN work so well together is their two minute burst window synergy. This has been completely lost on BLM, because it has no real "burst" damage window anymore, save for convert which is laughable.

    When I'm on SMN, just about every time I'm going to tri-disaster and deathflare, or going to enkindle bahamut and fester, trick attack is up. This is super significant; so significant that I don't think it can really be understated to either the devs or the "midcore"/casual players. Sustained damage alone is not as good as everyone's burst windows stacking together for dramatically powerful effect(s). It's the same concept with why you give the empowered balance to the strongest DPS and not the weakest, the gain is larger.

    BLM deserves a "burst window" buff. They could give it back its own Raging Strikes, or they could adjust convert to fit it in, even a % damage increase on umbral hearts would be welcomed.




    Also, the "standardization" of getting procs through guaranteed means as I suggested a few times would be extremely valuable for both movement and damage. Again, currently the Astral Fire MP table is 3x Fire IV > Fire I > 3x Fire IV, but if my proposed "Firestorm" trait (successful usage of 3 Umbral Hearts grants a Firestarter proc) was implemented, it would be 4x Fire IV > Firestarter > 3x Fire IV, for a reasonably significant damage increase (and no more need to cast Fire I to refresh Astral which feels weak at level 70). Also, an increased DoT timer on Thunder III would imply +160 total potency to Thundercloud, and if they went as far as to give "Thundersting" (previous remaining Thunder DoT timer is applied to initial damage of the next Thundercloud), there would be zero wasted ticks, EVEN IF you got back-to-back Thunderclouds (significantly increasing the value of Sharpcast Thunder more than it already has).


    Honestly I really hope the devs read this and consider more than just flat potency increases.
    (0)
    Last edited by Llugen; 12-23-2017 at 03:22 AM.

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    Sustained damage alone is not as good as everyone's burst windows stacking together for dramatically powerful effect(s).
    Raging strikes was up for one in every 3 trick attacks. This means of the 10% boost to the 20%, it only applied 33% of the time to half the buff, turning the 2.2% average damage increase to 2.23ish%. No amount of stacking party buffs increases Raging Strike's efficiency by 100%. (To match improved Enochian's increase of 4.5ish%)
    (0)

  5. #5
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    But Battle Voice, Battle Litany, and Foe Requiem ALSO have three minute synergy. This is all part of the point of why burst+"filler" classes synergize better than sustained+"consistent" ones.

    Granted I'd prefer them give a 2 minute cooldown damage buff over a three minute one. Or even a 90 second one, although that throws in the trick attack towel again.
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    But Battle Voice, Battle Litany, and Foe Requiem ALSO have three minute synergy. This is all part of the point of why burst+"filler" classes synergize better than sustained+"consistent" ones.
    You still benefit from them without Raging strikes. This is why it's disingenuous to say we're somehow in a worse position without it. We are, on average, doing more damage than we were before from a strict potency / second view.

    -This only causes the other raid buffs we are provided to be more effective no matter how timers line up-

    I am not saying Black mage is in the best spot. But to claim we are doing less damage compared to a Heavensward Black Mage being imported into 70 is straight up false. We have improved.
    (0)

  7. #7
    Player
    Komaru_Tatoro's Avatar
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    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Ellie, im curious what kind of numbers (rough avg) you getting for your current rotation on o3s?

    im with leera here in term of his/her ideas of balancing blm. just want to add a qol change is to make transpose recast 10s or make af/ui 15s. i hate the current transpose recast is at 12s where af/ui is 13s. they only leave us 1s window to refresh af/ui during like long transition.
    (0)
    Last edited by Komaru_Tatoro; 12-23-2017 at 03:26 AM.

  8. #8
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    im just asking to see what ballpark youre on so maybe we can help you optimize certain portion of o3s fight etc.
    the only grip i have for o3s is that i usually is the one to lb3, which is a huge dps lost for me. and i cant say no to not lb3 since all my o3s are pf pug (dont want to get kick, plus its a weekly clear so im not too hard on for high dps parse to warrant a discomfort group).
    (0)

  9. #9
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Shameless plug by the way, if everyone could please go up my Freeze suggestion post with a like, it'd be awesome. Freeze has needed an overhaul literally since relaunch, and I think we as a community are really on to something with it. And to top it off, there is a precedent for it, since they adjusted SMN's Tri-Bind recently. Linkie: http://forum.square-enix.com/ffxiv/t...-Lv.-35-Freeze




    So what you're saying is "true" about BLM being passively stronger, but it's not meaningful, because we have an even lower ability to utilize burst windows. This is the point of what I'm trying to say. If using the Enochian buff while you're already under Enochian gave a free Polyglot, then BLM could double Foul (potentially triple Foul) every Trick Attack window, and that would be pretty sweet, but due to the hardcast nature of blowing through Fire IVs (which are a weaker total potency than they used to be, no matter which way you slice it), it's less valuable.
    (1)

  10. #10
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    not sure how youll be losing enochian tho. o2s is the most turrety fight that 85% of the fight you will be standing on the middle or near it.

    for me i basically do what blackcat posted, do my opener at the starting position and when in triplecast i use it to move to the middle of the map (safe spot). you'll stay there pretty much until you need to move to the safe probe spot.
    (0)
    Last edited by Komaru_Tatoro; 12-24-2017 at 03:33 AM.

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