Monk's trademark has always been raw melee damage, kick attacks and counter (so far, the latter is nowhere to be seen).
Uhh, Monk has traditionally been a very wind and earth element focused entity. FFXI's Monk is not automatically the traditional Monk, just like FFXI's BLM was in reality less traditional than XIV's BLM is shaping up to be. Traditional BLM does not have privilege to every element, and traditional Monk is very much elemental based.

If I wanted to play as FFXI's Monk all over again I would play FFXI.