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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Arcell View Post
    But in long boss/NM fights this issue can become huge very quickly and would then lead to Pugilist exclusion from parties.
    In long boss fights you will have access to same external MP regeneration abilities as every other mage. As in, Bard.
    (0)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    In long boss fights you will have access to same external MP regeneration abilities as every other mage. As in, Bard.
    Ideally, yes. Best case scenario there's a Bard present who can help you regen MP. If not, you're kind of shit outta luck.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Arcell View Post
    Another thing to consider is the cooldown of both Pgl WS 5 and 8. If we can absorb MP faster than we can spend it with the other abilities, fantastic.
    Based on the wording of the following
    Type
    The following types of actions exist:
    Abilities (Abl.)
    Abilities can be performed instantaneously with no risk of interruption. Barring a few exceptions, abilities are governed by a recast timer only.
    Weaponskills (WS)
    Weaponskills are offensive actions performed with your weapon. Barring a few exceptions, weaponskills require TP to perform.
    Magic (Mag.)
    Magic, or spells, are actions that require MP to perform. Barring a few exceptions, magic is subject to a casting time.
    It sounds like they may remove timers from weapon skills in favor of TP only weapon skills. (with the exception of evade parry miss or block for a few actions)
    (0)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    protip: you'll never ever without a bard in group
    (1)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by yukikaze_yanagi View Post
    protip: you'll never ever without a bard in group
    Actually considering Pugilist has the same MP drain type abilities Monk has, in 1.20 we'll be entirely without Bards and we'll still have MP drain abilities. So I think that's a situation where we'd be without a Bard in groups for months.
    (0)

  6. #6
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    protip: you'll never ever without a bard in group
    protip: saying protip is retarded.
    (0)

  7. #7
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Following the great disaster that was the attributes patch that made pugilist damage laughingly low compared to other classes,
    Not true, can outdamage or do as good as anyone VS single target.
    (0)

  8. #8
    Player

    Join Date
    Sep 2011
    Posts
    838
    i really can see the point the OP is making, pug is becoming a magic user, but you don't see blackmages worried that they use magic, your worries are that SE made pug use magic, but didn't realise magic uses mp?

    like i said i see the concern and feel it also. but atm i am in strong belief that whan testing it the devs balanced the magic use. and ppl that say they messed up a year ago why should we trust it works now. i say yoshi didn't mess up a year ago, give him a chance
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #9
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by http://forum.square-enix.com/ffxiv/threads/30986-dev1206-Class-Reforms-Action-Lists?p=449764#post449764
    A master of hand-to-hand combat, pugilists harbor the power of the elements within their fists. Making use of MP to imbue his already punishing strikes with the power of fire and earth, the pugilist is a reliable damage-dealer against most any kind of foe. The monk job further acquires the power of wind, and in marrying offense and defense in attacks, improves upon the pugilist’s capacity to deal explosive damage.
    Note the words in bold. Its not talking about explosive as in fire, but rather burst damage (high damage in short amount of time). This is done through the use of a constant MP drain when you need this burst damage.

    I don't think PGL are meant to constantly have this damage buff on, but when you need to deal some damage fast(eg. mob is on 10% hp and you need to kill it quick before it does something). Otherwise PGL would be like any generic damage dealer.
    (0)

  10. #10
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Depending on how they tweak the MP usage from PGL:A5 ("Fire Stance"), PGL:A6 ("Earth Stance"), MNK:A4 ("Wind Stance"), and MNK:A2 ("+Kicks") and the MP generated from PGL:A4 ("Featherfoot") and PGL:WS8 ("Mana-Conduit Atemi/MCA") it could end up leading towards an interesting dynamic of "Stance-Dancing."

    Defensively (and under the assumption that we don't have a BRD in party), I'm envisioning a type of rotation involving a swap between the more MP-intensive, but defensively superior, Wind Stance vs. a MP-efficient, defensively inferior, Earth Stance that both revolve around the MP generated from Featherfoot (Net loss of MP while under Wind Stance and net gain of MP under Earth Stance).

    Offensively, roughly the same idea with Fire Stance being superior, but MP-intensive whist +Kicks would be the more inferior whilst having less strain on the MP Pool where they both revolve around MCA. Where this differs, now, is that you can do the standard push/pull on the MP Pool but also have the option of doing the proposed "explosive damage" routine where both are going at the same time (as Fire Stance +Kicks are both not exclusive unlike Earth and Wind Stances) on top of activating MNK:AB1 ("Oraoraoraora!").

    Mixing both aspects, the offensive wild-card of +Kicks and defensive Earth/Wind Stances combine to provide a kind of "burst emnity generation" while tanking after using PGL:A3 ("Taunt") to get the mob's attention at the cost of extended time spent in Earth Stance's inferior defensive position to pull the MP Pool back up.

    Effectively, the PGL/MNK, under this assumed skill structuring, would be using the MP bar similar to a "Parallel TP Bar" to fuel his abilities rather than a standard "MP Pool" from a mage standpoint. Also, instead of a cool-down rotation that most other classes would have it would be an "Acceleration/Deceleration" scheme of juggling MP consumption/regeneration via toggling between effects and stances. With a BRD around then, it would just mean you could have more of a lead foot for pressing down on the accelerator.

    Now, of course, this is all COMPLETELY SPECULATIVE and my own take on a possible way they could swing this to give the PGL/MNK a distinctive shtick in how they would go about their style of DDing and (limited) tanking in relation to their major abilities and native MP-regen.
    (2)
    Last edited by Jashynvald; 11-20-2011 at 06:47 PM.

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