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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Chrono_Rising View Post
    I'm going to take it at face value that warrior's difficulty is set too high for what it does. The thing is directly raising Fell cleave damage isn't going to make the class easier, on the contrary it would make it more punishing. Imagine losing an 800 potency Fell Cleave as compared to missing a 500 potency Fell Cleave.
    There is a bit of difference between trying to fit 6 to 7 Fell Cleaves into 8 to 10 gcds and fitting 3 to 4 Fell Cleaves into 8 to 10 gcds.

    Lets say Inner Release is changed increases damage dealt by gauge actions and doubles weaponskill BG generation instead of halving BG costs. This would mean that the basic 60s dps rotation would stay the mostly the same (every other burst phase would just be missing Inner Release and a Fell Cleave) instead of having 2 different burst phases in a 120s rotation.
    (1)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    There is a bit of difference between trying to fit 6 to 7 Fell Cleaves into 8 to 10 gcds and fitting 3 to 4 Fell Cleaves into 8 to 10 gcds.

    Lets say Inner Release is changed increases damage dealt by gauge actions and doubles weaponskill BG generation instead of halving BG costs. This would mean that the basic 60s dps rotation would stay the mostly the same (every other burst phase would just be missing Inner Release and a Fell Cleave) instead of having 2 different burst phases in a 120s rotation.
    Exactly. You would change inner release rather than directly buffing Fell Cleave. I feel like making Inner Release another damage buff would be too similar to berserk,
    (1)
    Last edited by Chrono_Rising; 12-20-2017 at 08:02 AM.