Am I the only one who likes that dungeon? Its not a boring faceroll like most places, I like the challenge.


Am I the only one who likes that dungeon? Its not a boring faceroll like most places, I like the challenge.



If people die it is. Not to you but in average it is.
Exactly
It's why Yoshida says people don't know what they want when people ask for harder content.




I love The Aurum Vale.
It can really show someone how playing smart works out well.
I love showing tanks the best place to pull and where people should stand.
It's odd we don't have more stuff to this level of challenge.
http://king.canadane.com
Not really a challenge tho, the place is faceroll. Only a few things you need to know and that's not stand in acid, when to eat a fruit and don't of course stand in the boss aoe and get hit with bad breath lol. It's not really fun but it's not boring exactly either. It's a meh dungeon at best.
I don't think it's about the mechanics alone that makes it a undesirable dungeon to do. I think it's, like Dzemael Darkhold, one of the more uninspired dungeons and very plain when it comes to design : Cramped, plain looking tunnels, lots of hazardous spots that are just a nuisance instead of a challenge and the slight feeling that the dungeon have been slapped together on the fly.Not really a challenge tho, the place is faceroll. Only a few things you need to know and that's not stand in acid, when to eat a fruit and don't of course stand in the boss aoe and get hit with bad breath lol. It's not really fun but it's not boring exactly either. It's a meh dungeon at best.


This person agaaaaaaain dear Lord what we did to deserve it!!!
I agree it's nothing special to look at in terms of design beyond ooh look cave with puke green puddles lol, DD is just a dark cave with nothing to visually look at, Toto Rak belongs in there as well, but far worse do to the level and poison/webs/slow goo.I don't think it's about the mechanics alone that makes it a undesirable dungeon to do. I think it's, like Dzemael Darkhold, one of the more uninspired dungeons and very plain when it comes to design : Cramped, plain looking tunnels, lots of hazardous spots that are just a nuisance instead of a challenge and the slight feeling that the dungeon have been slapped together on the fly.
I like it too. Honestly, after the overall level cap was raised past 50, the dungeon just seemed much easier. No one even dies at coin counter anymore. I even purposefully ran the dungeon to level some classes a few months back.
Just look at it this way, it’s not nearly as annoying as what the 1.0 dungeon was from what I’ve seen.
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