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  1. #3
    Player
    KasaiTaiyome's Avatar
    Join Date
    Jun 2017
    Posts
    14
    Character
    Kasai Taiyome
    World
    Cerberus
    Main Class
    Ninja Lv 70
    Both of you made very valid points and I too could imagine it to simply apply a DoT instead of immediate damage. Again the suggestions I made are nothing more than ideas, which I hope could make the action useful without breaking the class.

    And although I really don't like it, I have to agree with this specific part:

    Quote Originally Posted by Kabooa View Post
    [...]When we take the Ninja's other ability and their tools into consideration, it's hard to justify giving them something else[...]
    I will try to explain why this bothers me so much. This will be a wall of text again.

    First of all Ninja is kind of unique. The job got added to the game after it was released, but does have it's own base class - Rogue - which still cannot be chosen at character creation. So other than not being able to choose Rogue as a starting class the class and job is like every other starting class. Join the correct guild, get to level 30 as Rogue (and originally level 15 as Pugilist), do the job quest, ???, profit.

    It was in the game before Stormblood or even Heavensward. It was in the game when the level cap was still at 50. And most importantly it was designed with Hyoton as part of their original tool kit. This means that is Hyoton is not a new Ninjutsu action that we got with Heavenswward or Stormblood. It has been there from the very beginning.

    Heavensward brought us some very appreciated quality of life improvements. Armor crush gave us a very easy way to refresh Huton. Smoke Screen and Shadewalker gave us party utility and in Stormblood the Ninki gauge actions gave us some AoE and more burst damage. And through all these changes and additions Hyoton remained completely untouched. Now we are here discussing if and how it could be made useful but are already agreeing on and accounting for the problem of not making the job too strong in the process. Simply put the developers have given us ever new cool abilities but seemingly always under the premise that Hyoton has to stay useless.

    And that is simply wrong.

    If you want to get really good at playing a certain job you need to know what every single ability does. You need to know which ability to use and when to use it. In the case of DPS jobs what you want to achieve by that is, of course, the maximum possible damage output.

    In case of the Ninja job however you also need to know what ability never to use: Hyoton. If you want to do the best damage you can, no matter if single target or AoE, you must never use Hyoton. What kind of design ist that supposed to be? And why did the developers leave it like that for such a long time and through two expansions?

    Instead of avoiding Hyoton like the plague in order to achieve top performance as a Ninja, it should be an integral part of it. Instead of being rewarded with top performance for not using an ability of your class at all, you should be rewarded for using it at the right moment.

    And that is basically my problem with the current PvE version of Hyoton and the reason I started a rant like this in the first place.
    (1)
    Last edited by KasaiTaiyome; 12-16-2017 at 08:37 PM.

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