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  1. #1
    Player RiyahArp's Avatar
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    Oct 2017
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    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wintersandman View Post
    We have the 70 abilities now. I don't see how it would break anything.
    For healing as a white mage, that means not only would i have medica 2, regen, sacred prism, all my defensive abilities like attunement, and more, I'd now have shields (benison) massive MP regeneration (thin air), and a buff to my aoe heals through plenary indulgence. the 70 abilities are balanced on the post HW nerfed kit of pre 60 stuff.
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  2. #2
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RiyahArp View Post
    For healing as a white mage, that means not only would i have medica 2, regen, sacred prism, all my defensive abilities like attunement, and more, I'd now have shields (benison) massive MP regeneration (thin air), and a buff to my aoe heals through plenary indulgence. the 70 abilities are balanced on the post HW nerfed kit of pre 60 stuff.
    But DPS would have more burst potential, Tanks would have other abilties, so would SCH and AST. Being able to use the entire kit would increase the burst potential of all DPS. Also bringing back the 3.0 scenario would go back to the 3.0 CC which all that massive MP regeneration would be null and void. Benison WHM's already have.
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  3. #3
    Player RiyahArp's Avatar
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    Oct 2017
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    Riyah Arpeggio
    World
    Exodus
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    Scholar Lv 90
    I'm not sure that would help. Monk would be gimped in that situation, as all its post 60 stuff is fixing problems it had with pve or useless abilities. I'm not sure how DRK would even work, because the pve kit strains it for resources a lot more and paces it out. RDM and SAM of course have no real kits, so you'd need to add a bunch of stuff period. If you want older more complex pvp, its probably better to test it with the well defined 60 abilities first to see if it works.
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  4. #4
    Player
    Wintersandman's Avatar
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    May 2014
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    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RiyahArp View Post
    I'm not sure that would help. Monk would be gimped in that situation, as all its post 60 stuff is fixing problems it had with pve or useless abilities. I'm not sure how DRK would even work, because the pve kit strains it for resources a lot more and paces it out. RDM and SAM of course have no real kits, so you'd need to add a bunch of stuff period. If you want older more complex pvp, its probably better to test it with the well defined 60 abilities first to see if it works.
    It was already tested. We had it, not much changed otherwise. I can see a DRK charging in now into a pack with grit and blood price loving it. Monk would have One Ilm Punch(Also a Stun) which would remove buffs since all healers now have shields and again higher burst potential. Having played MNK in HW in PvP I can tell you they wouldn't be gimped and if anything Riddle of the Earth would actually have use. Bard/MCH jumps you? RoE and charge in with full stacks (Stun) and go to town.

    Here is a video for your amusement.

    https://www.youtube.com/watch?v=7-ojRzUBr70
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    Last edited by Wintersandman; 12-16-2017 at 09:03 AM.