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  1. #1
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    You're right, Power Slash is unique in that regard, but remember that Warriors and Paladins will be shoring up their own enmity (or creeping up on a poor Dark Knight) through repeated Circle of Scorns, Shield Swipes, Onslaughts, etc. Dark Knight relies on Power Slash, something they really don't want to use because its only effect is enmity. And it doesn't give back any resource like Butcher's Block either.

    But I think you have a point, I feel like the way you're seeing the interaction between Dark Arts and the rest of Dark Knight's kit is how the development team might be considering it and intending it, too. This does not make for a coherent overall class, though.
    (0)

  2. #2
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Valdegarde View Post
    Snip
    Quote Originally Posted by Crater View Post
    Snip
    Don't misunderstand. I'm not defending drks current lowered state, just describing what I 'think' the developers envisioned when they designed stormblood Drk.

    War/Pld have regular tools to shore up enmity over time. Of course. But if drk 'wanted' to and just spam DA power slash they would easily outstrip both tanks enmity. Just like if they spam it for 30% magic resist they can out magic mitigate. Etc. But leaning that hard in a direction hurts you somewhere else. The design philosophy (as I see it) is Drk is the flexible class. But just like every other game the base efficiency of the real time flexible class/card/item is that it is weaker than a static unchanging equivalent and, just like those other games, buffing that type of flexibility can quickly get out of hand and explains (my guesstimate) as to why SE is so reluctant to buff drk.

    But as it stands, that flexibility isn't a valuable trait so you just have a slightly weaker class.

    Quote Originally Posted by Valdegarde View Post
    But I think you have a point, I feel like the way you're seeing the interaction between Dark Arts and the rest of Dark Knight's kit is how the development team might be considering it and intending it, too. This does not make for a coherent overall class, though.
    Basically that. I'm not saying drk is fine. I'm saying the 'cool' concept the devs came up with is falling flat in practice. Drks higher potential enmity falling apart in practice is just a clear example of that for me. But its the same story for every facet of drk. DA and TBN being highly flexible 1 size fits all tools is also the reason drk cant keep up. They have to pick 1 thing to lean into making it a game of scarcity instead of gameplay focused on directing your flow in real time as it was (probably) intended.
    (3)
    Last edited by Aana; 12-16-2017 at 06:02 AM.

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aana View Post
    Snip
    Yes, this is the risk reward issue at the heart of dark knight. You decide in real time what to spend your resources on, and its limited. I agree 100% and you are spot on the issue, the reward is too low. We cannot be break even in all areas because if we need to invest in one direction to break even with all other tanks, then we will be short in all areas once we invest towards anything else. This is 100% the issue. This is my issue with TBN, our mitigation, and our DPS everything dark knight. I'm just really happy for this moment.
    (2)
    Last edited by Chrono_Rising; 12-16-2017 at 09:03 AM.