Quote Originally Posted by Rentahamster View Post
"Straw man" arguments? I think you are confused on what the definition of a "straw man" is. I am not misrepresenting Mega's arguments. All I am doing is listing reasons as to why removing teleportation doesn't add anything worthwhile to the gameplay. The more choices a player has regarding transportation, the better.
You took Mega's arguement about a short airship ride and started spouting about how you can do a leve in that same amount of time. You're not refuting his position, you're making comparisons that just don't matter. Not classic straw man, but close enough.

Quote Originally Posted by Rentahamster View Post
Why shouldn't MMORPGs be able to cater to casual players with limited gametime? If a gameplay mechanic can be implemented that helps out casuals, yet does nothing to impede the progress or enjoyment of the more hardcore players, there is no reason why it should not be implemented.

There is always going to be a solution that helps out both types of players, or at least a compromise that has more positives than negatives.
Some MMORPGs DO cater to casual players. Play LotRO, WoW, or Rift. Not every game needs to, however. Last time I checked, FFXI (moderated) and EvE(hardcore) were doing just fine.

The problem is that even if a single gameplay mechanic doesn't really affect people who play more than casually, they add up and eventually end up watering down the experience for everyone.