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Thread: Teleport System

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  1. #1
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    Rentahamster's Avatar
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    Quote Originally Posted by Mega View Post
    If you can only play for an hour, whats wrong with an 8 minute airship ride?
    8 minutes out of an hour is over 10% of your playtime. You can do an entire leve in 8 minutes.

    8 minutes is longer than 0 minutes.

    Airships probably won't go directly from crystal to crystal.

    There's no good reason NOT to give the casual player the option to teleport. It doesn't negatively harm anyone else.
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  2. #2
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    Quote Originally Posted by Rentahamster View Post
    8 minutes out of an hour is over 10% of your playtime. You can do an entire leve in 8 minutes.

    8 minutes is longer than 0 minutes.

    Airships probably won't go directly from crystal to crystal.

    There's no good reason NOT to give the casual player the option to teleport. It doesn't negatively harm anyone else.
    Straw man arguments do nothing to help your position. If you apply this same line of thinking to everything in the game, in the end you'll have a nice approximation of WoW.

    If your playtime is THAT limited, MMORPGs probably aren't the genre for you. And I say this as a college student working two jobs.
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  3. #3
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    Quote Originally Posted by Dreamer View Post
    Straw man arguments do nothing to help your position. If you apply this same line of thinking to everything in the game, in the end you'll have a nice approximation of WoW.

    If your playtime is THAT limited, MMORPGs probably aren't the genre for you. And I say this as a college student working two jobs.
    So true. If this argument was used for everything XIV would be Farmville in few weeks. It almost is already.
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  4. #4
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    Quote Originally Posted by Dreamer View Post
    Straw man arguments do nothing to help your position. If you apply this same line of thinking to everything in the game, in the end you'll have a nice approximation of WoW.

    If your playtime is THAT limited, MMORPGs probably aren't the genre for you. And I say this as a college student working two jobs.
    if they are willing to play and are limited during the week, but want to get on and get something done i don't see where it harms anyone. it comes down to certain people don't like the fact that other people can do it and they don't want them to. it's nearsighted and elitest thinking. if these people want to pay their money and play the game limited basis is is not my job to tell them they cannot play since it does not affect my game in any way. granted these people will never hit cap nor ever see end game more than likely, but i do not like the idea of telling a portion of the potential player base they are not welcome.

    i have been playing many many hours a day and never have an issue with anima because i choose to take the time to run in between points so it would not affect me in any way if it were taken away. i just know quite a few people that would not have purchased the game if it were for hardcore games only and the game was promoted as being casual player friendly.
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  5. #5
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    Quote Originally Posted by Mega View Post
    If you can only play for an hour, whats wrong with an 8 minute airship ride?
    it would be 8 minutes on the airship, plus several minutes to run from city to the nearest camp, plus a few minutes to run to wherever you're farming if you're not doing leves.



    edit: I'll also bring up the fact that behest signup starts every hour on the hour and you'd be pretty pissed if you missed one because you couldnt walk to the camp you wanted in time, chocobo or not.
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    Last edited by Nephera; 03-21-2011 at 08:23 AM.

  6. #6
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    viion's Avatar
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    When they add in new areas, new expansions and you're trying to get all over the place, you'll be thankful it is how it is. I run low right now and I'm only teleporting around Uldah regions, maybe sometimes to limsa/coerthas. When there are like 10-15 places I want to go to often I will be so low I'll be wishing they had airships/chocobos.
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  7. #7
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    One way they could change it once other modes of transportation become available is limiting the range of teleportation.
    So for example: You are in Ul'dah (or its surrounding region) and need to get to a nearby camp. Just teleport as you usually do and that's that.
    However, say you are in Gridania and need to get to a camp in Ul'dah. You can either teleport to either the closest camp to the zone line (in Gridania -> Ul'dah's case, Camp Drybone?), or directly into the city itself. Then you can teleport to your destination camp.
    This way, the more casual players can still have their teleportation for short playing times. Of course, those who play more often could kill off their anima supply rather quickly, so the use of the new transportation methods as well as exploration would be promoted.
    Return would function normally.
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    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
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  8. #8
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Impulse View Post
    One way they could change it once other modes of transportation become available is limiting the range of teleportation.
    So for example: You are in Ul'dah (or its surrounding region) and need to get to a nearby camp. Just teleport as you usually do and that's that.
    However, say you are in Gridania and need to get to a camp in Ul'dah. You can either teleport to either the closest camp to the zone line (in Gridania -> Ul'dah's case, Camp Drybone?), or directly into the city itself. Then you can teleport to your destination camp.
    This way, the more casual players can still have their teleportation for short playing times. Of course, those who play more often could kill off their anima supply rather quickly, so the use of the new transportation methods as well as exploration would be promoted.
    Return would function normally.
    only people that do not know how to limit anima usage will run out quickly. i have been playing everyday and still had over 90 as of the shutdown. btw, your method would not work for the casual player only on for an hr or so a day. it would take multiple teleports to get them from point a to point b or spend their whole game time running to a point.
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  9. #9
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    Quote Originally Posted by Impulse View Post
    However, say you are in Gridania and need to get to a camp in Ul'dah. You can either teleport to either the closest camp to the zone line (in Gridania -> Ul'dah's case, Camp Drybone?), or directly into the city itself. Then you can teleport to your destination camp.
    The same goal would be achieved by just making long distance teleports cost more anima.

    Quote Originally Posted by Dreamer View Post
    Straw man arguments do nothing to help your position. If you apply this same line of thinking to everything in the game, in the end you'll have a nice approximation of WoW.

    If your playtime is THAT limited, MMORPGs probably aren't the genre for you. And I say this as a college student working two jobs.
    "Straw man" arguments? I think you are confused on what the definition of a "straw man" is. I am not misrepresenting Mega's arguments. All I am doing is listing reasons as to why removing teleportation doesn't add anything worthwhile to the gameplay. The more choices a player has regarding transportation, the better.

    Why shouldn't MMORPGs be able to cater to casual players with limited gametime? If a gameplay mechanic can be implemented that helps out casuals, yet does nothing to impede the progress or enjoyment of the more hardcore players, there is no reason why it should not be implemented.

    There is always going to be a solution that helps out both types of players, or at least a compromise that has more positives than negatives.
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  10. #10
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    Quote Originally Posted by Rentahamster View Post
    "Straw man" arguments? I think you are confused on what the definition of a "straw man" is. I am not misrepresenting Mega's arguments. All I am doing is listing reasons as to why removing teleportation doesn't add anything worthwhile to the gameplay. The more choices a player has regarding transportation, the better.
    You took Mega's arguement about a short airship ride and started spouting about how you can do a leve in that same amount of time. You're not refuting his position, you're making comparisons that just don't matter. Not classic straw man, but close enough.

    Quote Originally Posted by Rentahamster View Post
    Why shouldn't MMORPGs be able to cater to casual players with limited gametime? If a gameplay mechanic can be implemented that helps out casuals, yet does nothing to impede the progress or enjoyment of the more hardcore players, there is no reason why it should not be implemented.

    There is always going to be a solution that helps out both types of players, or at least a compromise that has more positives than negatives.
    Some MMORPGs DO cater to casual players. Play LotRO, WoW, or Rift. Not every game needs to, however. Last time I checked, FFXI (moderated) and EvE(hardcore) were doing just fine.

    The problem is that even if a single gameplay mechanic doesn't really affect people who play more than casually, they add up and eventually end up watering down the experience for everyone.
    (0)

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