My own suggestion would be "Extends the range of single-target weaponskills and abilities to 15y". Could keep the same animations, either add a sort of flying wind wave (like Demolish has) to convey the force of the attack to the target or create a translucent copy of the player model next to the target that mimics your own actions for the duration of the attack.
> Allows maintaining uptime (and therefore also GL3) when mechanics force you away from the boss.
> Not better than being in Fists of Fire and melee range if you have the option to be.
> Fixes the lack of a ranged "pulling" skill that MNKs have been asking for forever.

Reply With Quote





