Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player
    Poxumo's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Snow Nightmare
    World
    Malboro
    Main Class
    Arcanist Lv 70

    An Idea for Re-Vamped Monk Wind Aspect

    ** This is my opinion and Idea on how the Wind aspect of monk could be improved. **

    Disclaimer: I use Recast instead of SkS due to the increase of SkS would be substantial. Example: a lvl 70 with 364 SkS has a GCD of 2.50s. To decrease that amount to 2.0s, you need a SkS around 3640. That is a 1000% increase just for .5 sec. Decreasing Recast is less restrictive. 20% decrease will drop the recast time to 2.0s.

    Fists of Wind
    Cast: Instant Recast: 3.00s
    Reduces the Recast Timers on all Pugilist and Monk abilities by 20%.
    Cannot be used with Fists of Fire or Fosts of Earth, and effects end upon reuse.
    Acquired: PGL LVL 34
    Affinity: PGL MNK

    Riddle of Wind
    Cast: Instant Recast: 90.00s
    Grants Fists of Wind, also grants Winds Grace.
    Duration: 25s
    Winds Grace: Reduces Recast time of all Pugilist and Monk abilities by an additional 20%.
    Duration: 25s
    Both Riddle of Wind and Winds Grace are cancelled if Fist of Wind ends.
    Acquired: MNK LVL 66.
    Affinity: MNK

    Wind Tackle
    Cast: Instant Recast: 30.00s
    Rushes to target and delivers an attack with a potency of 65.
    Additional Effect: Stun
    Duration: 2s
    Additional Effect: Increases movement speed by 50%
    Duration: 5s
    Can only be executed while under the effects of Fists of Wind.
    Cannot be executed while bound.
    (0)
    Last edited by Poxumo; 12-15-2017 at 01:13 PM. Reason: Rename title

  2. #2
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    The problem with having an additional stance that also increases DPS is that the community will very quickly figure out whether wind or fire is better, and then the other one will simply not get used at all. The only way around this really is to make them situational (AoE vs. single target for example) or give them durations and recasts that require switching between them (like BRD's song rotation).

    Also, I'm aware that this is just a sketch, but those numbers are absurdly overpowered. -20% GCD is equivalent to +25% DPS (compare to Fists of Fire's +5%).
    (5)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Ideally they'd need to make both stance part of the rotation.
    TP management is dead, perhaps make wind a burst mode which would burn through TP and fire a regen one
    (2)

  4. #4
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    My own suggestion would be "Extends the range of single-target weaponskills and abilities to 15y". Could keep the same animations, either add a sort of flying wind wave (like Demolish has) to convey the force of the attack to the target or create a translucent copy of the player model next to the target that mimics your own actions for the duration of the attack.

    > Allows maintaining uptime (and therefore also GL3) when mechanics force you away from the boss.
    > Not better than being in Fists of Fire and melee range if you have the option to be.
    > Fixes the lack of a ranged "pulling" skill that MNKs have been asking for forever.
    (5)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Singularity View Post
    My own suggestion would be "Extends the range of single-target weaponskills and abilities to 15y". Could keep the same animations, either add a sort of flying wind wave (like Demolish has) to convey the force of the attack to the target or create a translucent copy of the player model next to the target that mimics your own actions for the duration of the attack.
    I could get behind this. It's useful but not unreasonably overpowered, leaving Fire as the powerful stance but filling that big ranged attack -shaped hole that MNK has had for years.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Ideally they'd need to make both stance part of the rotation or one will simply outmatched the other
    TP management is dead, perhaps making wind a burst mode which would burn through TP and fire a regen one.
    (0)

  7. #7
    Player
    Fhyrr's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    C'lai Nunh
    World
    Balmung
    Main Class
    Monk Lv 80
    It's a good idea, numbers appart (as they are quite out of proportion). In a MNK's rotation, the only thing dictating which Fist stance you're on is the dps provided by Fire stance. However, if there is a 2nd DPS stance - each stance's uptime becomes tied with the Riddles. THIS may be a design with potential that involves the Fist Stances imo.

    Burst phase with all OGCD UP - Riddle of Fire which forces Fists of Fire on for the duration. Once done, perhaps Fists of Wind would be the go to. Numbers and functions of the actual Fists stances would need to be readjusted to try to keep this theme to both Fists.

    This said, I do not dislike at all the idea of Fists of Wind/Riddle of Wind granting range to our attacks. It is a sorely needed uptime QoL MNKs do not have, and can have very nice animations/effects associated to it.

    This way, there is the need to alternate between at least 2 Fist Stances due to their Riddle effects, as they cannot overlap the buff they give. Provided there is downtime between both, or even if there isn't, Duration and intensity of the granted buffs can be balanced. Effectively these changes/suggestions would be adding to our rotation and alter our ways to handle our damage, albeit in fairly simplistic manner - but then again, a fair improvement from what we got (or what we didn't get...).

    Two very nice ideas, but somewhat proposed before in other forms and ignored. I don't think they will listen, as that is the experience I've had. We can suggest what we want/should have/could change... but they seem to ignore it actively I'm afraid...

    As a MNK main, I approve of this thread but am skeptical towards intended effect...
    (1)
    Last edited by Fhyrr; 12-16-2017 at 02:08 AM.

  8. #8
    Player
    Poxumo's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Snow Nightmare
    World
    Malboro
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Singularity View Post
    The problem with having an additional stance that also increases DPS is that the community will very quickly figure out whether wind or fire is better, and then the other one will simply not get used at all. The only way around this really is to make them situational (AoE vs. single target for example) or give them durations and recasts that require switching between them (like BRD's song rotation).

    Also, I'm aware that this is just a sketch, but those numbers are absurdly overpowered. -20% GCD is equivalent to +25% DPS (compare to Fists of Fire's +5%).
    Thank you for pointing that out. That is spot on, and I clearly did not put that into concideration.
    (1)
    Last edited by Poxumo; 12-19-2017 at 03:31 AM.

  9. #9
    Player
    Poxumo's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Snow Nightmare
    World
    Malboro
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rongway View Post
    I could get behind this. It's useful but not unreasonably overpowered, leaving Fire as the powerful stance but filling that big ranged attack -shaped hole that MNK has had for years.
    Same. I would gladly get behind this, and not use my suggestion, and have wind compete with Fire for DPS. The only thing, however, is to incorperate this idea, into the Wind, and make a template, that give the Dev teams something to work with, so they do not have to think of everything. This may also let them know, we as a community are not only pointing out the problems we see, but helping them come up with viable solutions as well, and giving expamples.
    (0)
    Last edited by Poxumo; 12-19-2017 at 03:30 AM.

  10. #10
    Player
    Poxumo's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Snow Nightmare
    World
    Malboro
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Fhyrr View Post
    It's a good idea, numbers appart (as they are quite out of proportion). In a MNK's rotation, the only thing dictating which Fist stance you're on is the dps provided by Fire stance. However, if there is a 2nd DPS stance - each stance's uptime becomes tied with the Riddles. THIS may be a design with potential that involves the Fist Stances imo.

    Burst phase with all OGCD UP - Riddle of Fire which forces Fists of Fire on for the duration. Once done, perhaps Fists of Wind would be the go to. Numbers and functions of the actual Fists stances would need to be readjusted to try to keep this theme to both Fists.

    This said, I do not dislike at all the idea of Fists of Wind/Riddle of Wind granting range to our attacks. It is a sorely needed uptime QoL MNKs do not have, and can have very nice animations/effects associated to it.

    This way, there is the need to alternate between at least 2 Fist Stances due to their Riddle effects, as they cannot overlap the buff they give. Provided there is downtime between both, or even if there isn't, Duration and intensity of the granted buffs can be balanced. Effectively these changes/suggestions would be adding to our rotation and alter our ways to handle our damage, albeit in fairly simplistic manner - but then again, a fair improvement from what we got (or what we didn't get...).

    Two very nice ideas, but somewhat proposed before in other forms and ignored. I don't think they will listen, as that is the experience I've had. We can suggest what we want/should have/could change... but they seem to ignore it actively I'm afraid...

    As a MNK main, I approve of this thread but am skeptical towards intended effect...
    Agreed, and that is the point, go not only grab attention, but also provide a possible solution, so the Dev team does not have to start at ground zero. The feedback thus far I believe has been phenominal.
    (0)

Page 1 of 2 1 2 LastLast